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Old 04-09-2007, 03:16 AM   #121
Pixel
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release or I'll blow up your megahurtz
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Old 04-09-2007, 05:34 AM   #122
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Beautiful!
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Old 04-09-2007, 07:51 AM   #123
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Latest pics are fantastic - good job.
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Old 04-09-2007, 08:49 AM   #124
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Yeah, new pictures are looking fantastic guys; I particularly like the tranq shots. Still finding lots of bugs?
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Old 04-09-2007, 08:55 AM   #125
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cz2 looks awesome. I'm going to fullcap you guys!
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Old 04-09-2007, 09:56 AM   #126
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Minticus.
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Old 04-09-2007, 12:00 PM   #127
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Nice! Does the tranq shut eye effect animate at all?

p.s add previous/next arrows next to the pics or something so you dont have to click, back, click, back etc. >_<
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Old 04-09-2007, 01:22 PM   #128
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http://www.fortress-forever.com/?a=m...psyc_ff_dm0007

lol at the skulls. :O


That picture update was sweet - the player models are looking so much better than they were before, awesome.
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Old 04-09-2007, 01:28 PM   #129
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Quote:
Originally Posted by Uncle-Argon
Yeah, new pictures are looking fantastic guys; I particularly like the tranq shots. Still finding lots of bugs?
There are still some being found here and there, but a significant portion of the game has been cleaned up. I think the biggest issues now deal with how to balance the game.
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Old 04-09-2007, 04:39 PM   #130
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I like pretty much all of it but the black buildable icons for the engineer don't look that visible. It'd probably be handier if they were multiple colours so you can distinguish them from the weapon or terrain. Or just make the colours negative of the background.
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Old 04-09-2007, 07:08 PM   #131
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Dammit. I can't see these pics on the school laptops.
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Old 04-09-2007, 08:06 PM   #132
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Quote:
Originally Posted by sensai
There are still some being found here and there, but a significant portion of the game has been cleaned up. I think the biggest issues now deal with how to balance the game.
Which element of the game so far is causing the unbalance?
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Old 04-09-2007, 09:51 PM   #133
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Well...there's an epic thread on the balance of bunnyhopping...
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Old 04-09-2007, 10:41 PM   #134
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Lovin' that tranq effect fellas

Nice to see things getting into gear. FF FTW.
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Old 04-09-2007, 11:12 PM   #135
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Quote:
Originally Posted by trepid_jon
Well...there's an epic thread on the balance of bunnyhopping...
it's ridiculous...each post is a novel
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Old 04-10-2007, 02:22 AM   #136
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Quote:
Originally Posted by kam
Nice! Does the tranq shut eye effect animate at all?
The black portions animate down, as if squinting. The rest kind of animates itself.
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Old 04-13-2007, 07:05 AM   #137
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was just going to stop by and question whether FF will be out playable before tf2, but then again I just wanted to say hi (to norris).
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Old 04-13-2007, 09:29 AM   #138
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well since both of them lack solid release dates it's hard to tell but I think it'll have a better chance if it releases before TF2
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Old 05-15-2007, 02:44 PM   #139
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LOL!!!!

Ok I used to check out this site from time to time... I haven't checked it for like a year now though... Since I have more free time on my hands right now, I remembered and told myself: "Hey... that mod MUST be out by now..."

Guess my surprise!

After a year and a half, the mod is still NOT OUT!!????? I mean... If you also had to design a 3D engine I'd understand, but come on... a MOD!!! Couldn't you have made less maps I dunno...

That's officially pathetic (As declared pathetic by the international pathetic standard ISO/CEI 1331).

I'm just glad I'm not one of the suckups on this forum, praising every little update for a year and a half...

Just release the mod before hl2 itself is outdated!!!

Can you say vaporware...? ... ...
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Old 05-15-2007, 02:50 PM   #140
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nope, but i can say 1/10 troll rating.
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