01-17-2010, 10:59 PM | #121 | |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
Quote:
Also I think your logic is flawed in what you just said. If no one can stop you from getting into the base except the sniper, to me that sounds like the balance isn't very good (though that's a wider issue than the sniper itself). |
|
|
01-18-2010, 03:50 AM | #122 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
|
Sniper is easy to get the hang of, but it's not instantaneous. I haven't played FF in five months, so I would need some 'warm up' time to get into the groove most Snipers are in. I'm not 'stepping up' because my video card is fucking broke and I can't play Fortress Forever. You shouldn't presume my ability so quickly.
Besides, this argument was never about dominating people. It's about the fact that the Sniper has the immediate upper hand in fights (the enemy has to reach him to fight back) and that he has a high-damage weapon with two broken abilities (legshot, radiotag) that punish people who try to fight back or manage to make it across the yard without dying. WHICH MAKE IT EVEN WORSE COMBINED WITH THE RANGE ADVANTAGE. Whether or not I can capitalize on those advantages, as I fucking said in my last post, is irrelevant. Even if I miss every shot, I am still at a range that leaves you virtually unable to fight back. I still have the potential to gib you in one shot. I still have the legshot and radiotag in my arsenal. The core of the class is broken. Anyone with basic class-specific skill (which is what I was suggesting I would need to gather, I don't main Sniper, though I have played it in the past and raged people with it) breaks the experience. Last edited by Bridget; 01-18-2010 at 03:55 AM. |
|
01-18-2010, 06:05 PM | #123 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
ok so you can't take advantage of the skills? well i can, damn well at that. and i can tell you that iggy can kill me with every class on arddvark. you know why? cuse he knows what he is doing, hes not a mindless moron walking out of the spawn 13 times getting blown away.
so you say i have the automatic advantage because i get those first 3 shots? well that advantage is useless if you can't hit or see the target, it doesn't take much for that even on a map like arddvark, a smart player can avoid a sniper with ease, its to bad nobody realizes it and instead just sit there and complain while they continue walking into my crosshair. so even with the advantages capitilized, a top sniper can be killed by every class in the game whether you like it or not. its not the snipers fault that you keep getting blowin away, its your fault that your not trying something different. play the map like a pub not a pickup, don't expect to just have an empty yard and a quick route to the base, you need to THINK to get into the base. |
|
01-18-2010, 06:23 PM | #124 | |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
|
tl;dr subjective situations on a discussion about objective flaws.
Quote:
Last edited by Bridget; 01-18-2010 at 06:27 PM. |
|
|
01-18-2010, 08:06 PM | #125 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
|
still... it's annoying on maps like express
__________________
Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 01-18-2010 at 08:07 PM. |
|
01-19-2010, 01:44 AM | #126 | |
Join Date: Jan 2010
Gametype: Capture the Flag Posts Rated Helpful 0 Times
|
Quote:
Your argument about Iggy having skill does not compute. You are effectively saying that everyone else sucks because they cannot kill or efficiently dodge a sniper from across a giant ass map. Yet, unless the sniper simply sucks, the only reason other people effectively get by a decent sniper is because he is busy charging up another shot after killing some other poor fuck two seconds earlier. I highly doubt Iggy could kill you with any class as you snipe on Aardvark, less you play like someone who is new to any fps game -- standing still the entire time sniping. I highly doubt you do that. As a side note, another annoying thing is all of the people who bitch and moan about someone attacking people coming out of the spawn(s) where snipers decide to flee/wait. Fuck. |
|
|
01-19-2010, 01:51 AM | #127 |
Join Date: May 2009
Class/Position: [O]Spy [D]Soldier Gametype: CTF \ DM Posts Rated Helpful 0 Times
|
So let me get this straight, you honestly believe that there are no legit strategies to get around snipers and fight back?
