12-16-2014, 03:42 PM | #121 |
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squeek502 commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
There's a very low speed cap while cloaked (220) that makes sharking difficult/impossible/useless.View on Github |
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12-16-2014, 09:51 PM | #122 |
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the-cake commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
Thank you for empathizing with my grandpa rant squeek. :pView on Github |
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12-16-2014, 10:11 PM | #123 |
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Xylemon commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
@DarthMan As much as I would love tele's in FF, I'm sure they'll never get added (even if completely optional to enable). You'd have better luck requesting that in a separate issue though, talking about it here won't do any good seeing as this is related to the Single Shotty.View on Github |
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12-19-2014, 10:26 AM | #124 |
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mikeparker unassigned issue fortressforever/fortressforever#12 ('Damage indicator flashes duration / intensity should be somewhat related to how much damage you took')
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12-20-2014, 04:38 AM | #125 |
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12-20-2014, 04:39 AM | #126 |
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squeek502 created fortressforever/tfc-reference-data:master at 9ee6ef (+1 new commit)
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12-20-2014, 04:47 AM | #127 |
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squeek502 pushed 1 commit to fortressforever/tfc-reference-data:master
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12-20-2014, 04:54 AM | #128 |
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squeek502 pushed 1 commit to fortressforever/tfc-reference-data:master
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12-20-2014, 05:07 AM | #129 |
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squeek502 pushed 1 commit to fortressforever/tfc-reference-data:master
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12-20-2014, 05:19 AM | #130 |
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squeek502 commented on issue fortressforever/fortressforever#98 ('Investigate self-damage in TFC'):
Did a lot more investigation and [created a repository for TFC data](https://github.com/fortressforever/tfc-reference-data/).View on Github |
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12-20-2014, 05:42 AM | #131 |
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squeek502 commented on issue fortressforever/fortressforever#98 ('Investigate self-damage in TFC'):
Frag grenade damage at the origin of a crouched enemy does a consistent 162 damage. Frag grenade self-damage at your origin (while crouched) seems to range between 119-121.View on Github |
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12-22-2014, 03:22 AM | #132 |
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squeek502 synchronized pull request fortressforever/fortressforever#96 ('Rampslide sparks (take 2)')
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12-22-2014, 03:22 AM | #133 |
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squeek502 pushed 1 commit to fortressforever/fortressforever:features/ramp-sliding-sparks
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12-22-2014, 08:42 AM | #134 |
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alaswell created fortressforever/fortressforever-scripts:features/id-defenders-objective at 114e18 (+1 new commit)
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12-22-2014, 08:49 AM | #135 |
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alaswell created fortressforever/fortressforever-scripts:features/avd-defenders-objective at 5b669b (+1 new commit)
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12-22-2014, 09:05 AM | #136 |
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alaswell opened pull request fortressforever/fortressforever-scripts#13 ('Added DEFENDERS_OBJECTIVE_ENTITY to base_ad.lua')
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12-22-2014, 09:09 AM | #137 |
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alaswell opened pull request fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID')
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12-22-2014, 09:16 AM | #138 |
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alaswell commented on issue fortressforever/fortressforever#58 ('Turn AvD objective icon off when flag is carried (for defenders, at least)'):
So the two changes above will fix this for the base_id and base_ad files, it forces the defender's to always point at the current cap and never to the flag. This will fix most of the maps.View on Github |
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12-22-2014, 09:22 AM | #139 |
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alaswell commented on issue fortressforever/fortressforever#58 ('Turn AvD objective icon off when flag is carried (for defenders, at least)'):
I was thinking that it might be good/better if the flag became the defender's icon if/when it is dropped or tossed. That would kinda help balance the where the heck is the flag problem that this "fix" creates. But I see that being kinda annoying too, and if it changes too much then it's going to...View on Github |
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12-22-2014, 09:30 AM | #140 |
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alaswell commented on issue fortressforever/fortressforever#60 ('Investigate AvD round timing issues'):
I think that we should revert those maps back to base_id and potentially come back to the round concept if we can nail it down better in the future.View on Github |
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