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Old 08-28-2016, 01:50 AM   #1701
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AfterShockFF pushed 1 commit to fortressforever/fortressforever-scripts:pyro-revamp

  • 584d2b AfterShockFF: 'Raise flamethrower base damage to 18'

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Old 08-28-2016, 01:50 AM   #1702
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)')

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Old 08-28-2016, 01:52 AM   #1703
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack

  • 21a42f AfterShockFF: 'Fix burn bonus damage levels so bonus damage doesnt apply until they hit burn level 2 (burn level 1...'

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Old 08-28-2016, 01:52 AM   #1704
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')

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Old 08-28-2016, 02:02 AM   #1705
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack

  • 2a7973 AfterShockFF: 'Add bonus damage to the napalm nade for burn levels'

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Old 08-28-2016, 02:02 AM   #1706
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')

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Old 09-03-2016, 05:48 PM   #1707
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AfterShockFF pushed 1 commit to fortressforever/fortressforever-scripts:pyro-revamp

  • 4e5d79 AfterShockFF: 'Tweak hints and text to match the new pyro'

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Old 09-03-2016, 05:48 PM   #1708
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)')

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Old 09-03-2016, 05:49 PM   #1709
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AfterShockFF created fortressforever/fortressforever-scripts:remove-jumpgun at e7eb75 (+1 new commit)

  • e7eb75 AfterShockFF: 'Remove the jumpgun from the scout'

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Old 09-03-2016, 06:05 PM   #1710
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AfterShockFF opened pull request fortressforever/fortressforever-scripts#62 ('Remove the jumpgun from scout')

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Old 09-03-2016, 06:54 PM   #1711
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack

  • 003afd AfterShockFF: 'Move IC bonus damage into TakeDamage so you dont take bonus damage through walls'

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Old 09-03-2016, 06:54 PM   #1712
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')

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Old 09-04-2016, 02:00 PM   #1713
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)')

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Old 09-04-2016, 02:00 PM   #1714
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AfterShockFF force-pushed fortressforever/fortressforever-scripts:pyro-revamp from 4e5d79 to b50263

  • d65eaf AfterShockFF: 'Pyro tweaks in preparation for the revamp: IC now has a clip and fires and reloads much faster;...'
  • e51b28 AfterShockFF: 'Reduced how fast the IC can fire, cycletime from 0.5 to 0.6 (RPG is 0.7) increased reload time from...'
  • 679d95 AfterShockFF: 'Reduce flamethrower damage from 16 to 10'
  • a251d9 AfterShockFF: 'Reduce the delay between pulling out weapons and firing them for the flamethrower and IC'
  • 0b2b3a AfterShockFF: 'Add jetpack loop sound script'
  • 66c092 AfterShockFF: 'Fix IC radius to 110 as this is the max radius anyway'
  • 22e298 AfterShockFF: 'Raise the flamethrower damage back up to 13 (originally 16 then 10)'
  • da6417 AfterShockFF: 'Latest IC tweaks: Clip size up from 3 to 5, reload a bit quicker (pre-reload from 0.2 to 0.1,...'
  • d6bdc4 AfterShockFF: 'Pyro starts with 1 napalm nade now'
  • 6bba1a AfterShockFF: 'Reduce recoil on the IC'
  • bc70b6 AfterShockFF: 'Increase IC base damage from 55 to 65'
  • 7d47b0 AfterShockFF: 'Raise flamethrower base damage to 18'
  • b50263 AfterShockFF: 'Tweak hints and text to match the new pyro'

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Old 09-04-2016, 02:05 PM   #1715
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AfterShockFF merged pull request fortressforever/fortressforever-scripts#58 ('Pyro revamp scripts') from AfterShockFF to master

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Old 09-04-2016, 02:05 PM   #1716
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AfterShockFF pushed 14 commits to fortressforever/fortressforever-scripts:master

