Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 05-15-2007, 05:36 PM   #141
PsYcNeT
Black Chancellor
 
PsYcNeT's Avatar
 
Join Date: Mar 2007
Location: Calgary, Alberta eh?
Posts Rated Helpful 0 Times
I just wonder how many HL2 mods are in v1 release (non-beta)

...

How many? Oh none, that's right
PsYcNeT is offline   Reply With Quote


Old 05-15-2007, 06:32 PM   #142
FatHorse
Guest
 
Posts Rated Helpful 7 Times
You dare compare a released beta to a non-released vaporware? Come on... Many creators are even lazy, keeping the beta status for many months, even a full year, before they release a non-beta, even when the beta is ALREADY mostly bugfree...

Being overly meticulous about bugs (another word is paranoid), won't get anything released... Imagine Microsoft... lol
  Reply With Quote


Old 05-15-2007, 07:27 PM   #143
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
So I take it you've made a mod for Half-Life 2 before.

What did you do on the team? Obviously not PR.

We could use some people that're handy with the SDK and don't randomly disappear, maybe you could help out. Certainly having a team that sticks around and can put in a set amount of work at a steady pace would get FF out a lot faster.

Unfortunately we don't have that now, so it's hard to actually get it done. You know how it is, I'm sure, with your successful mod-making career handy. You remember how frustrating it is that, dammit, the game just keeps crashing on you. Lingering bugs that can really fuck up the game just sit there, going "Fix me, bitch." It's... it's a pain in the ass, and I'm not even coding it.

I'm sure your first release came in at record time and was completely free of crippling bugs and exploits. We could really use your help, man, I'm telling you now. Seasoned vets like yourself would give us a huge advantage against time here.

I dunno how many more whining cunts I can take, y'know? We need to get this game out now before some other snivelling prick steps up from outta nowhere like "OH MAN YOU GUYS STILL HAVEN'T RELEASED? WHAT'S YOUR PROBLEM ARE YOU ALL RETARDED" while we go "Dammit man we're doing all we fucking can, do you have any idea?"

'Course I'm preaching to the choir here!
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-15-2007, 07:32 PM   #144
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
the original cs and tfc i think were in beta stage for a hell of a long time back in hl1 even... dod was in beta for a long time as well, i remember being able to use the default fov command to zoom in with rifles and pistols and pick off ppl for EVVVER... then they did the release that jacked up omaha and i never plaied it again
barronofhellion is offline   Reply With Quote


Old 05-15-2007, 07:34 PM   #145
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Yeah, but here's the deal. They were (relatively) new concepts at the time. They had to get an audience in quick before devoting more time to it.

By now, though... TF is a franchise. People have expectations. If we released it as it is now, 90% of you would get frustrated and just... leave. I'm serious. Griefers could have a server down in five minutes without even trying, at this point.

We can't just release a shit version of it, go "Here's a beta tell us what you think" and then update from there, not with the expectations you all have. See how much people bitch about TF2? Could you imagine the shit we'd get for FF?

All the Spy threads... holy hell.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-15-2007, 07:41 PM   #146
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
acutuall im happy there debuging it , i know of several other hl2 mods that did the whole crappy jacked up beta release full of bugs then decided a patch a week would bring back the players they lost the intitial relase, not to name any names (empries mod) but some release patches with more bugs in it then fixed.. now theres about a grand total of 30~ players in there intire player base, 20 of which are in another area of the world that is a 8 hr timezone difference
barronofhellion is offline   Reply With Quote


Old 05-15-2007, 07:42 PM   #147
FatHorse
Guest
 
Posts Rated Helpful 7 Times
And the relation is...???

I don't need to have done a mod to observe behaviors on gaming mods after having played and observe many of them since Quake 1...

