11-20-2007, 03:43 PM | #121 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Make sure you have set:
cl_autoreload 0 Code:
PUT IN ENGY.CFG Special Instructions: Change w, s, a, d to your desired movement keys. Script: alias +f "+forward; +reload" alias -f "-forward; +reload; -reload" alias +b "+back; +reload" alias -b "-back; +reload; -reload" alias +l "+moveleft; +reload" alias -l "-moveleft; +reload; -reload" alias +r "+moveright; +reload" alias -r "-moveright; +reload; -reload" bind w "+f" bind s "+b" bind a "+l" bind d "+r"
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-20-2007, 03:58 PM | #122 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
|
Thx for all your help brother, and i have decided for all your great work to share my cookies with you, but you gotta get your own milk
__________________
|
|
11-20-2007, 04:48 PM | #123 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Hooray I love cookies! And no problem...if you want any more let me know I'll be happy to try for ya!
I also have some already made scripts for like engy and spy if ya want em!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-20-2007, 08:38 PM | #124 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
|
i dont spy play much but let me see the NG script might consider giving it a go.
__________________
|
|
11-20-2007, 09:11 PM | #125 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Code:
echo ENGINEER CFG LOADED exec cleanup.cfg echo Cleanup Config Loaded wait exec userconfig.cfg echo User Config Loaded //--------------- //---- Alias ---- //--------------- alias sg_loc "say_team Sg going up at %sl" alias sg_help "say_team My Sg (%sv / %sl) is in trouble {%sh H}{%sa A}" alias sg_det "say_team Detonating my Sg at %sl; wait; detsentry" alias dis_loc "say_team Disp. going up at %dl" alias dis_help "say_team My Disp. at %dl needs supplies {%dh H}{%da A}" alias dis_det "say_team Detonating my Dispenser at %dl; wait; detdispencer" //--------------------- //---- Binds Alias ---- //--------------------- alias b_1 "bind KP_END sg_loc" alias b_2 "bind KP_DOWNARROW sg_help" alias b_3 "bind KP_PGDN sg_det" alias b_4 "bind KP_LEFTARROW dis_loc" alias b_5 "bind KP_5 dis_help" alias b_6 "bind KP_RIGHTARROW dis_det" alias binds "b_1; wait; b_2; wait; b_3; wait; b_4; wait; b_5; wait; b_6" //---------------- //---- O Engy ---- //---------------- alias oengy "say_team Going O Engy!!; wait; wait; sg_loc1; wait; wait; dis_loc1; wait; binds" alias sg_loc1 "say_team My Sg is %sv at %sl with {%sh H}{%sa A}" alias dis_loc1 "say_team My Dispenser is at %dl with {%dh H}{%da A}" bind KP_ENTER "oengy" //Quick Weapon - put in engineer.cfg alias quick1 "slot1; wait; alias quickweapon quick2" alias quick2 "slot2; wait; alias quickweapon quick3" alias quick3 "slot3; wait; alias quickweapon quick1" alias quickweapon quick1 bind f "quickweapon" bind mouse4 "detdismantledispenser; dispenser" bind mouse3 "detdismantlesentry; sentrygun" bind g "aimsentry" bind ALT "+duck" bind "MWHEELUP" "invprev" bind "MWHEELDOWN" "invnext"
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-24-2007, 10:54 PM | #126 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
how do i clear out binds from previous class cfgs? it seems like using the same buttons carry over. i don't know where i got this from but on the top of all my configs i have
resetbindsnot sure if that does anything. it's weird, i have the same button bound for a lot of classes, and they all work ok, except my spy: bind “UPARROW” “sentrysabotage” |
|
11-24-2007, 11:13 PM | #127 | |
Fortress Forever Staff
|
Quote:
If you are feeling froggy (no offense to the French) you can create a binds.txt file. It should include EVERY SINGLE BIND. Start each config with this at the top unbindall exec binds.cfg Example from TFC Code:
// binds.cfg // This sets up all your binds that are not class specific (in your <class>.cfg files) bind "kp_end" "exec onetap.cfg" // executes the one tap grenade cfg bind "kp_minus" "vent1" // toggles between the Ingame and the Ventrilo voice/text comm aliases bind "capslock" "+vtxt1" // ingame voice comm button bind ALT "changeclass" // to change to a different class bind TAB "+showscores" // shows scores bind ` "toggleconsole" // brings down the console bind INS "snapshot" // take screen shot bind "ESCAPE" "cancelselect" bind 1 slot1 bind 2 slot2 bind 3 slot3 bind 4 slot4 bind 5 slot5 bind 6 "dismantle 2;dismantle 1;dismantle 4;dismantle 5;say_team -ENGY=[%h, %a]=- Dismantling" //univ NG dismantle - thx Dough bind 8 "kill" // kills you bind 0 "say H:%h A:%a" // dispalys Health & Armor stats to mm1 bind , +det5PACK // sets a 5 second det pack bind . +det20PACK // sets a 20 second det pack bind / +det50PACK // sets a 50 second det pack bind b "special" // special ability bind e "+use" // use - duh! bind "f" "throwgren; primeone" // primary grenade throw/prime - double tap nades bind "g" "throwgren; primetwo" // secondary grenade throw/prime - double tap nades bind "m" "" // ONLY bound in classdefault.cfg to to announce setting a detpack or to announce spy disguise bind "i" "flaginfo" // gives flag information bind "c" "dropitems;say_team THROWING FLAG [H:%h A:%a];speak flag" // Throws flag and speaks, "FLAG" bind "r" "+reload" // reload bind "t" "impulse 201" // sprays bind "y" "messagemode" // say, mm1 - message mode 1 //bind "u" "messagemode2" // mm2, team say. In each <classname>.cfg it's bound to the commcfg files specific to each class bind "x" "discard" // to throw packs bind "z" "saveme;say_team Ow! God Damnit I broke a nail.. MEDIC!! [H:%h A:%a]" // call for medic bind CTRL "+duck" // to duck bind SPACE "+jump" // jump bind SHIFT "+commandmenu" // the main command menu bind ENTER "+attack" // selected weapon attack // movement keys bind a "+moveleft" bind d "+moveright" bind s "+back" bind w "+forward" // mouse button binds bind "mouse1" "+attack" // selected weapon attack bind "mwheelup" "slot2;wait;slot3" // selects shotty (scout, demoman, pyro), super shotty (medic, spy, solja, engineer and HW) or sniper's AR bind "mwheeldown" "slot4;wait;slot5" // selects highest slot weapon for all classes except Engineer //bind "mouse2" "#swipe" // melee + quick weapon alias. Each class uses 1 of 4 aliases. Demo and sniper cfgs bind mouse3. //bind "mouse3" "ds" // dets sentry -in engineer.cfg //bind "mouse4" "dpez" // Det dispenser alias -in engineer.cfg //bind "mouse3" "silent" // silent feign and drops packs -in spy.cfg //bind "mouse4" "ffeign" // feign and throw flag/packs -in spy.cfg //bind "mouse2" "detpipe; wait; tf_weapon_pl" // det pipes and instantly switch to greens //bind "mouse4" "w00t" // Toggles between ability to shoot straight down and not shoot straight down. //bind "mwheeldown" "slot4" // selects blues //bind "mouse2" "special" // Zoom -in sniper.cfg //bind "mouse4" "tf_weapon_sniperrifle" // Sniper rifle -in sniper.cfg // communication binds bind F3 "say_team %i I'm right behind you ...Nice ass! [H:%h A:%a]" bind F4 "say_team w00t..Enemy SG down! Get that flag / key! [H:%h A:%a]" bind F5 "say_team Affirmative / YES / You da man [H:%h A:%a]" bind F6 "say_team Negative / NO / Bite me [H:%h A:%a]" bind F7 "say_team Where is our flag / key? [H:%h A:%a]" bind F8 "say_team Where is the Enemy flag / key? [H:%h A:%a]" bind F9 "say_team Cover Me - Out of position / Resupply! [H:%h A:%a]" bind F10 "say_team Unf. Im capping that Mofo! [H:%h A:%a]" bind F11 "say_team Need help with our flag! [H:%h A:%a]" bind F12 "say_team Need help getting the enemy flag! [H:%h A:%a]" TFC example (all I have access to at work) Code:
// demoman.cfg unbindall // unbinds all keys exec binds.cfg // executes binds.cfg - sets all binds say_team [DEMOMAN] Spam.cfg Loaded! // Reference binds.cfg and classdefault.cfg for other binds and aliases bind "u" "exec commcfg/demoman2.cfg" // say_team comm gives player class, health and armour bind "mouse2" "detpipe; wait; tf_weapon_pl" // det pipes and instantly switch to greens bind "mouse3" "+14swipe" // melee + quick weapon bind "mwheeldown" "slot4" // selects blues Last edited by 4est; 11-24-2007 at 11:23 PM. |
|
|
11-24-2007, 11:24 PM | #128 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
You could also set up a cleanup.cfg for the keys that are changed between classes:
Open a new notepad document Paste the keys you currently use for different classes and preface them with unbind Then name this new notepad doc. cleanup.cfg Code:
echo Clean Up Config Loaded unbind mwheelup unbind mwheeldown unbind alt unbind mouse2 unbind mouse3 unbind mouse4 unbind f unbind g unbind shift unbind ctrl Code:
exec cleanup.cfg
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-25-2007, 01:48 AM | #129 |
Join Date: Jul 2007
Location: Upstate New York
Posts Rated Helpful 0 Times
|
this is my engie build script for sentry gun..for some reason it wont tell the location of the sentry when i build it..only when it dets. can anyone give me a hand?
