09-11-2016, 08:49 PM | #1801 |
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DexterHaslem synchronized pull request fortressforever/fortressforever#319 ('Assists: send user ID over the network rather than entindex')
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09-11-2016, 09:01 PM | #1802 |
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squeek502 created fortressforever/fortressforever:fixes/attack2-swing at 6e5082 (+1 new commit)
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09-11-2016, 09:02 PM | #1803 |
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squeek502 opened pull request fortressforever/fortressforever#321 ('Fix holding +attack2 disallowing certain weapons from firing')
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09-11-2016, 09:10 PM | #1804 |
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AfterShockFF commented on issue fortressforever/fortressforever#321 ('Fix holding +attack2 disallowing certain weapons from firing'):
This doesnt stop sniper zoom working, right?View on Github |
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09-11-2016, 09:14 PM | #1805 |
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squeek502 commented on issue fortressforever/fortressforever#321 ('Fix holding +attack2 disallowing certain weapons from firing'):
Good catch, it doesn't affect sniper zoom, but it will affect buildable 'weapons'. Will fix.View on Github |
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09-11-2016, 09:16 PM | #1806 |
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squeek502 commented on issue fortressforever/fortressforever#321 ('Fix holding +attack2 disallowing certain weapons from firing'):
Actually, nevermind--nothing in FF actually uses ::SecondaryAttack. I'll cleanup the files that implement empty ::SecondaryAttack functions for clarity.View on Github |
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09-11-2016, 09:22 PM | #1807 |
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squeek502 pushed 1 commit to fortressforever/fortressforever:fixes/attack2-swing
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09-11-2016, 09:22 PM | #1808 |
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squeek502 synchronized pull request fortressforever/fortressforever#321 ('Fix holding +attack2 disallowing certain weapons from firing')
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09-11-2016, 09:22 PM | #1809 |
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squeek502 commented on issue fortressforever/fortressforever#321 ('Fix holding +attack2 disallowing certain weapons from firing'):
Okay, should be ready to merge now.View on Github |
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09-11-2016, 09:31 PM | #1810 |
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squeek502 created fortressforever/fortressforever:fixes/jetpacking-reset at 43b04a (+1 new commit)
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09-11-2016, 09:31 PM | #1811 |
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doublah opened issue fortressforever/fortressforever#322 ('Fall damage inconsistency')
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09-11-2016, 09:32 PM | #1812 |
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squeek502 opened pull request fortressforever/fortressforever#323 ('Fix jetpacking flag not being reset on restartround/instant class switch')
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09-11-2016, 09:42 PM | #1813 |
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squeek502 commented on issue fortressforever/fortressforever#322 ('Fall damage inconsistency'):
My guess would be it's caused by variance in 'when' you collide with the ground. The collision detection could potentially occur X frames later, which then means you'd be going faster when you collide than if you had been detected as colliding X frames earlier.View on Github |
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09-11-2016, 10:31 PM | #1814 |
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doublah opened issue fortressforever/fortressforever#324 ('Refill jetpack fuel on flag cap/impulse 101')
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09-11-2016, 10:31 PM | #1815 |
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squeek502 merged pull request fortressforever/fortressforever#323 ('Fix jetpacking flag not being reset on restartround/instant class switch') from squeek502 to beta
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09-11-2016, 10:31 PM | #1816 |
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta
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09-11-2016, 10:32 PM | #1817 |
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squeek502 merged pull request fortressforever/fortressforever#319 ('Assists: send user ID over the network rather than entindex') from squeek502 to beta
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09-11-2016, 10:32 PM | #1818 |
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squeek502 pushed 5 commits to fortressforever/fortressforever:beta
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09-11-2016, 10:32 PM | #1819 |
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squeek502 closed issue fortressforever/fortressforever#320 ('Melee weapons can't be used when +attack2 is held')
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09-11-2016, 10:32 PM | #1820 |
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squeek502 merged pull request fortressforever/fortressforever#321 ('Fix holding +attack2 disallowing certain weapons from firing') from squeek502 to beta
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