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Old 10-04-2005, 09:57 AM   #61
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This map is 20.4 megs. That's just the BSP without anything included in it. I'm not using any custom content besides a .00694 meg soundscape file. It does include cubemaps though.
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Old 10-04-2005, 10:00 AM   #62
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wow big map
CONCIN'!!!
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Old 10-05-2005, 07:55 AM   #63
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Well, I think this map is finished, generally.

I can't find any errors in the map, anyway.

I figured out how to use trigger_soundscapes, which are much preferable to env_soundscapes because you can't pass through them without triggering them. (Like, fore example, if you conc youself through an env_soundscape, you may not trigger it, but probably not so with trigger_soundscapes)

I also still have to try to improve performance through some clever areaportaling, hint brushes and the like.

One other thing I have to do is find someone to make me a texture. (If anyone knows how to make them and wants to make a texture that's solid 20 42 39, with no specular effects or normal mapping, drop me a line)
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Old 10-05-2005, 03:02 PM   #64
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Is "20 42 39" the color? Is that hex?
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Old 10-06-2005, 07:41 AM   #65
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Yes, it's the color, but that's base 10.

In hex it'd be 14 2a 27.
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Old 10-06-2005, 02:39 PM   #66
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Is this what you're going for?



If so, try this:

http://www.circuitous.net/files/204239.zip

You should be able to put it in hl2/materials_src or whatever it is.
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Old 10-07-2005, 11:00 AM   #67
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Wow, yes, that's it.

...Uh, how do I install it?

I tried some stuff but it didn't work out.
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Old 10-07-2005, 08:24 PM   #68
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Unzip it to:

<root>\Valve\Steam\SteamApps\<email>\sourcesdk_con tent\<game>\materialsrc
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Old 10-12-2005, 03:00 AM   #69
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Well...

Thats one way but i am not sure if it will work with every option.
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Old 10-28-2005, 02:31 AM   #70
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do you still have a compiled version of this for TFC? it'd be cool to play around with something like this until we have the new version =D. Who knows how long it will take for FF to drop
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Old 10-28-2005, 08:59 AM   #71
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I've got the TFC version, I think, but I also have the source version that looks way better. I'm contemplating releasing the HL2DM version...
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Old 10-29-2005, 05:26 AM   #72
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All I can imagine is an entire team disguising as the other teams VIP.
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Old 10-30-2005, 07:53 AM   #73
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Hunted maps with a twist can be a blast. I ran the TFC Hunted League for three seasons. One of my favorite maps was JEC_Hunted. That added spies to the mix.
If we get enoug FF Hunted maps Ill do a ladder for that also. Although CTF will always be the core of TFC play, Hunted and A&D are a fun break.
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Old 10-30-2005, 11:26 AM   #74
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I can certainly imagine this map being a blast to play competitively.

Except that this map runs slowly...

Oh well.
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Old 09-28-2007, 07:05 AM   #75
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Bump this is one of the 4 or 5 maps I was looking forward to the most.
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Old 09-28-2007, 07:14 AM   #76
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Quote:
Originally Posted by Racer
Bump this is one of the 4 or 5 maps I was looking forward to the most.
A fucking 2 year bump?!?!
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Old 09-28-2007, 08:03 AM   #77
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Old 09-29-2007, 05:21 AM   #78
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Yeah 2 years is no biggie. The mod took alot longer then that to make, yet we all waited.
Just wanted to let the mapper know all his hard work on the map is appreciated and I hope he finishes it and I'm hoping others will also want to see a final release.
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Old 11-18-2007, 09:38 PM   #79
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If this map ever gets released it's going to have to be almost entirely restarted. All of my maps wind up being a vis nightmare, but this one was completely undoable.

Actually I DID restart this map like a year ago. I kinda had the streets planned out, and a bunch of the areas got moved around.

Anyway of all the maps I've ever even conceived of, this is the one I'd most like to see be released. But Cacti first since it's so very close to done and the framerate is 'tollerable' instead of '6'.
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