08-22-2006, 11:05 PM | #141 |
Join Date: May 2006
Location: Idaho
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I don't have to see any other maps. This map automatically wins in the best FF map ever.
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08-22-2006, 11:20 PM | #142 |
Join Date: Aug 2005
Location: Portsmouth, England
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oh noes! a shadow is wrong!11one
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08-24-2006, 05:37 AM | #143 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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The rock-textured displacements seem a little lumpy. If you're sticking with anything like the kind of rock texture you have now, which looks all jaggedy, you should try to get some edges on your rocks by overlaping displacements or something like that.
Otherwise, some sort of more sandstone-ish rock texture would make the roundness more natural. |
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08-26-2006, 06:48 PM | #144 |
Join Date: Jan 2005
Location: Sweden
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I've thrown together this Colossus Statue of Apollo which would be excellent for the 3D-skybox. Imagine a several hundred feet tall statue standing above in the skybox. As well as some smaller statues within the map itselfs as static props. The statue has a firebowl on top which would make some interesting lighting alternatives with a flame on top.
Anyway I'm not very good at creating normal maps or textures, and have no idea how to get a static prop in game. So if anyone feels like taking up where I've left off for the use of this in BumGravy's map. Then express that wish here. Anyway here's the low poly model, as well as the high poly version for generating a normal map. Both are WIP and might get a tuneup and some optimization. |
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08-27-2006, 06:21 PM | #145 |
Join Date: Feb 2005
Location: Finland
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Could use a tooga imo.
With or without briefs it looks kinda gay no offence, and I'd think he is trying hit me. Also work on that jaw (I think that's why it looks weard) and it's solid Make him look like this. |
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08-30-2006, 03:51 AM | #147 |
Join Date: Mar 2005
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wow cruor very nice of you to make this model.
I noticed you said it may get tweaked, cool but it looks great so far. would make for a interesting skybox and yeah with fire in the bowl a nice touch. |
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08-30-2006, 08:34 PM | #148 |
Join Date: Dec 2005
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Started making the defenders base for the last point:
And heres shiny water in my fountain: |
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08-30-2006, 09:39 PM | #149 |
Join Date: Aug 2006
Location: Philadelphia, PA
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Looking great! I can't wait to try it out.
by the way, i'm a bit late on this, but I've also enjoyed playing high_flag many many times over the years I'd love to see a remake of it for FF eventually |
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08-30-2006, 09:54 PM | #150 |
Join Date: Feb 2005
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You've got quite the flair for design, I have to say.
Also, my buddies are clamoring for a FF_high_flag. People want it! |
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08-31-2006, 01:55 AM | #152 | |
Join Date: Dec 2005
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Quote:
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08-31-2006, 01:59 AM | #153 | |
Join Date: Dec 2005
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Quote:
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08-31-2006, 05:56 AM | #154 |
Join Date: Jul 2005
Location: Washington DC
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i don't know why, but these curves in red really bother me. takes away from cleanliness for some reason to me. you can have curvy walls below to an extent yet still have straighter ledges. just personal pref and something that stuck out like a sore thumb to me. im sure others won't see a problem. ps sorry if i resized things
http://img227.imageshack.us/img227/301/31ci8.jpg Last edited by trepid_jesse; 01-22-2007 at 03:57 AM. |
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08-31-2006, 06:22 AM | #155 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Wow this map is a masterpiece and with an Apollo statue as a 3D skybox would so kick ass
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08-31-2006, 11:38 AM | #156 | |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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fucking sexy map btw |
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09-01-2006, 02:15 PM | #157 |
Join Date: Dec 2005
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The textures have bumpmaps, i just havent used cubemaps in this area yet so the textures arent behaving as they should. Thanks for the feedback tho, ill see hwo it looks once ive got more done in this area.
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09-01-2006, 08:39 PM | #158 |
Join Date: Feb 2005
Location: kidderminster, uk
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am i the only one wondering why people want a 500ft statue for a skybox?
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09-02-2006, 12:09 AM | #159 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
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because it'd be awesome and give a sense of massive scale? :P
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09-02-2006, 02:08 AM | #160 |
Join Date: Jan 2006
Location: Southern USA
Posts Rated Helpful 0 Times
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