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Old 06-19-2016, 08:47 PM   #1341
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fpsmoto commented on commit fortressforever/fortressforever-scripts@da7528:
If the delay is lowered, does that mean you will be able to shoot faster than the weapon switch animation? If so, could that animation be sped up to match the new delay?
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Old 06-19-2016, 08:48 PM   #1342
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squeek502 merged pull request fortressforever/fortressforever#282 ('Improve Lua angle/vectors a bit') from squeek502 to beta

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Old 06-19-2016, 08:48 PM   #1343
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • dc020b squeek502: 'Improve Lua angle/vectors a bit. - Add player:GetEyeAngles(). - Add __tostring() implementations...'
  • fad1c8 squeek502: 'Merge pull request #282 from fortressforever/lua/angles-vectors. Improve Lua angle/vectors a bit'

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Old 06-19-2016, 08:49 PM   #1344
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip

  • 163672 AfterShockFF: 'Scale pyro IC self damage when IC jumping; add cvar for multplier ffdev_ic_self*'

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Old 06-19-2016, 09:33 PM   #1345
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip

  • 4fe26b AfterShockFF: 'Raise burntime from 4 to 5 sec; Raise bonus damage from 45 to 80; scale bonus damage between...'

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Old 06-19-2016, 09:41 PM   #1346
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squeek502 created fortressforever/fortressforever:fixes/sprite-trails at ef4c7b (+1 new commit)

  • ef4c7b squeek502: 'Fix performance issues with SpriteTrails when their parent teleports. - Fixes stutter when the flag...'

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Old 06-19-2016, 09:41 PM   #1347
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squeek502 opened pull request fortressforever/fortressforever#286 ('Fix performance issues with SpriteTrails when their parent teleports')

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Old 06-19-2016, 10:40 PM   #1348
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AfterShockFF commented on issue fortressforever/fortressforever#286 ('Fix performance issues with SpriteTrails when their parent teleports'):
:+1:
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Old 06-19-2016, 10:40 PM   #1349
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AfterShockFF closed issue fortressforever/fortressforever#280 ('Flag trails flick across the map when capturing the flag')

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Old 06-19-2016, 10:40 PM   #1350
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AfterShockFF merged pull request fortressforever/fortressforever#286 ('Fix performance issues with SpriteTrails when their parent teleports') from squeek502 to beta

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Old 06-19-2016, 10:40 PM   #1351
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta

  • ef4c7b squeek502: 'Fix performance issues with SpriteTrails when their parent teleports. - Fixes stutter when the flag...'
  • 50cfac AfterShockFF: 'Merge pull request #286 from fortressforever/fixes/sprite-trails. Fix performance issues with...'

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Old 06-20-2016, 04:52 AM   #1352
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alaswell merged pull request fortressforever/fortressforever#285 ('Add new hints NeoNL wrote ages ago') from alaswell to beta

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Old 06-20-2016, 04:52 AM   #1353
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alaswell pushed 6 commits to fortressforever/fortressforever:beta

  • f37cb6 alaswell: 'Added:. HWGUY_SLOWFIELD -- Event: First thrown slowfield grenade. Will require an update to the...'
  • 933a74 alaswell: 'Added:. HWGUY_OVERPRESS -- Event: First use of overpressure. Will require an update to the...'
  • 690208 alaswell: 'Added:. MEDIC_PLAYTIME -- Event: Player logs 10 minutes of medic class. Will require an update to...'
  • 594680 alaswell: 'Added:. SPY_GAINCLOAK -- Event: Player successfully cloaks for the first time. Will require an...'
  • a79a98 alaswell: 'auto-correct messes up everything!'
  • 815ab2 alaswell: 'Merge pull request #285 from fortressforever/bugfixes/new-hints. Add new hints NeoNL wrote ages ago'

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Old 06-20-2016, 04:52 AM   #1354
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alaswell merged pull request fortressforever/fortressforever-scripts#57 ('Updates the FortressForever_*language.txt files to the new hints that NeoNL made ages ago') from alaswell to master

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Old 06-20-2016, 04:52 AM   #1355
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alaswell pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 8cfb6a alaswell: 'Updated:. FortressForever_english.txt -- to the new hints the NeoNL made ages ago....'
  • 72af6c alaswell: 'Merge pull request #57 from fortressforever/bugfix/new-hints. Updates the...'

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Old 06-25-2016, 05:22 PM   #1356
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip

  • 0ddbac AfterShockFF: 'Increase flame size since there are no burn levels now, so make it more obvious'

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Old 06-25-2016, 06:27 PM   #1357
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AfterShockFF commented on issue fortressforever/fortressforever#284 ('Broken spectator first-person conc effects'):
There appears to be a small amount of facepalm here too https://github.com/fortressforever/fortressforever/blob/beta/dlls/ff/ff_player.cpp#L5946-5954
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Old 06-25-2016, 10:43 PM   #1358
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip

  • 84b194 AfterShockFF: 'Increase speed to extinguish flames from 500 to 700, so soldiers dont accidentally do it whilst...'

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Old 06-26-2016, 08:43 PM   #1359
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip

  • 0a098a AfterShockFF: 'Jetpack fuel bar is always full colour now the ground boost has gone'

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Old 06-26-2016, 09:21 PM   #1360
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip

  • 975361 AfterShockFF: 'Scouts, medics and spies burn for 1/4 of the time'

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