08-24-2006, 04:59 PM | #161 |
Join Date: Jan 2006
Location: United Kingdom
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I meant in time also.
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08-24-2006, 05:09 PM | #162 | |
Join Date: Mar 2005
Location: California
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08-24-2006, 05:17 PM | #163 |
Join Date: Jan 2005
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Isn't that a problem with most of the new games coming out? They all have more and more detailed maps and people are coming to expect more and more out of a map.
To be honest I don't see it as that different from trying to make a map look good in FF. Only in FF you are trying to make it more realistic and detailed looking. In TF2 you are going the other way. I'm pretty confident there are people out there that will be able to produce some good looking maps that will fit into the new TF2 world. |
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08-24-2006, 05:21 PM | #164 | |
Join Date: May 2005
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08-24-2006, 05:32 PM | #165 | |
Join Date: Oct 2005
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Valve Interview
I'm not sure if this has been linked yet... but Doug Lombardi gave an interview at the Leipzig Games Conference and talked about how the new TF2 came to be from Brotherhood in Arms back in '99. Some interesting tidbits. I'll paste the TF2 related items...
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08-24-2006, 05:52 PM | #166 |
Join Date: Jan 2005
Location: Boston
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did anyone else notice they used the wilhelm scream?
I think its the wilhelm scream at least. Right when the engy dies from the demo's mirv. Check it out. and btw.. the demo's gun is pointing down when hes tossing the mirv.. I doubt he can shoot it. Would make it look weird if he could. |
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08-24-2006, 05:54 PM | #167 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Pink Cloud of Death?
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08-24-2006, 06:03 PM | #168 |
Join Date: Dec 2005
Location: Puyallup, Washington
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Someone is going to port all TF2 maps to FF and vice versa, right? Just for kicks and giggles?
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08-24-2006, 06:07 PM | #169 | |
Join Date: Jan 2005
Location: Spain....not lame though ;)
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Looks awesome. I see that a lot of you are still thinking (hoping? - sometimes thats what it looks) Valve is going to fuck up the game some way. At the moment everything looks impressive....lets give a chance. |
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08-24-2006, 06:15 PM | #170 | |
Join Date: Oct 2005
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08-24-2006, 06:25 PM | #171 | |
Join Date: Aug 2006
Location: UK
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:P |
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08-24-2006, 06:33 PM | #172 | |
Join Date: Jul 2006
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If Valve is trying hard to make the game more accessible to new players that's a Good Thing (tm). Accessibility does not automatically mean a shallow, dumbed down game. An easy learning curve that keeps people wanting to learn more about game play is a laudable goal. (Appealing to only the hardcore TFCer is not a long term survival goal for this game type.) Anyway, the videos are marketing PR. They are designed to get people interested in playing the game. They aren't designed to Reveal All (tm) to the long term and/or hard core TFCer. The true test will be the released game. Ob: I'm looking forward to both FF and TF2. I'm sure I'll have fun with each since I'll approach each on its own merits. |
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08-24-2006, 06:34 PM | #173 | |
Join Date: Jan 2005
Location: Spain....not lame though ;)
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EDIT - Just took a look to the higher definition AVI posted here. ITS AWESOME!!! |
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08-24-2006, 06:38 PM | #174 | |
Join Date: Jul 2006
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08-24-2006, 07:53 PM | #175 | |
Join Date: Jan 2005
Location: Halifax, UK
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Not out till Feb 07...
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http://www.eurogamer.net/article.php?article_id=66973 |
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08-24-2006, 07:54 PM | #176 |
Join Date: Jan 2005
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Que the DOOOOOOOOM posts.
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08-24-2006, 08:13 PM | #177 |
Join Date: Jun 2006
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sniper scope?
i didn't read the last few pages, but did anyone notice that the sniper has a real scope now? as in, only a small circle of visible space?
gimme my ridiculous field of view |
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08-24-2006, 08:28 PM | #178 | |
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08-24-2006, 08:34 PM | #179 | |
Join Date: Oct 2005
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08-24-2006, 08:35 PM | #180 |
Join Date: Jan 2006
Location: Canada
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1. that rocket jump part was the best
2. the SG looks like some kid's toy 3. scout wasnt bunny hopping 4. no pyro footage yet "Breaking News: TF2 Delayed! Pyro flamethrower, and Medic Infection not working!" 5. soldier run = retarded 6. nerf spy |
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