01-26-2007, 05:29 AM | #141 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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It'd still be a cool aesthetic thing if it faded out as it approached that distance.
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01-26-2007, 04:47 PM | #142 |
Useless
Retired FF Staff
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Yeah, but I had to make sure he did realize that the blip does, eventually, go away. 'Cuz apparently that's a difficult concept for a lot of people to grasp. It does not occur to them, EVEN AS THEY WATCH THE VIDEO, that the tag has a limited range. Despite the fact that, after the Sniper dies, he runs forward and the tag magically appears when the HWGuy enters its range. The video displays the fact quite plainly and they still seem to miss it. You can see why I'm so distrusting, yeah?
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01-29-2007, 11:35 AM | #143 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I suppose
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01-29-2007, 11:55 AM | #144 |
Join Date: Mar 2005
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RELEAAAAASE THE BLOOODY GAME ALREADY!!!!
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01-29-2007, 12:22 PM | #145 | |
Join Date: Jan 2005
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Quote:
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01-29-2007, 07:57 PM | #146 |
Useless
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Well YEAH but it's got limited range!
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01-30-2007, 01:32 AM | #147 |
Fear teh crowbar.
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Its very fuckin useful in hunted, as we've realized. The prez has more health meaning he's harder to kill. With some speed tweaks we've been doing, it was a real challenge to kill him off sometimes. But if someone lived long enough to get a good tag on him, the rest would have a minute or so to get close enough to find him. Give the trepids their props, that map is pimp.
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01-30-2007, 02:58 AM | #148 |
Join Date: Jul 2006
Location: Austin, Texas
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are they making the version with the green sniper?
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01-30-2007, 04:23 AM | #149 |
Fear teh crowbar.
Retired FF Staff
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Its purple checkerboard now. Read the yellow llamas thread. Yellow teams have been removed from the game on direct request of DH. He said they seceded from the Union and want to go play ball by themselves. Maybe he didn't say that, but I made Defrag do it anyways.
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01-30-2007, 04:43 AM | #150 |
Useless
Retired FF Staff
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He means the mod of hunted that had the green team in it - they were allied with the bodyguards and could only be Snipers.
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01-30-2007, 05:38 AM | #151 |
Join Date: Jul 2005
Location: Tampon, FL
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the coolest hunted mod imo was the one at Dark Realm. red team is the assassin team, able to have snipers and one engy, yellow was the "squad leader", it was one sniper to protect the hunted, green are regula bodyguards but pyro is added to the playable classes, and, of course, blue is the man.
i just like setting snipers en fuego |
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01-30-2007, 12:21 PM | #152 | |
Fear teh crowbar.
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01-31-2007, 09:15 PM | #153 |
Join Date: Jul 2006
Location: Austin, Texas
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haha, but seriously?
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01-31-2007, 09:29 PM | #154 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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spies on hunted would rock! although cloaking would make things too easy..
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01-31-2007, 09:37 PM | #155 |
Join Date: Aug 2006
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Or not.
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01-31-2007, 10:24 PM | #156 | |
Join Date: Jul 2005
Location: Tampon, FL
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02-01-2007, 02:29 AM | #157 |
Join Date: Jul 2006
Location: Austin, Texas
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wow...I feel loved....lets play ignore nodnarb some more... :P
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02-01-2007, 02:49 AM | #158 |
Join Date: Jul 2006
Location: Missouri
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Brandon, I would immagine that the green team will not have any snipers. From what I have heard thus far, there have not been any dramatic changes to the teams for that map (besides the yellow becoming purple checkord....that's really odd to me).
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02-01-2007, 03:15 AM | #159 | |
Fear teh crowbar.
Retired FF Staff
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Quote:
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02-01-2007, 03:43 AM | #160 |
Join Date: Jul 2006
Location: Missouri
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oh....well shiznit.
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