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Old 08-18-2016, 08:35 PM   #1581
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MysteriousGreg commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> If we could remove the just complain/argument posts and keep the posts containing suggestions, it would be good.

_
> In an attempt to focus the conversation a bit, what do the pyro players here think is essential to keep about pyro? I am probably wrong, but it seems a lot of the backlash is...
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Old 08-18-2016, 09:08 PM   #1582
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
Why is extra afterburn damage better than extra immediate damage?
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Old 08-18-2016, 09:20 PM   #1583
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MysteriousGreg commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> Why is extra afterburn damage better than extra immediate damage?

As it's been explained numerous times already, it doesn't determine "best strategy" to do the most damage and using weapons separately would be obsolete, which means everyone would do the combo all the time just to get the best...
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Old 08-18-2016, 09:32 PM   #1584
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
I'm failing to see the distinction you're trying to make. For the sake of argument, assume that the final damage totals are identical. Take these (completely made up) scenarios for example:

* 3 seconds of flamethrower + 1 IC shot = 50 immediate damage, 30 extra immediate damage
* 3 seconds of...
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Old 08-18-2016, 09:38 PM   #1585
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johnstt commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> Is one better than the other? Why?

I talked about this a bit [up here](https://github.com/fortressforever/fortressforever/pull/270#issuecomment-235741553)

I maintain the Half-Life mod Science & Industry. We have around 20 weapons, but only one has a damage over time effect ("flesh eating...
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Old 08-18-2016, 09:53 PM   #1586
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MysteriousGreg commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> I'm failing to see the distinction you're trying to make. For the sake of argument, assume that the final damage totals are identical. Take these (completely made up) scenarios for example:
>
> 3 seconds of flamethrower + 1 IC shot = 50 immediate damage, 30 extra immediate damage
> 3 seconds...
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Old 08-18-2016, 09:59 PM   #1587
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johnstt commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> be less of a selfish frag stealer

Hahahahahaha you've got to be kidding me. You want the pyro to have this weak overcomplicated afterburn so that you don't hurt your teammates' feelings by getting kills?

> So unless the game tries to be a mindless suicidal fest all the way around like...
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Old 08-18-2016, 10:19 PM   #1588
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MysteriousGreg commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> Hahahahahaha you've got to be kidding me. You want the pyro to have this weak overcomplicated afterburn so that you don't hurt your teammates' feelings by getting kills?

Fortress Forever is a mod of a Team Fortress. See? TEAM Fortress, not Flag Fortress. And don't start with your "FF is all...
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Old 08-19-2016, 06:01 AM   #1589
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squeek502 synchronized pull request fortressforever/fortressforever#298 ('Actually bring MIRV damage in line with frag gren (from 180 down to 145)')

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Old 08-19-2016, 06:01 AM   #1590
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squeek502 pushed 1 commit to fortressforever/fortressforever:balance/mirv-damage

  • 5e92cc squeek502: 'Use shared #define for frag/mirv damage and radius'

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Old 08-19-2016, 06:04 AM   #1591
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squeek502 commented on issue fortressforever/fortressforever#288 ('Feature/kill assists'):
So this is good to go now, right? Do we want to add an assists column to the scoreboard?
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Old 08-19-2016, 06:08 AM   #1592
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DexterHaslem commented on issue fortressforever/fortressforever#288 ('Feature/kill assists'):
Good idea I'll add that

On Aug 18, 2016 23:04, "Ryan Liptak" <notifications@github.com> wrote:
>
> So this is good to go now, right? Do we want to add an assists column to
the scoreboard?
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub,...
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Old 08-19-2016, 09:13 AM   #1593
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AfterShockFF commented on issue fortressforever/fortressforever#298 ('Actually bring MIRV damage in line with frag gren (from 180 down to 145)'):
Looks good to me :+1:
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Old 08-19-2016, 09:40 AM   #1594
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AfterShockFF merged pull request fortressforever/fortressforever#298 ('Actually bring MIRV damage in line with frag gren (from 180 down to 145)') from squeek502 to beta

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Old 08-19-2016, 09:40 AM   #1595
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AfterShockFF pushed 4 commits to fortressforever/fortressforever:beta

  • 1e0c64 squeek502: 'Actually bring MIRV damage in line with frag gren (from 180 to 145). Was meant to be included in...'
  • f76039 squeek502: 'Set MIRV radius to same as frag gren radius (270). - This means that the radius won't change with...'
  • 5e92cc squeek502: 'Use shared #define for frag/mirv damage and radius'
  • 8d6659 AfterShockFF: 'Merge pull request #298 from fortressforever/balance/mirv-damage. Actually bring MIRV damage in...'

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Old 08-19-2016, 04:42 PM   #1596
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doublah opened issue fortressforever/fortressforever-maps#10 ('Pre-Steam Map VMFs')

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Old 08-20-2016, 07:57 PM   #1597
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AfterShockFF pushed 6 commits to fortressforever/fortressforever:features/pyro-jetpack

  • 3f1027 AfterShockFF: 'Cleanup: Remove IsBurning function'
  • 0ce2ad AfterShockFF: 'Cleanup: Remove ApplyBurning function and burn flags e.g. m_bBurnFlagNG. Remove damage code from...'
  • d7adc8 AfterShockFF: 'Cleanup: Remove m_flBurningDamage'
  • 39485d AfterShockFF: 'Cleanup: Remove m_hIgniter and GetIgniter function'
  • a24f8d AfterShockFF: 'Cleanup: Remove eBurnType enum and m_BurnType'
  • bf14de AfterShockFF: 'Cleanup: Remove m_iBurnTicks and m_flNextBurnTick'

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Old 08-20-2016, 07:57 PM   #1598
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')

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Old 08-20-2016, 08:01 PM   #1599
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack

  • 269789 AfterShockFF: 'Remove scream from burn level 3'

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Old 08-20-2016, 08:01 PM   #1600
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')

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