  • d65eaf AfterShockFF: 'Pyro tweaks in preparation for the revamp: IC now has a clip and fires and reloads much faster;...'
  • e51b28 AfterShockFF: 'Reduced how fast the IC can fire, cycletime from 0.5 to 0.6 (RPG is 0.7) increased reload time from...'
  • 679d95 AfterShockFF: 'Reduce flamethrower damage from 16 to 10'
  • a251d9 AfterShockFF: 'Reduce the delay between pulling out weapons and firing them for the flamethrower and IC'
  • 0b2b3a AfterShockFF: 'Add jetpack loop sound script'
  • 66c092 AfterShockFF: 'Fix IC radius to 110 as this is the max radius anyway'
  • 22e298 AfterShockFF: 'Raise the flamethrower damage back up to 13 (originally 16 then 10)'
  • da6417 AfterShockFF: 'Latest IC tweaks: Clip size up from 3 to 5, reload a bit quicker (pre-reload from 0.2 to 0.1,...'
  • d6bdc4 AfterShockFF: 'Pyro starts with 1 napalm nade now'
  • 6bba1a AfterShockFF: 'Reduce recoil on the IC'
  • bc70b6 AfterShockFF: 'Increase IC base damage from 55 to 65'
  • 7d47b0 AfterShockFF: 'Raise flamethrower base damage to 18'
  • b50263 AfterShockFF: 'Tweak hints and text to match the new pyro'
  • 0d7e6d AfterShockFF: 'Merge pull request #58 from fortressforever/pyro-revamp. Pyro revamp scripts'

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Old 09-04-2016, 02:07 PM   #1717
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AfterShockFF merged pull request fortressforever/fortressforever#270 ('Pyro revamp') from AfterShockFF to beta

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Old 09-04-2016, 02:07 PM   #1718
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AfterShockFF pushed 86 commits to fortressforever/fortressforever:beta

