08-21-2016, 07:23 PM | #1621 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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08-21-2016, 07:23 PM | #1622 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack
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08-21-2016, 07:25 PM | #1623 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack
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08-21-2016, 07:25 PM | #1624 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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08-21-2016, 07:59 PM | #1625 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack
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08-21-2016, 07:59 PM | #1626 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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08-22-2016, 03:46 AM | #1627 |
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userfiltr commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
I don't disagree with the idea of the jetpack and removing the pushback on the flamethrower, just the jetpack seems too powerful now with this. I also think afterburn should stay but it should be buffed and/or reworked because it doesn't seem too fun to use. IC getting a clip + faster fire rate is...View on Github |
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08-22-2016, 04:45 AM | #1628 |
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squeek502 created fortressforever/fortressforever:fixes/bullet-traces at 410f1e (+1 new commit)
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08-22-2016, 04:50 AM | #1629 |
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squeek502 opened pull request fortressforever/fortressforever#299 ('Fix bullets/flamethrower/etc being blocked by projectiles')
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08-22-2016, 07:08 PM | #1630 |
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
Updated the OP to better reflect the current state of the branch.View on Github |
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08-22-2016, 07:11 PM | #1631 |
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AfterShockFF commented on issue fortressforever/fortressforever#299 ('Fix bullets/flamethrower/etc being blocked by projectiles'):
> An alternate solution would be to create a new COLLISION_GROUP specifically for weapon traces and make sure to use that for every relevant trace. That would be less prone to unintended side-effects (and give more fine-grained control), but we'd need to make sure that we convert everything to the...View on Github |
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08-22-2016, 07:15 PM | #1632 |
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squeek502 commented on issue fortressforever/fortressforever#299 ('Fix bullets/flamethrower/etc being blocked by projectiles'):
> That doesnt sound like much work, there are only a handful of weapons?View on Github |
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08-22-2016, 07:19 PM | #1633 |
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AfterShockFF commented on issue fortressforever/fortressforever#299 ('Fix bullets/flamethrower/etc being blocked by projectiles'):
Probably the SG aiming trace too. I'm OK with just testing the current fix, it shouldnt be too hard to play around and see whats changed?View on Github |
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08-22-2016, 07:33 PM | #1634 |
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squeek502 commented on issue fortressforever/fortressforever#299 ('Fix bullets/flamethrower/etc being blocked by projectiles'):
Yeah, the current blanket fix might not actually be a problem. There was nothing obvious broken in the tiny amount of testing I did (rockets still collide with stuff, etc). I'm not really sure how common it is that we'd actually want a COLLISION_GROUP_NONE trace to collide with a...View on Github |
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08-22-2016, 09:04 PM | #1635 |
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FDA- commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
So you've slightly altered burn effects again. I'm kind of curious as to how that works specifically. Say you light with FT, then you pull out IC. It now does bonus damage, and has the ability to add a level 2 burn. At that point do you need to pull the FT back out for the level 2 bonus damage? Or...View on Github |
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08-22-2016, 10:47 PM | #1636 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack
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08-22-2016, 10:47 PM | #1637 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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08-22-2016, 11:15 PM | #1638 |
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:features/pyro-jetpack
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08-22-2016, 11:15 PM | #1639 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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08-23-2016, 01:25 AM | #1640 |
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
@FDA- We added the FT bonus damage after we last played so I haven't had a chance to test it yet. I can definitely see where you're coming from, though.View on Github |
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