Last edited by VentuSag3; 01-19-2010 at 01:51 AM. |
|
01-19-2010, 02:30 AM | #128 | |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
|
Quote:
You shouldn't need to have somebody on "sniper duty" to counter the enemy team's snipers. Or even three people, as is often required. That just means you have less O, more yard dickery (and thus the offense can't accomplish as much, players get disheartened, slows gameplay). And don't say "snipers counter snipers!" That's fucking stupid. That's demanding that you have one, no two, no three or four snipers on each time, just killing each other and it's gravy! And sunshine and lollipops and shut the fuck up |
|
|
01-19-2010, 05:09 AM | #129 | |
The Crowbar Commander
Beta Tester
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything. Gametype: CTF/CP (AvD needs fixing) Posts Rated Helpful 28 Times
|
Quote:
Ok, I don't even play sniper, and I know that if a solly is charging me, if I don't kill him on time, my ass is aiming right at the edge of that ladder. He's going to come up it - he's dedicated his entire time to getting over here and the first thing he'll see is a red dot in his face or neck. It's common instinct to aim for that ladder when someone's chasing you. You can even put this in other scenario's. For instance, a Demo is piping from his battlements to yours. You'll hear the boom in the distance, and when you pick up on that, you drop a nade and step back in the spawn. A majority of the time, if he lands on the battlements he'll blow a second later. Atleast that gives some use from that point in that perspective. And if your playing the battlements at Aard, then you know you'll be aiming at the opposing battlements more then anywhere else. so anything you see coming out, you'll be able to tell if its coming at you or not. As for the sniper being skilled in only long ranges - Lies. I've seen Zelenjava snipe inside his own base in multiple maps. He ruined a lot of caps for whatever team he's sniping against. As long as you know the spots, you can snipe inside your own base, whether small or large, just as well as if you can outside the base. Chaun and Stryder can do it just as well, and they're nothing like Zelen. They don't need a secondary grenade. I think they should have something in that spot though. perhaps something that would boost the speed of sniper rifle charges or allow you to fire while in the air. *shrugs*. It would definitely change the aspect of the sniper and give him some power. Sniper isn't a completely useless class, and I think they do play a stronger role them some other classes in forms of communication, support, and taking apart a synced offense. ~adios* |
|
|
01-19-2010, 06:36 AM | #130 | |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
|
Quote:
Edit: I find it comical that the people who complain that pubs turn into one or two scout runs with yard dm are the same people who see the Sniper as not being a problem. Yet, anyone with some honesty would realize the Sniper's advantage and weaponry denies anyone over a highly skilled Scout or Medic to enter the enemy base (usually). So, people sit in the yard battling one another trying to get to the enemy sniper. No one can actually run offensive, some of the defenders get tired and leave, and the attackers quit and go to defense. Wham! D v D! The game ruins and welcome to the pub environment! Thanks Snipers! Here are some 'de facto' ways of dealing with Snipers: High movement to battlements: Besides concussion grenades, which means you take up a vital O class (Scout or Medic) you have to use something like a rocket+nade jump or pipe jumps to get to the enemy battlements or to the other side of the map. I shouldn't have to damage myself + waste a vital slot countering snipers specifically. Besides, the argument that 'people just instantly respawn' can be used here too. Snipers instantly respawn as well. If you pipe their battlements, you get kicked/banned for spawn camping. I was banned for throwing nades up at Snipers in well, I've been banned from quite a few TFC servers for it, it's horse-shit. Counter Sniper: I don't want to play the class I despise. Besides, this uses yet another vital class slot, wasting it on countering another enemy sniper. There should be no 'hard counters' to specific classes. Every class should have the ability to fight back against a Sniper (whether by added means or the Sniper getting toned down to fit the range consistency) just as every class besides the Demoman should be able to down a sentry (as it is). The Cliche Hollywood Soviet Way You could just have your whole team swarm the Sniper. This is more stupidity than strategy. The idea is to distract him on one end so you can take him out on another. You take your entire team out of the game to counter some Snipers? Spare me. (Disclaimer: Soviets never fought this way in real combat. It's some bullshit propaganda created by the good ol' United States of Asinine to discredit the achievements of the Soviet Union in World War 2, who saved our asses long before we got around to doing anything important, so we rage and try to 'take the trophy' for saviors of the world in WWII by making their accomplishments look like an accident or coincidence. Ha ha ha~) Last edited by Bridget; 01-19-2010 at 06:54 AM. |
|
|
01-19-2010, 07:28 AM | #131 |
Join Date: May 2009
Class/Position: [O]Spy [D]Soldier Gametype: CTF \ DM Posts Rated Helpful 0 Times
|
Oh my, I guess the strategies I've been using that let me regularly get passed good snipers don't actually exist then. Because as we all know the idea that Bridget and Ray just might be bad at the game is clearly a load of nonsense. That just couldn't possibly be true! We must instead bend the laws of reality so that we no longer believe in the tactics of duck and cover, alternative routes, distractive fire, Spy cloak+dagger camping, water routes, throwing a spare conc at the sniper as you fly by so he cant get your team, and dozens more.
