08-23-2016, 02:21 AM | #1641 |
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SergeantGrimes commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> So you've slightly altered burn effects again. I'm kind of curious as to how that works specifically. Say you light with FT, then you pull out IC. It now does bonus damage, and has the ability to add a level 2 burn. At that point do you need to pull the FT back out for the level 2 bonus damage?...View on Github |
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08-23-2016, 02:23 AM | #1642 |
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SergeantGrimes commented on issue fortressforever/fortressforever#299 ('Fix bullets/flamethrower/etc being blocked by projectiles'):
I know that there been said about collision with other objects, but does this fix mean that flamethrower's flame can actually pierce through enemies and hit everyone with these particles, like real flamethrower would?? Basically make it hit multiple enemies like explosives do. I'm not sure about FF...View on Github |
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08-23-2016, 04:31 AM | #1643 |
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userfiltr commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
When I said "rework", I meant something like increase it's tick speed, but not completely redesign it. I've always been unhappy about the implemention of a combo, and I wish the afterburn would remain afterburn with the dot.View on Github |
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08-23-2016, 05:35 AM | #1644 |
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squeek502 commented on issue fortressforever/fortressforever#299 ('Fix bullets/flamethrower/etc being blocked by projectiles'):
@SergeantGrimes that would be separate.View on Github |
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08-23-2016, 10:06 AM | #1645 |
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caesyum commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
I've not thought this through much or read most of this (because I don't read good) but how about:View on Github |
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08-23-2016, 06:14 PM | #1646 |
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FDA- commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
Yeah lets just take the shitty ass napalm grenade and throw it literally everywhere.View on Github |
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08-23-2016, 07:12 PM | #1647 |
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johnstt commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
>SergeantGrimes and MysteriousGreg reacted with thumbs up emojiView on Github |
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08-24-2016, 02:20 AM | #1648 |
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squeek502 opened issue fortressforever/fortressforever-web#5 ('Update Youtube embed code')
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08-24-2016, 02:22 AM | #1649 |
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squeek502 commented on issue fortressforever/fortressforever-web#4 ('Broken stuff in steam browser.'):
Would probably be solved by `body { background-color: #fff; }` being added to the css.View on Github |
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08-24-2016, 03:58 AM | #1650 |
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squeek502 closed issue fortressforever/fortressforever-web#5 ('Update Youtube embed code')
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08-24-2016, 03:58 AM | #1651 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
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08-24-2016, 04:00 AM | #1652 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
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08-24-2016, 04:00 AM | #1653 |
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squeek502 closed issue fortressforever/fortressforever-web#4 ('Broken stuff in steam browser.')
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08-24-2016, 04:04 AM | #1654 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
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08-24-2016, 04:04 AM | #1655 |
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squeek502 closed issue fortressforever/fortressforever-web#1 ('Offset the play button on the clip video')
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08-25-2016, 01:00 AM | #1656 |
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08-25-2016, 09:11 AM | #1657 |
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AfterShockFF commented on issue fortressforever/fortressforever#300 ('Jump Gun ammo issues'):
I agree with all this - thanks for opening.View on Github |
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08-25-2016, 09:46 PM | #1658 |
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Mister-Sparkle commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
When I first saw the FF 2.7 Teaser video of pyro, thinking that he will get only improvements, I was like "Yay!! Finally pyro gets some love too!! <3", but then I saw comment under that video that leads me to this topic of whole "revamp" suggestions on OP, and I start to feel really heartbroken and...View on Github |
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08-25-2016, 09:59 PM | #1659 |
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> Currently as I've done testing, it does 68 damage to self and only about 36 damage to enemies when hit in face. These numbers should be pretty much reversed and the weapon will be fixed.View on Github |
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08-26-2016, 10:03 PM | #1660 |
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Mister-Sparkle commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> These are reversed in this revamp.View on Github |
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