Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 12-22-2014, 10:48 AM   #141
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell commented on issue fortressforever/fortressforever#39 ('Update default maplist'):
I think that this should just mimic the new/updated default maps. Seems to me that if we are willing to include the map as part of the game we should be confident having it be part of the default maplist, right? With the exception of ff_dm at least.
View on Github
FF_Team is offline  


Old 12-22-2014, 08:24 PM   #142
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID'):
This should keep the variables and default them to false (and make any changes necessary to make that work) rather than removing the variables themselves. No reason to remove the possibility of this functionality if we already have it written.
View on Github
FF_Team is offline  


Old 12-22-2014, 08:26 PM   #143
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#60 ('Investigate AvD round timing issues'):
Agreed with both @FDA- and @alaswell. For now, we should probably just revert to base_id, but some sort of straightforward round-timer-system would be nice to have. The current base_id_new is just too confusing at the moment.
View on Github
FF_Team is offline  


Old 12-23-2014, 08:41 AM   #144
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell pushed 1 commit to fortressforever/fortressforever-scripts:features/id-defenders-objective

  • 120176 alaswell: 'Added back DEFENDERS_OBJECTIVE_ONFLAG and. DEFENDERS_OBJECTIVE_ONCARRIER plus code. Changed...'

View on Github
FF_Team is offline  


Old 12-23-2014, 08:41 AM   #145
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell synchronized pull request fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID')

View on Github
FF_Team is offline  


Old 12-23-2014, 08:46 AM   #146
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell commented on issue fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID'):
Yeah, that makes since lol...I fixed it :smiley:
View on Github
FF_Team is offline  


Old 12-27-2014, 01:25 AM   #147
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell commented on issue fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID'):
That's actually a something that is wrong with the whole _ONFLAG and _ONCARRIER solution. IF _ONFLAG gets initialized to false and _ONCARRIER to true, it fucks shit up bad. Like if the carrier tosses/drops the flag or even dies (i think, hard to test with bots), the defender's will all follow that...
View on Github
FF_Team is offline  


Old 12-27-2014, 01:55 AM   #148
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell pushed 1 commit to fortressforever/fortressforever-scripts:features/id-defenders-objective

  • 47d911 alaswell: 'Removed unnecessary/redundant info I added (thanks squeek :D)'

View on Github
FF_Team is offline  


Old 12-27-2014, 01:55 AM   #149
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell synchronized pull request fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID')

View on Github
FF_Team is offline  


Old 12-27-2014, 03:01 AM   #150
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell pushed 1 commit to fortressforever/fortressforever-scripts:features/id-defenders-objective

  • 6c5357 alaswell: 'Added DEFENDERS_OBJECTIVE_ONCAP global to allow for easy removal of D objective (completely) if...'

View on Github
FF_Team is offline  


Old 12-27-2014, 03:01 AM   #151
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell synchronized pull request fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID')

View on Github
FF_Team is offline  


Old 12-27-2014, 03:33 AM   #152
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell pushed 2 commits to fortressforever/fortressforever-scripts:features/avd-defenders-objective

  • 0ed27a alaswell: 'Removed unnecessary/redundant info I added (thanks squeek :D)'
  • dd72ea alaswell: 'May as well add this functionality to here too:. Added DEFENDERS_OBJECTIVE_ONCAP, _ONFLAG, AND...'

View on Github
FF_Team is offline  


Old 12-27-2014, 03:33 AM   #153
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell synchronized pull request fortressforever/fortressforever-scripts#13 ('Fixed defender's objective tracking flag carrier AvD')

View on Github
FF_Team is offline  


Old 12-30-2014, 06:13 AM   #154
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 opened issue fortressforever/fortressforever#104 ('Allow Lua to get where damage occurs ')

View on Github
FF_Team is offline  


Old 12-30-2014, 06:27 AM   #155
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#104 ('Allow Lua to get where damage occurs '):
You could approximate this using damageinfo:GetDamagePosition() and comparing it to the origin of the victim.
View on Github
FF_Team is offline  


Old 12-30-2014, 06:32 AM   #156
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 commented on issue fortressforever/fortressforever#104 ('Allow Lua to get where damage occurs '):
Ah i see, I really wasn't sure what that function was used for. Thanks Squeek.
View on Github
FF_Team is offline  


Old 01-08-2015, 10:32 PM   #157
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 opened issue fortressforever/fortressforever#105 ('Ability to change the color of AddHudText()')

View on Github
FF_Team is offline  


Old 01-09-2015, 12:07 AM   #158
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 closed issue fortressforever/fortressforever#104 ('Allow Lua to get where damage occurs ')

View on Github
FF_Team is offline  


Old 01-09-2015, 02:58 AM   #159
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
bigoj opened issue fortressforever/fortressforever#106 ('Spy menu improvements?')

View on Github
FF_Team is offline  


Old 01-09-2015, 03:05 AM   #160
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
bigoj commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
many of the best scouts i see in ff peck at the enemy on their runs in different ways with the nailgun and super shotty for longer range...it is mildly effective at wearing down d for the meds....

for example when a flag is in the yard and a soldier is low on health and rocket jumping after...
View on Github
FF_Team is offline  


Closed Thread


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:58 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.