05-31-2006, 09:29 AM | #121 | |
Join Date: Mar 2005
Location: Europe
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05-31-2006, 11:24 AM | #122 | |
Join Date: Feb 2005
Location: Belgium
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Quote:
i don't know if you know it, but i've found a map on this forum with that idea |
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05-31-2006, 03:45 PM | #123 |
Join Date: Jul 2005
Location: Washington DC
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pillars on bridge will get in the way of fast gameplay imo.
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05-31-2006, 04:35 PM | #124 | |
Join Date: Feb 2005
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06-08-2006, 10:17 AM | #125 |
Join Date: Jul 2005
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Changes!
I've been rebuilding some of the lighting in the level just to make it look a little nicer. on the bridge i am now using flourecent tube lighting instead of the blob lights which were originally used. More changes to be made in time, going to start adding piping around the level and work on the main lighting layout. Maybe add light trails Will submit some screenshots once i've done enough to it... |
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06-08-2006, 10:55 PM | #126 |
Join Date: Jul 2005
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Outside lighting has been re done and currently working on a more 3d looking wall to give the map some curves.
Outside lighting OLD NEW Outside Wall (Curved) Enjoy and please comment, good and bad... Myself i like my new wall design but still unsure on the lighting but as i said. Comments please |
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06-08-2006, 11:02 PM | #127 |
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Wonky! I like it.
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06-09-2006, 02:56 PM | #128 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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The walls look a lot more interesting now.
What kind of prop is that box, btw? |
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06-09-2006, 03:24 PM | #129 |
Join Date: Jul 2005
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it is a:
prop_physics model: models/props_junk/wood_crate001a.mdl |
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06-09-2006, 09:30 PM | #130 |
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So it's gonna get blown around as the game progresses? Why?
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06-09-2006, 11:05 PM | #131 |
Join Date: Jul 2005
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its damage is set to like nothing so it gets destroyed in like 1 shot... :P
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06-09-2006, 11:11 PM | #132 |
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I guess that's better.
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06-10-2006, 12:33 AM | #133 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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You should either make it a prop_physics_respawnable, a prop_dynamic_override or remove it imo.
If it's not going to have much of an impact on the game you don't need it sitting there hogging up resources initially. It might be fun to have a box to toss around though so if you're keeping it you should make it respawn. Or you could make it not physically simulated :P |
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06-10-2006, 04:38 PM | #134 |
Join Date: Feb 2005
Location: Finland
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You should still so something with the pillars even the walls look now nice as hell.
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06-10-2006, 08:57 PM | #135 |
Join Date: Jul 2005
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New screenshots of a few extra changes:
Outside Front Door Lobby(resup small) Lobby(Main Resup) |
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06-10-2006, 08:59 PM | #136 |
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It's really dark.
Could you make it less dark?
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06-10-2006, 09:10 PM | #137 |
Join Date: Mar 2005
Location: California
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the inside is dark as hell....work on the lighting bro
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06-10-2006, 09:13 PM | #138 | |
Join Date: Feb 2005
Location: Finland
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Quote:
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06-10-2006, 09:17 PM | #139 |
Join Date: Jul 2005
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only just started inside so i'm really just showing the layout of the lobby so far.
Lighting will be done in time... |
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06-10-2006, 11:04 PM | #140 |
Join Date: Jun 2005
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This map needs some sort of theme, take it from hl2 if you have to but it looks too generic at the moment. Thats later on get the basics down first.
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