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Old 07-08-2016, 08:46 PM   #1421
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)')

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Old 07-08-2016, 08:46 PM   #1422
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AfterShockFF pushed 1 commit to fortressforever/fortressforever-scripts:pyro-revamp

  • 21c732 AfterShockFF: 'Latest IC tweaks: Clip size up from 3 to 5, reload a bit quicker (pre-reload from 0.2 to 0.1,...'

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Old 07-08-2016, 08:46 PM   #1423
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AfterShockFF commented on issue fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)'):
good spot, done now
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Old 07-08-2016, 11:00 PM   #1424
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:features/pyro-jetpack-wip

  • 192650 AfterShockFF: 'Remove the "flames extinguish if you move fast" - it triggers accidentally on people you are...'
  • d0c24b AfterShockFF: 'Allow the IC rockets to collide with the pyro after 0.5 seconds'

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Old 07-10-2016, 10:59 AM   #1425
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AfterShockFF opened pull request fortressforever/fortressforever-models#5 ('WillWows latest work')

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Old 07-10-2016, 04:54 PM   #1426
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)')

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Old 07-10-2016, 04:54 PM   #1427
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AfterShockFF pushed 1 commit to fortressforever/fortressforever-scripts:pyro-revamp

  • 7a51e1 AfterShockFF: 'Pyro starts with 1 napalm nade now'

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Old 07-10-2016, 06:26 PM   #1428
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AfterShockFF pushed 1 commit to fortressforever/fortressforever-scripts:pyro-revamp

  • 1ebee8 AfterShockFF: 'Reduce recoil on the IC'

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Old 07-10-2016, 06:26 PM   #1429
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)')

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Old 07-10-2016, 06:40 PM   #1430
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AfterShockFF pushed 7 commits to fortressforever/fortressforever:features/pyro-jetpack-wip

  • 7fd7b7 AfterShockFF: 'Remove commented code and introduce cvars for flame size and min/max velocity of napalmlets'
  • 9bd2d6 AfterShockFF: 'Remove smoke production from the napalm nade'
  • aaae57 AfterShockFF: 'Reduce visual flame size of napalmlets slightly (50 -> 30)'
  • ea8ee4 AfterShockFF: 'Remove comments'
  • 550eee AfterShockFF: 'Rename function'
  • 351270 AfterShockFF: 'Cvars and better defaults for the IC rocket flare - smaller less obscuring trail from the pyros...'
  • 3b0763 AfterShockFF: 'Remove cvars'

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Old 07-14-2016, 08:45 PM   #1431
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squeek502 opened issue fortressforever/fortressforever-web#2 ('Fix rss feed link and format errors')

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Old 07-15-2016, 03:54 AM   #1432
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squeek502 closed issue fortressforever/fortressforever-web#2 ('Fix rss feed link and format errors')

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Old 07-15-2016, 03:54 AM   #1433
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master

  • 6cd228 squeek502: 'Fix rss link requiring trailing slash. * Closes #2'

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Old 07-17-2016, 02:11 AM   #1434
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MaxRideWizardLord commented on issue fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)'):
So instead of improving his combat capabilities without making him rely on grenade much, you make it even more worthless?!

Don't care much about IC as it's damage is already so lame that pellet gun used as better damage source for mid\long range where IC serve as mere extra afterburn, but...
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Old 07-17-2016, 02:38 AM   #1435
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squeek502 commented on issue fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)'):
These changes are part of a larger complete rework. See https://github.com/fortressforever/fortressforever/pull/270 for more info.
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Old 07-17-2016, 02:40 AM   #1436
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
@AfterShockFF note that this PR is using an older branch than the one we've been working on (https://github.com/fortressforever/fortressforever/tree/features/pyro-jetpack-wip). Might want to force-push the `-wip` branch to the one in this PR.
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Old 07-17-2016, 09:18 AM   #1437
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MaxRideWizardLord commented on issue fortressforever/fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)'):
> These changes are part of a complete rework of pyro. See fortressforever/fortressforever#270 for more info.

ugh, no shit? This is why my text adress to the whole pyro rework, I'm not really happy that instead of pyro we will have Scout ?3. I think I'll just copy-paste the whole thing in the...
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Old 07-17-2016, 09:19 AM   #1438
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MaxRideWizardLord commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
So instead of improving his combat capabilities without making him rely on grenade much, you make it even more worthless?!

Don't care much about IC as it's damage is already so lame that pellet gun used as better damage source for mid\long range where IC serve as mere extra afterburn, but...
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Old 07-17-2016, 09:32 AM   #1439
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
So I specified that this is a rework in the other issue because that means we are focusing on mechanics, not balance. The term 'nerf' doesn't apply to a rework, as we're trying to change the pyro's role, not tweak how effective he is at his current role.

> Pyro didn't needed more mobility, he...
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Old 07-17-2016, 10:19 AM   #1440
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MaxRideWizardLord commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> And what if pyro is an offense class? What does he need then?
Offense doesn't mean scout clone, offense means having enough power for strike and ability to take someone down, which pyro was somewhat capable to do to begin with help of his teammates. Plus, hybrid really fits for pyro role since...
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