04-09-2007, 03:16 AM | #121 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
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release or I'll blow up your megahurtz
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04-09-2007, 05:34 AM | #122 |
get off my lawn
Join Date: Mar 2007
Class/Position: O scout / demo Gametype: killing Posts Rated Helpful 0 Times
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Beautiful!
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That means that either you are an American, or you are NOT an American. There is no hyphenated exception. -Iggy |
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04-09-2007, 07:51 AM | #123 |
Join Date: Mar 2007
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Latest pics are fantastic - good job.
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04-09-2007, 08:49 AM | #124 |
Join Date: Mar 2007
Location: Manchester
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Yeah, new pictures are looking fantastic guys; I particularly like the tranq shots. Still finding lots of bugs?
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04-09-2007, 08:55 AM | #125 |
The Good German
Join Date: Mar 2007
Location: Germany
Posts Rated Helpful 1 Times
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cz2 looks awesome. I'm going to fullcap you guys!
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04-09-2007, 09:56 AM | #126 |
Beta Tester
Fortress Forever Staff Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
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Minticus.
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04-09-2007, 12:00 PM | #127 |
Join Date: Mar 2007
Location: Melbourne
Posts Rated Helpful 0 Times
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Nice! Does the tranq shut eye effect animate at all?
p.s add previous/next arrows next to the pics or something so you dont have to click, back, click, back etc. >_< |
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04-09-2007, 01:22 PM | #128 |
Darknight
Join Date: Mar 2007
Location: England
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http://www.fortress-forever.com/?a=m...psyc_ff_dm0007
lol at the skulls. :O That picture update was sweet - the player models are looking so much better than they were before, awesome. |
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04-09-2007, 01:28 PM | #129 | |
Join Date: Mar 2007
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Quote:
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04-09-2007, 04:39 PM | #130 |
Cool Cat
Join Date: Mar 2007
Location: Dutchelandae
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I like pretty much all of it but the black buildable icons for the engineer don't look that visible. It'd probably be handier if they were multiple colours so you can distinguish them from the weapon or terrain. Or just make the colours negative of the background.
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04-09-2007, 07:08 PM | #131 |
Dammit. I can't see these pics on the school laptops.
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04-09-2007, 08:06 PM | #132 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
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04-09-2007, 09:51 PM | #133 |
Fortress Forever Staff
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Well...there's an epic thread on the balance of bunnyhopping...
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04-09-2007, 10:41 PM | #134 |
Sniper hater.
Join Date: Mar 2007
Location: Ireland
Posts Rated Helpful 0 Times
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Lovin' that tranq effect fellas
Nice to see things getting into gear. FF FTW. |
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04-09-2007, 11:12 PM | #135 | |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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Quote:
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04-10-2007, 02:22 AM | #136 | |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
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Quote:
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James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
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04-13-2007, 07:05 AM | #137 |
Guest
Posts Rated Helpful 7 Times
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was just going to stop by and question whether FF will be out playable before tf2, but then again I just wanted to say hi (to norris).
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04-13-2007, 09:29 AM | #138 |
well since both of them lack solid release dates it's hard to tell but I think it'll have a better chance if it releases before TF2
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05-15-2007, 02:44 PM | #139 |
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LOL!!!!
Ok I used to check out this site from time to time... I haven't checked it for like a year now though... Since I have more free time on my hands right now, I remembered and told myself: "Hey... that mod MUST be out by now..."
Guess my surprise! After a year and a half, the mod is still NOT OUT!!????? I mean... If you also had to design a 3D engine I'd understand, but come on... a MOD!!! Couldn't you have made less maps I dunno... That's officially pathetic (As declared pathetic by the international pathetic standard ISO/CEI 1331). I'm just glad I'm not one of the suckups on this forum, praising every little update for a year and a half... Just release the mod before hl2 itself is outdated!!! Can you say vaporware...? ... ... |
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05-15-2007, 02:50 PM | #140 |
Join Date: Mar 2007
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nope, but i can say 1/10 troll rating.
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