08-20-2006, 04:44 PM | #121 | |
Join Date: Dec 2004
Location: Walsall,UK
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08-20-2006, 05:10 PM | #122 |
Join Date: Aug 2006
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Yeah get some skills noob!
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08-20-2006, 05:14 PM | #123 |
Join Date: Jun 2005
Location: Texas
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Haha. Its not that lame... do you really care about the laser in a video game? The devs are more than capable of balancing out classes.
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08-20-2006, 05:27 PM | #124 |
Join Date: Jul 2006
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Amazing. Work.
I've been hoping and hoping for this mod for a long time, I've heard about it a year back I think, when TF2 was known as dead. FF immediatly stole my love, as this team is loyal to the Fortress concept. Now, nearing release, and with all of this media you are just pouring out... I pissed my pants. When I saw the conc, the flames, hell, even the character models in the world is amazing. Absolutely amazing. And the AC heat meter is something I think should stay, it's a concept that should be worked on if it doesn't work out too well at first, because that's a good way to get back at those damn HW's.... Something I need to know. How's the FPS in gameplay at any given time with character models and numerous effects on screen, and what hardware is the team running? I know I'm going to have to upgrade my computer. I'm just wondering how much I'm going to have to go. (Going all the way later this year, but still.) Great job, I don't see anything I don't particularly like, other than the sniper beam, but I can live with that. It'll add some extra pressure as a sniper to make that shot, and will prevent a mass team genocide when someone cant find that skilled sniper. |
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08-20-2006, 06:10 PM | #125 |
Join Date: Aug 2005
Location: Israel
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That's a really cool update there. It's really awesome to see stuff in action. Hopefully u guys don't encounter to many problems during the closed beta and we can all lay our hands on this shit ASAP.
The weapons look ace! The maps look gread and seems like the player models are coming along nicely. Can't wait to play this mod. As for the lazer beam and the conc effects, can't really judge till i see it ingame.. |
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08-20-2006, 06:13 PM | #126 |
Join Date: Dec 2005
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Probably already suggested, but the sniper laser...shouldn't it only be visible in a foggy area? Plus, making it so plainly visible will destroy the ability to hide. Not that I want to hid and camp
Skewer me if its already been talked about..... |
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08-20-2006, 06:19 PM | #127 |
Join Date: Apr 2006
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Great update devs, this mod is really starting to take shape, and i cant wait to play it. Also, stop nitpicking guys they arent gonna tell us everything thats in it because that would take away from the surprise factor. Just remember with the devs you are in good hands, they wouldnt put something in the game thats gonna mess up the overall TF feel. I say good work and keep it up!
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08-20-2006, 06:20 PM | #128 | |
Join Date: Dec 2004
Location: Walsall,UK
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I personally think its a good addition, fair enough as cool as it looks it wouldnt be a good idea to have it 100% visible, but when someones actually shooting at you, then why shouldnt you know where they are? A good sniper will still dominate, as they wont miss their first shot, and if theyre well positioned then you still probably wont know where they got you from. |
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08-20-2006, 06:34 PM | #129 |
Join Date: Jul 2006
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For those who are concerned about the laser:
1) Dont judge until you play. 2) The sniper has ALWAYS needed a little nerf. Snipers have TOTAL control of at-a-distance combat, no other class has that kind of leg up. 3) Even if the laser is always visible (which it wont) it wouldnt really matter. People talk like they are actually hiding when they snipe. With a few exceptions, snipers always snipe in the same few key locations on a map. As soon as you kill someone, the jig is up, we know you're there, the rest is just trying to evade you. The exeption to that is sniper Vs sniper... and I really wonder why people play CTF when they have no interest in playing offense or defense. [/opinion] Anyhoo, look at the bright side, they might actually balance the class so that servers will allow more than 1 per team. So we dont have to listen to this: 1337sniper: Can I be sniper now? snipe4life: No, im the best there is. STFU 1337sniper: Can I snipe?!? snipe4life: No 1337sniper: Can I snipe?!? snipe4life: No 1337sniper: Can I snipe?!? 1337sniper: Can I snipe?!? |
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08-20-2006, 06:37 PM | #130 |
Join Date: Feb 2005
Location: Tulsa, Ok
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"Fontaire Fay" - FF
Nice touch. This mod just keeps getting better and better. PS.... Somebody recruit SteelValor as a beta tester. He IS a playtester by trade afterall. <3 |
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08-20-2006, 07:09 PM | #131 | |
Join Date: Mar 2005
Location: New Jersey
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I think the sniper changes seem fine; I don't understand why anyone would mind them. |
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08-20-2006, 08:17 PM | #132 |
Join Date: Dec 2005
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It was just a simple question.
And btw, how can someone not judge before they play when the only media we have to view is screenshots? Thats all we have available to us to judge. Judging what we can from the screenshots is all we can do at the moment and why wouldn't we take up that oppurtunity? |
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08-20-2006, 08:46 PM | #133 |
Join Date: Jan 2005
Location: Ireland
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Excellent work chaps.
Anything that harms snipers gets a big thumbs up from me, the fun-ruining bastards. |
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08-20-2006, 09:41 PM | #134 |
Join Date: May 2005
Location: Belgium
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Ah, it's being tweaked! That be grand. I don't share your "don't judge until you play" opinion, I'd rather think it's better to prevent than to fix. And I don't always hide in the same spots, definitely not. I've been a sniper for quite a long time, and I don't fear to go on offence as a sniper. Quite succesfully at that.
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08-20-2006, 10:03 PM | #135 | |
Join Date: Dec 2005
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08-20-2006, 10:08 PM | #136 | |
Join Date: Aug 2005
Location: Texas
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08-20-2006, 10:13 PM | #137 | |
Join Date: Jul 2006
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08-20-2006, 10:32 PM | #138 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Well, math errors aside, I can't agree Nex.
I'm going to point out every little thing I see wrong with every screenshot*. That's what the devs get for making something like this for the public. And just because they're the devs doesn't mean that the game is going to be balanced. I fully expect that some major tweaks will need to be made to the game even after it's public release. That's standard for any multiplayer game even from professional companies. As it happens, I think the devs are doing a stellar job, and I also fully expect that they'll actually make the necessary changes in a timely fassion (in contrast to, say, DICE and the BF2 patches ). So y'all complaining about nitpicking can go to hell. This is what the community is for. *Which, if anyone is keeping score has so far this update ammounted to 1 nitpick about sprites that the dev team didn't make anyway, and concerns over nerfing a class that, according to the devs, needed exactly the opposite. |
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08-20-2006, 11:37 PM | #139 | |
Join Date: Aug 2006
Location: UK
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i couldn't agree more.. i guess its tentamount to writing an essay/paper, reading it through and finding nothing wrong but when given to someone else there are many errors and inconsistancys that you didnt notice because you wrote it and your mind reads what it wants to.. *ahem* if you see my point |
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08-21-2006, 12:08 AM | #140 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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But, it's like seeing five shots of SOAP without snakes, and then complaining that there's not enough snakes in it
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