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View Poll Results: What's it to be? | |||
WASD | 270 | 63.83% | |
Arrows | 77 | 18.20% | |
WASD variation (ESDF etc) | 23 | 5.44% | |
Using mouse button(s) for movement | 20 | 4.73% | |
Other (potentially bonkers or uncommon) | 33 | 7.80% | |
Voters: 423. You may not vote on this poll |
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08-02-2006, 12:27 PM | #161 |
Join Date: Jun 2006
Posts Rated Helpful 0 Times
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Code:
` 1 2 3 4 5 tab q w e r t y u [ ] ctrl a s d f g shift z / e forward s strafe left d back f strafe right space jump a duck q commandmenu w use r reload t spray y talk u teamtalk [ offense config ] defense config g drop flag z detpack 5 secs mouse1 attack mouse2 attack2 mouse3 attack3 mouse4 gren2 mouse5 gren1 mwheelup jump mwheeldown jump 0-5 slots / kill ` console tab scores ctrl class script 1 alt class script 2 shift voice change per class. All classes automatically discard when you release the key except for engineer for example, and my sniper loads on the first keypress and releases on the second (mouse1). He also has a three step zoom script. I changed attack2 for some classes or removed them where I couldnt find anything useful for them. attack3 is a weaponswitch for all classes. I have two class specifc scripts per class and these all are unique; sniper has a two press autoduck so I wont have to hold duck when camping somewhere. Engineer has a dispenser and sg build/det. demoman has a lookdown script to lay pipes directly under him. HW has a zoom script. Thats about it, questions? ;D P.S. cant wait for lua if thats client side at all. I dont own HL2 atm so I dont know anything about scripts and setups there. Ill have something to do with porting my script when I buy it when FF comes out :> Last edited by o_industrial; 08-02-2006 at 12:34 PM. |
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08-02-2006, 01:03 PM | #162 |
Join Date: Mar 2006
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arrows + mouse = ownage
mouse for turning + right mouse button forward arrows for straffing + forward & backwards fire left mouse button / ctrl fire (never really use it) alt: alt fire (not in tfc) q: special class thingies p & /: kill space: jump tab: scores t y u : spray talk, team talk e: use f, g: nades |
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08-02-2006, 07:24 PM | #163 |
Useless
Retired FF Staff
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Industrial: LUA will be for maps, configs will be as normal. The scripting should be pretty much the same, except your zoom scripts (probably) won't work due to limited FOVs.
__________________
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08-02-2006, 08:05 PM | #164 |
Join Date: May 2006
Location: Idaho
Posts Rated Helpful 0 Times
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One of my buds has the wackiest setup for movement.
v and b for left and right, and mouse1 for forward. |
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08-02-2006, 09:44 PM | #165 |
Join Date: Jul 2006
Location: Toronto
Posts Rated Helpful 0 Times
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Funny, I used to use Arrow keys in QTF and use inverted mouse... then one day someone playing HL was like, WASD and I was befuddled, but got used to it for TFC and eventually turned off inverted mouse.
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08-02-2006, 10:18 PM | #166 |
Join Date: Jun 2005
Location: Yorkshire
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Some of the configs in this thread are just... whoah. Crazy stuff :O
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08-02-2006, 10:49 PM | #167 |
Join Date: Aug 2006
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RSFG.
You should try it if WASD is too crowded for you. RSFG lets you spread your fingers out more and point your hand a bit more inward. My generic HL/FPS controls: R - Forward F - Backward S - Strafe Left G - Strafe Right RShift - Crouch RCtrl - Walk or Sprint RAlt - Walk or Sprint Space - Jump T - Reload E - Use W - Drop Weapon Q - Flashlight Mouse1 - Primary Fire Mouse2 - Secondary Fire MWheelUp - Slot1 MWheelDown - Slot2 Mouse3 - Slot3 Mouse4 - Slot4 Mouse5 - Slot5 Don't really remember my TFC-specific controls off the top of my head. |
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08-02-2006, 10:55 PM | #168 |
Join Date: Jun 2005
Location: Texas
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Circ, didn't they say we could use LUA to create our own HUD or am I remembering that incorrectly? Maybe they said mappers could use LUA to change the players HUD depending on the map.