  • 03e736 AfterShockFF: 'First implementation of a pyro jetpack'
  • 076a56 AfterShockFF: 'Remove push from flamethrower, jetpack replaces it'
  • 184029 AfterShockFF: 'Reduce hitbox on flamethrower a bit from 24 to 16'
  • bfebf2 AfterShockFF: 'IC has a clip'
  • 518b4d AfterShockFF: 'Revamp pyro burn system - only burn level 1 is possible, from flamethrower or napalm nade. Shooting...'
  • 6db616 AfterShockFF: 'Add cap to pyro max horizontal speed when jetpacking'
  • 55031c AfterShockFF: 'Added support for jumping then jetpacking, triggering a slightly different trajectory based on how...'
  • 03f0be AfterShockFF: 'Clean up some comments and add a BUG comment to come back to'
  • 8da02b AfterShockFF: 'Right click no longer retriggers a 2nd jump unless you reclick it; Added toggle to prevent hovering...'
  • 405f31 AfterShockFF: 'WIP work on a jetpack charge system'
  • 6c8883 AfterShockFF: 'Finished a charge system so the jetpack ground push takes 0.5sec to activate'
  • 2f06ee AfterShockFF: 'Added Jetpack fuel bar - large boost takes 50% fuel; hovering takes 20% per second. You recharge 7%...'
  • 422cf8 AfterShockFF: 'Drastically reduce damage taken from a pyros own IC so they can rocket jump a lot more'
  • 48a332 AfterShockFF: '* Remove afterburn damage-over-time. * Remove red-screen effect when on fire. * Expose a cvar for...'
  • dbc4df AfterShockFF: '* Reduce jetpack horizontal push in air; Remove ground boost; halve the size of the fuel tank'
  • 935652 AfterShockFF: 'Undo a few jetpack nerfs - increase horizontal speed to 0.8, enlarge fuel tank slightly, recharge a...'
  • 234d7c AfterShockFF: 'Fix compilation'
  • c646fd AfterShockFF: 'HW Overpressure now puts out fire from everyone nearby'
  • a8f280 AfterShockFF: 'Going over 500 speed extinguishes flames'
  • fa9e40 AfterShockFF: 'Increase speed at which most weapons can fire after being deployed (DeployDelay default from 0.5 to...'
  • 45e793 AfterShockFF: 'Changed fire-extinguish speed to be horizontal movement only'
  • f26a98 AfterShockFF: 'Buff jetpack a bit more'
  • 16371e AfterShockFF: 'Remove old IC push-you-backwards code'
  • 1f8c50 AfterShockFF: 'Scale the IC bonus damage with range; expose cvar for it - ffdev_ic_bonusdamage'
  • 1a7402 AfterShockFF: 'Scale pyro IC self damage when IC jumping; add cvar for multplier ffdev_ic_self*'
  • 7025dc AfterShockFF: 'Raise burntime from 4 to 5 sec; Raise bonus damage from 45 to 80; scale bonus damage between...'
  • 5d5888 AfterShockFF: 'Increase flame size since there are no burn levels now, so make it more obvious'
  • eddb2c AfterShockFF: 'Increase speed to extinguish flames from 500 to 700, so soldiers dont accidentally do it whilst...'
  • 46a157 AfterShockFF: 'Jetpack fuel bar is always full colour now the ground boost has gone'
  • bcf039 AfterShockFF: 'Scouts, medics and spies burn for 1/4 of the time'
  • 5d8704 squeek502: 'Add jetpack effect based on the flamethrower effect. - ff_fx_jetpack.cpp could do we A LOT of...'
  • 54ae0f squeek502: 'Small refactor: Add CanJetpack function to player'
  • 625f6f squeek502: 'Add basic support in code for a jetpack sound ("Player.JetpackLoop"). - Example soundscript...'
  • d64065 squeek502: 'Add a delay before you can jetpack when out of fuel so the sound doesn't bug out'
  • d0caaa squeek502: 'Add pyro fuel bar to global pyro crosshair. - Can be disabled with cl_pyro_fuelbar 0'
  • 214d1e AfterShockFF: 'Playing around with the jetpack effect - add a randomness to the vertical speed, reduce the...'
  • 3df777 squeek502: 'Small jetpack effect tweaks + more cvars. - Made a percentage of the player's velocity get added to...'
  • 4d6d12 AfterShockFF: 'Go back to a flat +dmg on the bonus... we did some maths and this is correct altho it seems silly'
  • 9c6b1f AfterShockFF: 'Jetpack works less well going downwards to make the landing more predictable'
  • 80726c AfterShockFF: 'Expose a minimum jetpack vertical push even when travelling downwards quickly'
  • a7c40d AfterShockFF: 'Reduce IC bonus damage from 40 to 30, this takes total damage down from 95 to 85'
  • ea40fe AfterShockFF: 'Reduce downwards limit leeway from 30 to 1 so basically kicks in any time you are going downwards'
  • 1ce885 squeek502: 'Fix jetpack sounds playing twice on high ping. - Only send m_bJetpacking to players other than the...'
