05-24-2008, 02:51 AM | #8201 | |
Useless
Retired FF Staff
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And guess what! FF uses Valve code. [quote=MulchmanMM]It's been asked on hlcoders. you can't release valve's source code.[/url] This from the dev forums. That's why it's not open source, and why it never will be, and also why the CustomTF team were refused access to the code. The mod has never been "hijacked" by a developer, either. The only issue came with adding new people to the SVN/website/what-have-you, while the people in charge maintained only limited contact. This has been fixed, and with the changes that have been made internally, there's no chance of it happening again. Beyond that, really the only people FF could ever be "ruined for" would be die-hard TFC vets who got on the bandwagon early and were turned off, and what few people have found and tried it since the initial release. FF hasn't even tried to get mass appeal yet, no real advertising campaign has been launched (yet), and there's still a huge number of people who've probably never even heard of it yet. FF isn't dead in the water. As for no intention of continuing development... development is still going strong. For what few people we have, a lot of work is still being done, and the next patch isn't far off. Basically what I'm saying is you're too high up on your horse to really have any clue.
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05-24-2008, 07:34 AM | #8202 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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So you're saying there's a chance FF will become open-source?
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05-24-2008, 07:39 AM | #8203 | |
Join Date: Nov 2007
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Quote:
However, interersting info about open sourcing. Thanks for that, I didn't realize. I heard the reason FF wasn't shared was over dev team fears that it could split the FF playerbase. But its interesting to hear another side. I guess the situation is pretty bad |
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05-24-2008, 07:50 AM | #8204 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Quote:
HW being broken The game revolving around SG's Those were really the only things wrong with clan play. Now, though, there's a much bigger list of things. The biggest feature of 2.0, the jump pad, was introduced to give scouts a use in pub play .
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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05-24-2008, 11:05 AM | #8205 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Tbh open source doesn't means success look at ETF, and imo 2.0 didnt ruin the mode, look at 2.0 first impression foruns almost all plp liked it, about this being all about claners, i have to agree and to disagree, i disagree cuse if was to please claners it would be = to TFC and the learning curve would be a lot highter than it is , but some aspects of it like reducing sniper power which was one of the favorite classes of pub gaming in TFC, taking the infection spreading etc all stuff that make pubbing a lot of fun i have to agree that was to please claners mainly..
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05-24-2008, 08:26 PM | #8206 | |
FF Loremaster
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Posts Rated Helpful 4 Times
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Quote:
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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05-24-2008, 09:09 PM | #8207 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Dunno about USA, but what have decimated the clans on Europe was not the patch, cuse after the patch have been released i ve seen a boom in clan players around, what suport a mode isn t the amount of clan players but the amount of pubs and pubers, the pubers are the ones who later on will "maybe" join a clan and will move to clanstyle gaming, the clanstyle scene is getting weaker cuse the pub scene is getting weaker too. One thing is related to the other, and tbh just 5% of the clanners that i know dislike the 2.0 and now the game is more balanced imo.
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05-24-2008, 09:18 PM | #8208 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Just to pop in here... I don't think the unbalance of the game (more just the SG and the lack of a HW; the rest of clanplay is balanced quite nicely) led to the downfall of clans (fx., .o`, fellas, etc). I see it more as a lack of growth. As zE said, there were no NEW clanners, just old ones returning for 2.0. Without new clanners/teams forming... it's just the same ol' same ol' for the leaguing clans, and there is no incentive to stay in.
But, hindsight is more gooder an' that. Start complaining about updates, please.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-24-2008, 10:04 PM | #8209 | |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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05-24-2008, 10:07 PM | #8210 | |
FF Loremaster
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Well, to put it bluntly, 2.0 is the reason why I'm no longer serious about league play. 1.11 was fine and dandy for league play, and the only things that needed to be addressed were explosion radius (needed for all styles of play), HW (borked him even further, especially for league play), and SG reliance (still there). Besides that, nothing else was needed and any further tweaks would simply cause more imbalance.
It was fairly obvious that offense had problems in pub play, and that is mainly what 2.0 addressed. Offense for pubs. Quote:
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05-24-2008, 10:11 PM | #8211 |
Useless
Retired FF Staff
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AfterShock was hoping CTF would help clanplay and that would help the game as a whole - he was wrong. Unfortunately, we lacked the manpower to make any kind of "quick fix."
It's been a long time coming, I know, but it's coming. If it's too late for you, all I can say is I'm sorry.
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05-24-2008, 10:13 PM | #8212 | |
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Well it certainly was aimed at offense. I've kind of stopped playing now because when I can find an AvD game, it's so friggin easy playing on offense, it's kind of ridiculous. You talk about the game revolving around sg's, well in AvD, they're still a joke for snipers. That combined with all the offensive capabilites makes for a short game.
That's why I'm really keeping my fingers crossed for the bots in 2.1. I'll probably be able to balance the games with giving defense a disproportionate number of players. Quote:
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06-25-2008, 07:42 PM | #8213 |
Banned
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PATCH
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06-25-2008, 10:59 PM | #8214 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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Not completely sure, but it did in TFC as well. In TFC though, you could see the shotgun blast hitting each time you shot a round.
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06-26-2008, 03:21 AM | #8215 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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It's the same in FF.
Also, here's an update for y'alls that aren't in the beta. Cacti is now named ff_anticitizen. (wow, feels so wierd to be on the wrong end of this thread)
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06-26-2008, 04:01 AM | #8216 | |
Banned
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06-26-2008, 06:18 AM | #8217 | |
Holy shit, thats kerrigan!
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06-26-2008, 08:30 AM | #8218 | |
FF Loremaster
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Quote:
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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06-27-2008, 03:04 AM | #8219 | |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
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Quote:
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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06-27-2008, 09:15 AM | #8220 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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still a pewp name
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