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View Poll Results: What version of daytime do you prefer for amped? | |||
the dark night theme with the moon | 60 | 73.17% | |
the day theme with the sun | 10 | 12.20% | |
nothing , because both sucks. | 12 | 14.63% | |
Voters: 82. You may not vote on this poll |
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11-05-2005, 11:29 AM | #161 |
Join Date: Feb 2005
Location: Belgium
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betatesting seems to help, should do it with badlands, but the only problem there is that i have only 1 base for the moment
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11-05-2005, 11:37 AM | #162 |
Join Date: Mar 2005
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very interesting.. People are doing a nice job here. I think this will help me out to move on beta2. Thanks to player and Epothon..
Have to work more on the layout.. I got the sky from Mapcore.net from my friends. |
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11-05-2005, 11:38 AM | #163 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I gotta download this.
Also, to what extent have you used hint brushes and areaportals? Would they help in the areas Player was pointing out in the last 2 screens? |
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11-05-2005, 11:58 AM | #164 | |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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Quote:
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11-05-2005, 12:36 PM | #165 |
Join Date: Mar 2005
Location: Europe
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Ambex, those two screenshots are not the only problem, there are some further in the base by the flag room and a few other locations. I would post screenshots of these areas but I dont have the time to at the moment, I will try and get some on by the end of the day. Unless of course, someone beats me to it.
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11-05-2005, 12:46 PM | #166 |
Join Date: Jan 2005
Location: Finland
Posts Rated Helpful 0 Times
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As Player pointed out, only one ladder worked, so it bothered me quite a bit while running around the map. Brushwork is beatiful and interesting but there are numerous places where serious optimizing is needed. I'd also make the outside considerably darker but maybe it's just me.
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11-05-2005, 08:28 PM | #167 |
Join Date: Jan 2005
Location: Montreal
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I'll try to have a look at it tonight.
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11-06-2005, 03:41 PM | #168 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Im currently downloading it. Seems like 2 mins to go. I'll edit this post if no-one posts after this with my bughunter report, so stay tuned. I havent watched what other people have found out. I dont let things disturb this bughunt session :P
1st look around 2nd check everything room by room 3rd check again with closer look I think we will have lots of visual bugs after this. I wont get in to FPS problems, just visual and entry if there are any bugs (doors, ladders lights, prites etc) EDIT: Ok, I didnt take so good look around cause I got lost in the map But I noticed few. I think it's needless to say that non of the ladders (but one) works. My suggestion would be to make them all elevators. Though that kind of elevators that start when you get on it. And the sniper windows could have broken up more easily imo. Like half off the health. This definetly needs a rim on the sides of the windows. Hey?! Where did the door go? Cliptool it a hole. And the door is kinda slow imo. It bugs-bunny me that the other side of this door looks like this: I know it isnt anything big but it just freaks me out Doesnt look too good now does it? Infact I'd suggest that you should but models there. HEY! Wait for me you stupid elevator! It starts up too fast, and I'd suggest to use some trigger_multiple trigger on touch on this one. The button way to do it just... sucks imo (not a bug but heah Nicely done!) I dislike this door SOOOO much If you want it to be there atleast potty train it, and put rims on the sides of the door, and I dislike the texture you chose I'd suggest to take it behind sauna building and kill it with shot in the neck. I hear it screaming rims to it's sides. Im telling you man this map rocks Look how beautiful it is... Ahh Nice map Ambex! Looking forward to your updated one |
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11-10-2005, 07:51 PM | #169 |
Join Date: Mar 2005
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amped night. enjoy.
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11-10-2005, 07:53 PM | #170 |
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
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HOLY. FUCKING. SHIT
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11-10-2005, 07:54 PM | #171 |
Useless
Retired FF Staff
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Okay, that night shot looks awesome.
__________________
Look at all those dead links. |
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11-10-2005, 08:46 PM | #172 |
Join Date: Jan 2005
Location: Montreal
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nice man, looks very good.
plz tell me those 2 spots are moving lol oh and you just gave me another boost to work on my map haha |
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11-10-2005, 10:13 PM | #173 |
Join Date: Jun 2005
Location: Yorkshire
Posts Rated Helpful 0 Times
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That is so, so, so, so, so much better than the daytime one. Much more atmosphere. Nice!!!!
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11-10-2005, 11:40 PM | #174 | |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Quote:
Btw, I'd like you to implant the idea above, make the 2 searchlights there move side to side if you can Would look awsome. |
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11-11-2005, 12:04 AM | #175 | |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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Quote:
that much dynamic light will make the whole map (except the fr and some isolated tunnels) go from the current 15fps to 5fps : / |
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11-11-2005, 12:23 AM | #176 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
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Looking good
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11-11-2005, 10:19 AM | #177 |
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
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O M F G
N I C E M A P H E L P I C A N T S T O P T Y P I N G L I K E T H I S. |
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11-11-2005, 03:58 PM | #178 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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just fixed the moon
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11-11-2005, 04:48 PM | #179 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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omfg i think i just wet myselfe
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11-11-2005, 06:31 PM | #180 |
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
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HOLY. FUCKING. SHIT, bis repetita
pm me as soon as something can be mirrored |
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