02-11-2008, 02:57 AM | #161 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
Which is why it is tested
__________________
|
|
02-11-2008, 03:07 AM | #162 |
fastest pipe in the east
|
Tested by retarded monkeys in lab coats, or what?
Cause the change has been apparently approved. So either you got the science simians slacking in the shop or you've got people without the required intuition to incorporate solid, GOOD changes to the game. That, or they play the game like 8 times a month and really just don't have a good feel |
|
02-11-2008, 04:03 AM | #163 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
ViLE, tossing blue pipes and medics aside, what is wrong with the jump pad?
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
02-11-2008, 04:30 AM | #164 | |
Fortress Forever Staff
|
Quote:
League Admins Pickup Addicts Old TFC clan players EU players ADL fanatics mappers server guru's clan leaders pubbers skills community webmasters old TF players Yep.... that's pretty narrow focus I'd say. :P Honestly, I've really made an effort to get ppl from all segments of TF. |
|
|
02-11-2008, 05:38 AM | #165 | |
fastest pipe in the east
|
Quote:
... AHA! Just like I said... Retarded monkeys in lab coats.... P.S. AHHHHHHHHHHHHHHHHHH THE SKY IS FALLING AHHHHHHHHHHHH |
|
|
02-11-2008, 07:02 AM | #166 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
So then Vile, you are saying that you are not even as good as a retarded monkey? I feel bad for man.
Ook ook banana.
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
02-11-2008, 09:58 AM | #167 |
Its over nine thousands!!!
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
|
Why its not sticky anymore? Release today?
|
|
02-11-2008, 03:49 PM | #168 | |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
|
Quote:
__________________
Steam Profile |
|
|
02-11-2008, 06:07 PM | #169 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Vile, things are being tested...by all of us. All of us refers to the wide range of skills / talents of players that 4est referenced above.
I'm not sure why you post a million threads / comments about things that need to be changed, yet when things are changed your reaction is that the entire beta team is full of idiots who don't know what we are doing...but until you play it, stop complaining about it b/c you simply can't pass judgment.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
02-11-2008, 11:05 PM | #170 | ||
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Quote:
Believe me, we've been doing EXTENSIVE testing on this new patch, which is why it's taking so long to get it out the door. Not long ago(last week sometime) we worked on the settings for the jumppad/mancannon for well over an hour. Testing different settings, with each settings effect on each class. It takes time. I'm sure that once the patch is released, more bugs will crop up and need to be dealt with. There are likely to be some things we didn't find. After all, it's happened with each release so far. Just know that the Devs are not resting on their laurels...they are working very hard on this game, and the whole idea is to make the game NOT SUCK!
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
||
|
02-11-2008, 11:53 PM | #171 |
Useless
Retired FF Staff
|
His complaint seems to be more like "why are they adding stupid shit like the mancannon and not fixing [problem ViLE thinks is very basic and in dire need of fixing]?"
__________________
Look at all those dead links. |
|
02-12-2008, 02:00 AM | #172 | |
fastest pipe in the east
|
Quote:
Total Posts: 5 (0.02 posts per day) Find all posts by ViLE Find all threads started by ViLE keke ^^ |
|
|
02-12-2008, 02:12 AM | #173 |
Fortress Forever Staff
|
|
|
02-12-2008, 03:10 AM | #174 |
Fear the Mullet!
|
ViLE? What the hell?
Been awhile since I heard from you man. I suspect that after the 2.0 release we can either comment or complain, but until then, we must wait. |
|
02-12-2008, 04:53 AM | #175 | |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
Quote:
__________________
|
|
|
02-12-2008, 06:04 AM | #176 |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
|
:D
__________________
Steam Profile |
|
02-12-2008, 10:22 AM | #177 |
Insert stupid title here.
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
Haw haw!
|
|
02-12-2008, 01:35 PM | #178 |
I got some bread, bitch
|
Touché
|
|
02-12-2008, 04:14 PM | #179 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Quote:
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
|
02-12-2008, 04:25 PM | #180 | |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|