08-15-2006, 07:00 PM | #121 |
Join Date: Jul 2006
Location: Austin, Texas
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I can see why
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08-15-2006, 07:19 PM | #122 |
Join Date: Jun 2005
Location: Carlisle, UK
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What colour is the fog? Looks green, should be yellow/orange.
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08-15-2006, 09:34 PM | #123 |
Join Date: Aug 2005
Location: CT, USA
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Beautiful. As others have said, desperately in need of a fitting skybox, but i know that will be last to go in. Also, that rock does need a little bit of...you know
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08-15-2006, 10:15 PM | #124 | |
Join Date: Feb 2005
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08-15-2006, 10:59 PM | #125 |
Useless
Retired FF Staff
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At least turn it upside-down. At the very least. Or build up the displacements around it so it looks less "Watch and be amazed, as I DEFY GRAVITY. Danana nananana dananananana danana danana dananananananana."
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Look at all those dead links. |
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08-16-2006, 12:44 AM | #126 |
Join Date: Feb 2005
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what the hell are you talking about?
its not defying gravity, its just the very tip of a huge rock buried deep underground. |
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08-16-2006, 01:03 AM | #127 | |
Join Date: Jul 2006
Location: Austin, Texas
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08-16-2006, 01:11 AM | #128 | |
Useless
Retired FF Staff
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Quote:
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Look at all those dead links. |
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08-16-2006, 07:12 AM | #129 |
Join Date: Mar 2005
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I sure hope this makes the final cut.
http://usera.imagecave.com/bumgravy/pic3.jpg The map is looking very original and cool touches like that just rock. |
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08-16-2006, 09:56 PM | #130 | |
Join Date: Dec 2005
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I moved the evil rock. Its a valve prop by the way. I was gonna delete it but it told me not to: Still messing about with the fog and stuff, tho i might just take it out. Ill see how i can get tit to look with some more tweaking. |
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08-16-2006, 10:01 PM | #131 | |
Join Date: Dec 2005
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Quote:
I moved the evil rock. Its a valve prop by the way. I was gonna delete it but it told me not to: Still messing about with the fog and stuff, tho i might just take it out. Ill see how i can get tit to look with some more tweaking. Last edited by trepid_jesse; 01-22-2007 at 03:57 AM. |
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08-16-2006, 10:36 PM | #132 |
Join Date: Mar 2005
Location: California
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You didn't answer my questions =x.
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08-17-2006, 01:12 AM | #133 | |
Join Date: Dec 2005
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1)I havent done a full compile with VVIS yet because i havent "nodrawed" all the areas behind my displacements yet, so i still have leaks. Currently going through getting everything ive done so far sealed up, so if there are any FPS issues i can address them sooner rather than later. This is my first source map and other than HL2 i havent played anything else on the source engine, so i dont really know about the engine limitations or anything, ive just kind of gone on my HL1 map experience when thinking about VIS blocking and simple stuff like that. If there are any issues with what I have it shouldnt be toohard to rearrange things to bring the framerates up, if the usual optimisations arent enough. Ill let you know how it runs when i get my leaks fixed. 2)What ive done: CP1 CP2 Starting room Started on CP3 Whats left: Rest of Cp3 Spawn room for CP2+3 3d Skybox Adjust light and fog setting Minor detailing for 1+2, adding signs etc Adding all the FF entities, obviously So depending on how long it takes to make the final and most important cap, and how much optimising i have to do, i should have a beta fairly soon. 3) The BSP size is sitting at just under 20 meg just now, although thats not really accurate because im still running with leaked compiles. |
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08-17-2006, 02:34 PM | #134 | |
Join Date: Jul 2006
Location: Austin, Texas
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08-19-2006, 06:45 PM | #135 |
Join Date: Dec 2005
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i vote pro-fog in the end.
this map is lookin great, keep it up. oh, and i agree with something said earlier that the blue spheres look a bit out of place. i like them though, so i would like to see more blue spheres integrated throughout the map, to tie them all together. you would probably want to do smaller ones, so the big ones still look important in comparison though |
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08-19-2006, 09:46 PM | #136 | |
Join Date: Dec 2005
Location: Puyallup, Washington
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08-21-2006, 09:49 PM | #137 |
Join Date: Dec 2005
Location: Detroit, MI
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PICS
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08-22-2006, 02:44 PM | #138 |
Join Date: Dec 2005
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K
Ive started on the final section now, the last part of the final cap point. These are pics showing the cave exit which leads to the last room for the final cap. After negotiating the caves, the attackers must cross the river and climb the Steps Of Bacon to reach the capture point. Please bear in mind I still have a lot of work to do i this area, its nowhere near final. |
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08-22-2006, 04:11 PM | #139 |
Join Date: Dec 2005
Location: Detroit, MI
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Sweet. Can't wait to play this in game after a few months of dustbowl, ha no offense
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08-22-2006, 10:02 PM | #140 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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This map is just truely amazing but like you said u still need work since I notice some shadow errors
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