07-08-2016, 09:46 PM | #1421 |
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)')
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07-08-2016, 09:46 PM | #1422 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever-scripts:pyro-revamp
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07-08-2016, 09:46 PM | #1423 |
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AfterShockFF commented on issue fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)'):
good spot, done nowView on Github |
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07-09-2016, 12:00 AM | #1424 |
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:features/pyro-jetpack-wip
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07-10-2016, 11:59 AM | #1425 |
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AfterShockFF opened pull request fortressforever/fortressforever-models#5 ('WillWows latest work')
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07-10-2016, 05:54 PM | #1426 |
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)')
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07-10-2016, 05:54 PM | #1427 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever-scripts:pyro-revamp
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07-10-2016, 07:26 PM | #1428 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever-scripts:pyro-revamp
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07-10-2016, 07:26 PM | #1429 |
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)')
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07-10-2016, 07:40 PM | #1430 |
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AfterShockFF pushed 7 commits to fortressforever/fortressforever:features/pyro-jetpack-wip
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07-14-2016, 09:45 PM | #1431 |
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squeek502 opened issue fortressforever/fortressforever-web#2 ('Fix rss feed link and format errors')
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07-15-2016, 04:54 AM | #1432 |
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squeek502 closed issue fortressforever/fortressforever-web#2 ('Fix rss feed link and format errors')
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07-15-2016, 04:54 AM | #1433 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
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07-17-2016, 03:11 AM | #1434 |
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MaxRideWizardLord commented on issue fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)'):
So instead of improving his combat capabilities without making him rely on grenade much, you make it even more worthless?!View on Github |
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07-17-2016, 03:38 AM | #1435 |
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squeek502 commented on issue fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)'):
These changes are part of a larger complete rework. See https://github.com/fortressforever/fortressforever/pull/270 for more info.View on Github |
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07-17-2016, 03:40 AM | #1436 |
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
@AfterShockFF note that this PR is using an older branch than the one we've been working on (https://github.com/fortressforever/fortressforever/tree/features/pyro-jetpack-wip). Might want to force-push the `-wip` branch to the one in this PR.View on Github |
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07-17-2016, 10:18 AM | #1437 |
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MaxRideWizardLord commented on issue fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)'):
> These changes are part of a complete rework of pyro. See fortressforever/fortressforever#270 for more info.View on Github |
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07-17-2016, 10:19 AM | #1438 |
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MaxRideWizardLord commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
So instead of improving his combat capabilities without making him rely on grenade much, you make it even more worthless?!View on Github |
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07-17-2016, 10:32 AM | #1439 |
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
So I specified that this is a rework in the other issue because that means we are focusing on mechanics, not balance. The term 'nerf' doesn't apply to a rework, as we're trying to change the pyro's role, not tweak how effective he is at his current role.View on Github |
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07-17-2016, 11:19 AM | #1440 |
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MaxRideWizardLord commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> And what if pyro is an offense class? What does he need then?View on Github |
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