03-12-2006, 03:53 PM | #121 | |
Join Date: May 2005
Location: Somewere in Nevada
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Quote:
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03-12-2006, 05:34 PM | #122 |
Join Date: Dec 2004
Location: Melbourne
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torch and torch2 are as different as crossover and crossover2
so yeah, same map pretty much |
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03-16-2006, 08:16 PM | #123 |
Join Date: Jan 2005
Location: Cumbria,UK
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sexy
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03-16-2006, 10:38 PM | #124 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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tbh mate lets put things into perspective. i dont see my map being played mainstream - i havnt got a clue how to map, i just know how to use hammer. now dont go jumping the gun and expecting your maps to get many hours of playtime across the world, because it just wont happen. not yet anyway.
just keep mapping stuff out yourself, and keep it low profile. sure, put a thread up to get people to playtest it for you, but do so at your own peril. |
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03-17-2006, 06:02 PM | #125 |
Retired FF Staff
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Update - I will be doing the dm map and have already started it. If you need some progress thing put like 0.11%.
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03-17-2006, 06:23 PM | #126 |
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All kinds of added.
Also added three new maps by Commander to the A/D section. Look for more info about those soon.
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03-23-2006, 06:33 PM | #127 |
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Turns out MikeQuist isn't doing casbah. So apparently no one is unless Sonic wants it. Or someone else steps up. Or maybe we could just let it die. Whichever.
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03-24-2006, 08:50 PM | #128 |
Join Date: May 2005
Location: Somewere in Nevada
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*Raises hand*
I'll do Casbah. Now were is that HL1 map decompiler.... (Not to copy and paste, just so I can size the remake accurately) edit: what's with this font size on my post? |
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03-24-2006, 09:44 PM | #129 |
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Uh... did you change the font?
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03-24-2006, 11:22 PM | #130 |
Join Date: May 2005
Location: Somewere in Nevada
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Could you add ff_casbah to the list? I have begun remaking the basic architechture (the original Casbah was made horribly, He made alot of spaces with about 5-7 (or even more) brushes when he could have used 2-4 or whatever number of brushes, however this could be due to the limitations of the GoldSource engine). I also have some ideas on how to upgrade the map graphicly, and trying to come up for some imrovements game-play wise. But that is all for a thread for the map.
Last edited by o_sizeablessonic; 03-24-2006 at 11:35 PM. |
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03-24-2006, 11:29 PM | #131 |
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Added. For the love of God though, don't just replicate the old layout, it sucked. The bases don't have to be identical but for the love of God we don't need a five mile walk from the respawn to the base.
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03-24-2006, 11:37 PM | #132 |
Join Date: May 2005
Location: Somewere in Nevada
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Ill keep that in mind, thanks. I have started already on the (blue? cant tell) spawn, but I will shorten the walk. That's one thing I did not like about casbah.
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03-25-2006, 01:36 AM | #133 |
Join Date: Mar 2005
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can somebody explain to me why there are 2 avanties being made?
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03-25-2006, 01:47 AM | #134 | |
Join Date: Dec 2004
Location: Melbourne
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Quote:
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03-25-2006, 06:41 PM | #135 | |
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Quote:
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04-02-2006, 09:56 PM | #136 |
Join Date: Mar 2006
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i'd really like to see some openfire screenies
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04-02-2006, 10:18 PM | #137 |
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Wish I could help.
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04-03-2006, 04:51 AM | #138 |
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Flagtrap finally added to the list.
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04-10-2006, 01:20 AM | #139 |
Join Date: Jun 2005
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ff_knobber
http://forums.fortress-forever.com/s...ead.php?t=4552 author - luminous status - in development 10%? Last edited by o_luminous; 04-11-2006 at 01:45 AM. |
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04-10-2006, 02:01 AM | #140 |
Join Date: Dec 2005
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ff_knobber
^^ |
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