Exactly as you don't have to be an annoyance to mod programmers to notice how much I am one myself eh...
  Reply With Quote


Old 05-15-2007, 07:47 PM   #148
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
the point he is saying though maybe not you , but nubby down the street that never plaied a mod , and theres a WHOLE lot of them, if they see bugs they dont look to see oh its in beta stage they just go ... daaa laaame mod no play no more gaaaaa... and then they have lost there player base... and the empires mod had about 150~ at once... now they have 30~
barronofhellion is offline   Reply With Quote


Old 05-15-2007, 07:53 PM   #149
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Quote:
Originally Posted by FatHorse
And the relation is...???

I don't need to have done a mod to observe behaviors on gaming mods after having played and observe many of them since Quake 1...
Mmmm, Quake 1 mods. Yes, those were completely on par with the workload we have here.

My exceedingly sarcastic point is there's a veritable assload of work going into this mod, but without a dedicated team that can work consistently it's hard to get a lot of progress done. We've been at the cusp for a long damn time now, but bugs keep cropping up that keep release at bay. Until school and shit is finished it's hard to say when we'll be done.

If you can't be patient we'd prefer it if you just went away until we were done, okay? Come back in a month and a half or something. Watch HL2 news sites.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-15-2007, 07:55 PM   #150
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Sorry to double-post but this is big news:

Quote:
Originally Posted by Not actually Dospac
Okay, that FatHorse guy really got me hankerin', so I went in and fixed all the bugs we had pending, fixed all the LOD issues on the models and completed all the maps we had left. It took three eight-balls but it's DONE. Expect the download tomorrow around 6pm CST.
Well, shit. I feel like a real heel for doubting you.

I hope his heart doesn't burst or something and we can actually get the download out.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-15-2007, 07:58 PM   #151
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
well you forgot to add the download link
http://www.fortress-forever.com/?a=downloads
barronofhellion is offline   Reply With Quote


Old 05-15-2007, 09:18 PM   #152
PsYcNeT
Black Chancellor
 
PsYcNeT's Avatar
 
Join Date: Mar 2007
Location: Calgary, Alberta eh?
Posts Rated Helpful 0 Times
For every month it took to make a mod in Quake 1, multiply that by 9 and you have approx. the amount of time it takes to release a mod for HL2...

Seriously, do the people over at Black Mesa have to put up with this much shit, or are TF players just a bunch of whiny bitches?
PsYcNeT is offline   Reply With Quote


Old 05-15-2007, 09:55 PM   #153
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
It's a giggle seeing how the beta testers talk as if they're working towards the development of FF, as though it's a important contribution.
Paft is offline   Reply With Quote


Old 05-15-2007, 09:59 PM   #154
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
We sure as hell speed the process along.

I guess there isn't a WHOLE BUNCH of purpose in organizing five or six guys to try out all the new shit that's being worked on, gauge how balanced it is, see what bugs we can find as a result... working consistently to crash the server and break the game in ways the developers might not have considered, and then, once we've done it, going back and figuring out exactly what caused it, isolating it so the coders/mappers/whatever can find where they need to do the work and get it fixed right away.

I guess that's not so important though.

I'm awful sarcastic today.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-15-2007, 10:04 PM   #155
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
Indeed you are.

Anyway, I don't know why you bother giving a response.
Paft is offline   Reply With Quote


Old 05-15-2007, 10:06 PM   #156
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
'Cuuuuuuuuuuz you were wrongish? And I'm awesome?

to the maxx?
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-15-2007, 10:08 PM   #157
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
I meant to the people like him above, FatHorse.
Paft is offline   Reply With Quote


Old 05-15-2007, 10:10 PM   #158
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Oh. That.

It makes me feel better.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-15-2007, 10:15 PM   #159
nodnarb
 
Join Date: Mar 2007
Posts Rated Helpful 5 Times
I <3 Circ.
lol, keep putting them in their place circ

There are some bugs in the game that occur reagurly that are not fun at all.

They would make everyone frustrated at how the game plays, and would never want to play it again, and FatHorse, STFU!
nodnarb is offline   Reply With Quote


Old 05-15-2007, 10:18 PM   #160
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
About the beta testis, it's the way you say "we" as though you're just finishing a map or something.

Anyway, keep up the good work chaps.

See I can be sarcastic too.
Paft is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:58 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.