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08-03-2006, 12:44 AM | #169 | |
Useless
Retired FF Staff
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Quote:
__________________
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08-03-2006, 09:48 AM | #170 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I think I remember a dev saying something about users being able to customize their hud (Like putting health and armor over on the right or whatever) besides LUA adding hud elements.
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08-03-2006, 10:53 AM | #171 |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
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//Build Sentry Gun
alias +sentry "detsentry; build 2" alias -sentry "build 3" bind F1 "+sentry" //Build Dispenser alias +dispenser "detdispenser; build 1" alias -dispenser "build 3" bind F2 "+dispenser" There you go. |
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08-03-2006, 01:17 PM | #172 | |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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Quote:
thats the closest I have seen to mine yet. Arrow Keys kp_1 = last weapon kp_0 = grenade1 / 2 depending on class config kp_4 = use delete = drop items, call for medic, say hp scrolldown + shift = jump ctrl = duck \ = flag status scrollup = toss mouse3 = reload mouse 4 & 5 = opposite grenade of kp_0 (concs with medic/scout, frag with everything else) everytime I spawn, I hit enter, depending on what class I am it switches between my secondary gun, then my main gun. What that does is setup my kp_1 .. so now last weapon is set. kp_2 = slot2 kp_5 = +det5 engy / demoman scrollup = det engy / demoman right click = build / tossflag engy delete = tele exit engy space = tele entrance simple configs! Makes you hella leet, true stroy... :/ Config Downlaods here: http://www.fortresspimp.net/?search=...&action=Search |
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08-03-2006, 01:17 PM | #173 | |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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Quote:
thats the closest I have seen to mine yet. Arrow Keys kp_1 = last weapon kp_0 = grenade1 / 2 depending on class config kp_4 = use delete = drop items, call for medic, say hp scrolldown + shift = jump ctrl = duck \ = flag status scrollup = toss mouse3 = reload mouse 4 & 5 = opposite grenade of kp_0 (concs with medic/scout, frag with everything else) everytime I spawn, I hit enter, depending on what class I am it switches between my secondary gun, then my main gun. What that does is setup my kp_1 .. so now last weapon is set. kp_2 = slot2 kp_5 = +det5 engy / demoman scrollup = det engy / demoman right click = build / tossflag engy delete = tele exit engy space = tele entrance simple configs! Makes you hella leet, true stroy... :/ Config Downloads here: http://www.fortresspimp.net/?search=...&action=Search |
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08-03-2006, 03:09 PM | #174 | |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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Quote:
and I still use WASD |
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08-03-2006, 03:23 PM | #175 |
Join Date: Jul 2006
Posts Rated Helpful 0 Times
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I use the default WASD, but on my gamepad (http://catalog.belkin.com/IWCatProdu...duct_Id=157024 )... this lets me set macros (like "gg" and "lol"), and it offeres me flexibility in other games (WC and the like).
Matthew |
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08-03-2006, 04:21 PM | #176 | |
Join Date: Jan 2006
Location: United Kingdom
Posts Rated Helpful 0 Times
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Quote:
So I have 3 options stick with all my experience on the finger stretching Arrows, the classic and comfortable WASD format or UHJK. I’ve chosen UHJK with left alt as jump I prefer it as I’m not to keen on bashing that spacebar. It does currently feel very unnatural using this layout as I have to replace all my previous familiar keys grens and so on, along with the default say keys from YU to TY which is very confusing along with the rest of my new layout. |
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08-03-2006, 04:54 PM | #177 |
Join Date: Jun 2006
Location: Michigan
Posts Rated Helpful 0 Times
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Yea..I use arrow keys for sniping but otherwise I use wasd.
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08-04-2006, 10:49 AM | #178 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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08-04-2006, 02:48 PM | #179 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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I use zqsd since i have azerty
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08-04-2006, 07:31 PM | #180 |
Join Date: Apr 2006
Location: Montreal, Quebec, Canada
Posts Rated Helpful 0 Times
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I've been using this keyboard for a couple of years now. Works perfectly, I can't play without it.
Last edited by o_exort; 08-04-2006 at 07:36 PM. |
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