All those tactics just aren't in the game, and even if they were they are not viable because Bridget and Ray can't use them effectively. Going back to what I said about how the idea that they ARE BAD AT THIS GAME is not in any way possible, we must therefore assume that these strategies are not viable for anyone else either. We should all follow their brave example and attempt to traverse to the enemy base as slow classes in uniform single file line without any bunnyhopping and just accept our fate of getting owned by snipers until the devs step in and remove them from the game to stop the madness. Last edited by VentuSag3; 01-19-2010 at 07:31 AM. |
|
01-19-2010, 07:52 AM | #132 |
Useless
Retired FF Staff
|
I never really had an issue with Snipers either.
You've got a few basic ways to get into the enemy base against a good Sniper. Method 1, for classes that have concs or safe nadejumps: peek out, bait a missed shot, then get yourself across. Worst case scenario they line you back up and tag you for minimum damage. If your bait ends with you getting insta-gibbed, at least you only lost a few seconds. Method 2, for slower classes that don't really have any business in the enemy base, or for avoiding damage entirely at the expense of speed: take the other fucking route. Go through the water, for example. Take the back alley. Whatever. Method 3, for Spies: cloak, you asshole. Method 4, for anyone except Demo and maybe Pyro: pressure the Sniper with gunfire. A couple rockets, a stream of nails, etc. An easy nerf for the Sniper would be to just raise his refire delay. If you wanted to start somewhere, I'd recommend that.
__________________
Look at all those dead links. Last edited by Circuitous; 01-19-2010 at 07:52 AM. |
|
01-19-2010, 07:58 AM | #133 | |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
|
Quote:
When I made the suggestion for you to provide me with some strategy to counter Snipers effectively, perhaps to reconsider my views on the Sniper, you merely resorting to ad-hominem attacks as shown above. This leads me to assume you don't actually have any valid strategies and were simply trolling. Good day, sir. @ The Hints and @ the Suggestions above: Method 1: Peeking out is enough to get me gibbed. I shouldn't have to play cat and mouse. I want to play Fortress Forever. Method 2: The alternative route, which is usually accessed via the middle of the yard. I still have to dodge Snipers to get there. Remember DirectX too, which allows them to pick me out even in the water. Method 3: Spies are easy to pick out with the Sniper rifle, especially with lower versions of DirectX. Why should I have to inch slowly across the yard to counter a broken fucking class? Method 4: Yeah, because I should have to waste my ammunition and time doing that just to get across the yard, forgetting to realize that the projectiles are so slow on large maps, meaning the window for the Sniper to take you down is so huge. I can literally anticipate enemy rockets as Sniper on some maps (2fort for example) and show-fully jump over them to be an asshole to the person who fired them. These suggestions are useless, anyway, because as I have said before, the discussion is on the class and its core means of play. It's not about subjective strategies or views of the class, whether it is pro and shit in competitive play, whether it has a role or purpose, or any of that. I have always been wanting to address the objectives. The facts. Those being, that Sniper is the only class with a range advantage over the other classes. No one can have a fair fight with the Sniper, because he has a huge window of immediate opportunity over his enemies. In that window, they must get close to fight back. In that window, the Sniper can do as he pleases. No one addresses this, though. Everyone resorts to superficial discussion. Does anyone actually agree that the Sniper has a HUGE advantage over the other classes? And, before you say it, as it is has said before, his health and armor are not downsides. His advantage directly protects against his only 'downside' (arguably not a real good one) and it only comes in effect situationally (after the Sniper fails to capitalize on his unfair advantage.) You can argue "You can get around it!" but that doesn't change the objective fact that I am having to workaround something that should not be in FF. Something that is unfair. Something that makes FF not fun at all. SO, whatever. I don't like repeating myself (after a certain point, because I have done so for a while now) Last edited by Bridget; 01-19-2010 at 08:19 AM. |
|
|
01-19-2010, 08:50 AM | #134 |
Join Date: May 2009
Class/Position: [O]Spy [D]Soldier Gametype: CTF \ DM Posts Rated Helpful 0 Times
|
What are you talking about Bridget? I'm on your side now! Because as we all know every single player who mains sniper has super inhuman reflexes and is able to headshot every single class 100% of the time as soon as they poke their head out regardless of what they are doing. Plus there is that pesky fact that Snipers are able to aim at multiple targets at once by setting up dual screens and controlling 8 mice at once with their magical octopus hands.
