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View Poll Results: What version of daytime do you prefer for amped?
the dark night theme with the moon 60 73.17%
the day theme with the sun 10 12.20%
nothing , because both sucks. 12 14.63%
Voters: 82. You may not vote on this poll

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Old 11-05-2005, 11:29 AM   #161
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betatesting seems to help, should do it with badlands, but the only problem there is that i have only 1 base for the moment
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Old 11-05-2005, 11:37 AM   #162
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very interesting.. People are doing a nice job here. I think this will help me out to move on beta2. Thanks to player and Epothon..

Have to work more on the layout..
I got the sky from Mapcore.net from my friends.
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Old 11-05-2005, 11:38 AM   #163
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I gotta download this.

Also, to what extent have you used hint brushes and areaportals? Would they help in the areas Player was pointing out in the last 2 screens?
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Old 11-05-2005, 11:58 AM   #164
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Quote:
Originally Posted by Nezumi
I gotta download this.

Also, to what extent have you used hint brushes and areaportals? Would they help in the areas Player was pointing out in the last 2 screens?
Havent made any areportals yet because i had more work to do on the layout and the geometry. Optimizing i can do some later.
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Old 11-05-2005, 12:36 PM   #165
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Ambex, those two screenshots are not the only problem, there are some further in the base by the flag room and a few other locations. I would post screenshots of these areas but I dont have the time to at the moment, I will try and get some on by the end of the day. Unless of course, someone beats me to it.
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Old 11-05-2005, 12:46 PM   #166
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As Player pointed out, only one ladder worked, so it bothered me quite a bit while running around the map. Brushwork is beatiful and interesting but there are numerous places where serious optimizing is needed. I'd also make the outside considerably darker but maybe it's just me.
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Old 11-05-2005, 08:28 PM   #167
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I'll try to have a look at it tonight.
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Old 11-06-2005, 03:41 PM   #168
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Im currently downloading it. Seems like 2 mins to go. I'll edit this post if no-one posts after this with my bughunter report, so stay tuned. I havent watched what other people have found out. I dont let things disturb this bughunt session :P

1st look around
2nd check everything room by room
3rd check again with closer look

I think we will have lots of visual bugs after this. I wont get in to FPS problems, just visual and entry if there are any bugs (doors, ladders lights, prites etc)

EDIT: Ok, I didnt take so good look around cause I got lost in the map But I noticed few.
I think it's needless to say that non of the ladders (but one) works. My suggestion would be to make them all elevators. Though that kind of elevators that start when you get on it. And the sniper windows could have broken up more easily imo. Like half off the health.

This definetly needs a rim on the sides of the windows.

Hey?! Where did the door go? Cliptool it a hole. And the door is kinda slow imo.

It bugs-bunny me that the other side of this door looks like this:
I know it isnt anything big but it just freaks me out


Doesnt look too good now does it? Infact I'd suggest that you should but models there.


HEY! Wait for me you stupid elevator! It starts up too fast, and I'd suggest to use some trigger_multiple trigger on touch on this one. The button way to do it just... sucks imo

(not a bug but heah Nicely done!)


I dislike this door SOOOO much If you want it to be there atleast potty train it, and put rims on the sides of the door, and I dislike the texture you chose I'd suggest to take it behind sauna building and kill it with shot in the neck.


I hear it screaming rims to it's sides.


Im telling you man this map rocks Look how beautiful it is... Ahh

Nice map Ambex! Looking forward to your updated one
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Old 11-10-2005, 07:51 PM   #169
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amped night. enjoy.

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Old 11-10-2005, 07:53 PM   #170
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HOLY. FUCKING. SHIT
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Old 11-10-2005, 07:54 PM   #171
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Okay, that night shot looks awesome.
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Old 11-10-2005, 08:46 PM   #172
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nice man, looks very good.

plz tell me those 2 spots are moving lol

oh and you just gave me another boost to work on my map haha
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Old 11-10-2005, 10:13 PM   #173
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That is so, so, so, so, so much better than the daytime one. Much more atmosphere. Nice!!!!
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Old 11-10-2005, 11:40 PM   #174
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Quote:
Originally Posted by nagual678
HOLY. FUCKING. SHIT
Im having what he is having! This looks awsome!

Btw, I'd like you to implant the idea above, make the 2 searchlights there move side to side if you can Would look awsome.
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Old 11-11-2005, 12:04 AM   #175
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Quote:
Originally Posted by Sh4x
nice man, looks very good.

plz tell me those 2 spots are moving lol

oh and you just gave me another boost to work on my map haha
please tell me they arent
that much dynamic light will make the whole map (except the fr and some isolated tunnels) go from the current 15fps to 5fps : /
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Old 11-11-2005, 12:23 AM   #176
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Looking good
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Old 11-11-2005, 10:19 AM   #177
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O M F G

N I C E M A P






H E L P I C A N T S T O P T Y P I N G L I K E T H I S.
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Old 11-11-2005, 03:58 PM   #178
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just fixed the moon

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Old 11-11-2005, 04:48 PM   #179
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omfg i think i just wet myselfe
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Old 11-11-2005, 06:31 PM   #180
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HOLY. FUCKING. SHIT, bis repetita
pm me as soon as something can be mirrored
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