alias buildsent "sentrygun; wait; say_team building sentry at %sl; bind mouse3 detsent" alias detsent "detdismantlesentry; wait; say_team sentry blown at %sl; bind mouse3 buildsent" bind "mouse3" "buildsent" |
|
11-25-2007, 01:55 AM | #130 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
idk why it isn't working for you, but try this and see if it helps:
Code:
alias buildsent "sentrygun; wait; loc1; bind mouse3 detsent" alias detsent "detdismantlesentry; wait; loc2; bind mouse3 buildsent" alias loc1 "say_team building sentry at %sl" alias loc2 "say_team sentry blown at %sl" bind "mouse3" "buildsent"
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-25-2007, 03:27 PM | #131 |
Join Date: Jul 2007
Location: Upstate New York
Posts Rated Helpful 0 Times
|
thx for the help, but still a no go. maybe it needs more waits till the gun is actually built before it announces its location??
|
|
11-25-2007, 08:42 PM | #132 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
thx guys, i'll give it a try.
|
|
11-25-2007, 10:59 PM | #133 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
It shouldn't need wait's but idk give it a try.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-26-2007, 03:13 PM | #134 | |
Mapper ^^
|
Hey guys I'm back! School is over yay ^^
Quote:
Ex: Code:
alias sgstats "say_team Sentry gun built at {%sl}" bind "" "sgstats" So best option for me, is that bind. Hope I could help ^^ |
|
|
11-26-2007, 03:20 PM | #135 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
He lives! Welcome back man!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-26-2007, 10:34 PM | #136 |
Join Date: Jul 2007
Location: Upstate New York
Posts Rated Helpful 0 Times
|
thx for confirming my suspicions. i only have a 3 button mouse so this is what i came up with..and i think it works well for me.
alias buildsent "sentrygun;wait; bind mouse3 announce" alias announce "say_team ^2sentry built at %sl; wait; bind mouse3 detsent" alias detsent "detdismantlesentry; wait; say_team ^2sentry blown at %sl; bind mouse3 buildsent" bind "mouse3" "buildsent" press once to build, then again to announce location, then again to det it. it announces in red to hopefully make it more visable. |
|
11-26-2007, 11:15 PM | #137 | |
Mapper ^^
|
Quote:
|
|
|
11-26-2007, 11:18 PM | #138 |
Join Date: Jul 2007
Location: Upstate New York
Posts Rated Helpful 0 Times
|
hehe rgr that, i made a server and for about an hour just ran around building sentrys..but ill probably forget by the next time i play lol.
|
|
11-27-2007, 06:19 AM | #139 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
in situations like that i generally just make a menu script...it's much easier and only takes up one page...I'll post an example when I get a chance to later.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-28-2007, 01:02 AM | #140 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
I'd be interested in menu scripting.. the radial selection thing for spies and engies is a nice idea, but i prefer the simple [1. - n.] menues of old!
|
|
Currently Active Users Viewing This Thread: 3 (0 members and 3 guests) | |
|
|