  • 21f742 squeek502: 'Fade out the beginning of the jetpack when in first-person mode'
  • ab68f2 squeek502: 'Give jetpack particles a bit more spread and a bit less alpha'
  • 4b12c0 AfterShockFF: 'Remove the "flames extinguish if you move fast" - it triggers accidentally on people you are...'
  • 5004f2 AfterShockFF: 'Allow the IC rockets to collide with the pyro after 0.5 seconds'
  • 783baa AfterShockFF: 'Remove commented code and introduce cvars for flame size and min/max velocity of napalmlets'
  • dc5da8 AfterShockFF: 'Remove smoke production from the napalm nade'
  • f910f2 AfterShockFF: 'Reduce visual flame size of napalmlets slightly (50 -> 30)'
  • 299ab4 AfterShockFF: 'Remove comments'
  • 63e14c AfterShockFF: 'Rename function'
  • b08b6c AfterShockFF: 'Cvars and better defaults for the IC rocket flare - smaller less obscuring trail from the pyros...'
  • 8f935b AfterShockFF: 'Remove cvars'
  • 16b5f8 AfterShockFF: 'Reintroduced burn levels:. * IC now does progressively more damage due to burn level (see...'
  • bcf0e0 AfterShockFF: 'Remove duplicate IC self-damage variable'
  • 3f1027 AfterShockFF: 'Cleanup: Remove IsBurning function'
  • 0ce2ad AfterShockFF: 'Cleanup: Remove ApplyBurning function and burn flags e.g. m_bBurnFlagNG. Remove damage code from...'
  • d7adc8 AfterShockFF: 'Cleanup: Remove m_flBurningDamage'
  • 39485d AfterShockFF: 'Cleanup: Remove m_hIgniter and GetIgniter function'
  • a24f8d AfterShockFF: 'Cleanup: Remove eBurnType enum and m_BurnType'
  • bf14de AfterShockFF: 'Cleanup: Remove m_iBurnTicks and m_flNextBurnTick'
  • 269789 AfterShockFF: 'Remove scream from burn level 3'
  • 4075a3 AfterShockFF: 'Cleanup: Remove BURN_TICK_INTERVAL and BURN_TICKS #defines'
  • 3f2838 AfterShockFF: 'Add bonus damage to flamethrower due to burn levels'
  • e24c9f AfterShockFF: 'Add napalmlet straight upwards at the center of a napalm nade explosion'
  • 96bae8 AfterShockFF: 'Made napalmlets have less gaps between them by making the placement less random'
  • 1f5ea7 AfterShockFF: 'Increase flamethrower range from 320 to 350'
  • 635026 AfterShockFF: 'make napalmlets tick more often (1s => 0.25s) and slightly increase their overall damage'
  • b50fc4 squeek502: 'Add effect when IC does bonus damage. - Flame/heatwave particles get created in the direction of...'
  • fbfcc5 squeek502: 'Fix compile error'
  • 40f244 AfterShockFF: 'Reduce napalmlet burn level amount from 20 to 10, made buildable damage the same as player damage'
  • 5f72ee AfterShockFF: 'Increased napalmlet burn height and exposed as cvar (40 -> 70)'
  • 21f287 AfterShockFF: 'Remove unused network var - iArmorType'
  • 898f77 AfterShockFF: 'Increase flame size of burn level 1; reduce flame size of burn level 3'
  • bc6b1b AfterShockFF: 'Cleanup: Tidy up ff_hud_jetpackfuelbar.cpp'
  • 0684b6 AfterShockFF: 'Cleanup: Delete old charge-up / groundboost jetpack code'
  • 57c97c squeek502: 'Make bonus fire particles move up and scale the number of particles based on bonus damage'
  • e1602e squeek502: 'Make bonus fire effect more vertical and larger'
  • 71430b AfterShockFF: 'Inline napalmlet burn radius and reduce it from 98 to 70'
  • e0497f AfterShockFF: 'falldamage is reduced whilst jetpacking'
  • bbf4ed AfterShockFF: 'Add line to xhair jetpack bar'
  • 21a42f AfterShockFF: 'Fix burn bonus damage levels so bonus damage doesnt apply until they hit burn level 2 (burn level 1...'
  • 2a7973 AfterShockFF: 'Add bonus damage to the napalm nade for burn levels'
  • 003afd AfterShockFF: 'Move IC bonus damage into TakeDamage so you dont take bonus damage through walls'
  • 6c6f7d AfterShockFF: 'Merge pull request #270 from fortressforever/features/pyro-jetpack. Pyro revamp'

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Old 09-04-2016, 04:59 PM   #1719
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doublah opened issue fortressforever/fortressforever#303 ('Recording demos resetting gamemode hud elements.')

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Old 09-04-2016, 05:26 PM   #1720
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AfterShockFF commented on issue fortressforever/fortressforever#276 ('Refactoring: Create ff_player_shared.h file'):
Ok this was way harder than i thought. I might have to abandon this work.
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