The fact that as a spy I am able to cross aardvark regularly with CUJO and King sniping is all a big giant lie. The idea of using concing scouts and medics on my team as a distraction clearly does not work because Snipers objectively are able to kill everyone in range every single time. The thought of playing sniper myself to keep them at bay while my team gets by is obviously false because like you I hate playing sniper and after all, hating a class is a perfectly good reason to ignore all levels of game balance. Never have I cloaked and backstabbed snipers until they were forced to switch to another class to stand a chance against me. Nope. Never. Snipers are just that overpowered and should be removed from the game immediatly. |
|
01-19-2010, 08:54 AM | #135 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
|
tl;dr even the development team agrees with me that the Sniper breaks balance. If you were intellectually honest, you would see it too. Your sarcasm doesn't make for a compelling argument.
|
|
01-19-2010, 09:24 AM | #136 |
Join Date: May 2009
Class/Position: [O]Spy [D]Soldier Gametype: CTF \ DM Posts Rated Helpful 0 Times
|
Because as we all know, a small handful of the devteam loosely agreeing with you on minor points totally equates to the entire devteam.
|
|
01-19-2010, 09:27 AM | #137 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
|
Yes, game balance is a minor issue. /facepalm
|
|
01-19-2010, 02:32 PM | #138 | |
Join Date: Jan 2010
Gametype: Capture the Flag Posts Rated Helpful 0 Times
|
Quote:
@Circuit: Cloak is just too visible. The idea is there, but for some reason it just stands out way too much. Even if a spy stops moving when someone comes in to view, he has to hope that person has not already spotted him. If anything, it's much easier to spot a spy in Aardvark. I have not come into contact with a US-based spy who gets very far, save for Elwood. |
|
|
01-19-2010, 03:06 PM | #139 | |
The Crowbar Commander
Beta Tester
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything. Gametype: CTF/CP (AvD needs fixing) Posts Rated Helpful 28 Times
|
Quote:
I get by king all the time on Aard. He's only popped me while I was on the battlements before take off, rarely. As for spies, It's easy to get across the yard even against a good sniper. It's all about opportunity. You wait for a sniper to obtain a visual on someone else, and you make the move while he's attached to that player. And make sure your not near that guy on your team when he's getting tracked. Also, you're making it sound like there's no way to get around King, but he honestly doesn't get that many hits, even against Vent. With a sniper against King even on an average level, king would still have to concentrate a lot more of his time on that sniper then any other class which would allow more freedom to the other players, or King is simply going to get shot. King is good, but he's not invincible. |
|
|
01-19-2010, 05:40 PM | #140 | ||
Join Date: Jan 2010
Gametype: Capture the Flag Posts Rated Helpful 0 Times
|
Quote:
As I stated earlier, Quote:
|
||
|
Tags |
argument, balance, long range, mechanics, sniper |
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
|
|