06-05-2016, 04:29 PM | #1221 |
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AfterShockFF closed issue fortressforever/fortressforever#232 ('Jump Pad + Conc should allow for same speed as conc')
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06-05-2016, 04:29 PM | #1222 |
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AfterShockFF commented on issue fortressforever/fortressforever#232 ('Jump Pad + Conc should allow for same speed as conc'):
Closing - this is a deliberate decision to ensure depth of choice between a consistent but slower conc using the jumppad vs a riskier but stronger conc via handheld.View on Github |
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06-05-2016, 05:27 PM | #1223 |
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AfterShockFF opened pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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06-05-2016, 05:51 PM | #1224 |
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AfterShockFF created fortressforever/fortressforever:features/railgun-glow at f80921 (+1 new commit)
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06-05-2016, 05:51 PM | #1225 |
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AfterShockFF opened pull request fortressforever/fortressforever#271 ('Increase railgun glow when fully charged')
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06-05-2016, 07:11 PM | #1226 |
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squeek502 commented on issue fortressforever/fortressforever#266 ('Add viewmodel charge effects to the jump gun'):
:+1:View on Github |
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06-05-2016, 07:12 PM | #1227 |
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squeek502 commented on issue fortressforever/fortressforever#271 ('Increase railgun glow when fully charged'):
Cool with me. :+1:View on Github |
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06-05-2016, 07:17 PM | #1228 |
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AfterShockFF merged pull request fortressforever/fortressforever#271 ('Increase railgun glow when fully charged') from AfterShockFF to beta
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06-05-2016, 07:17 PM | #1229 |
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta
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06-05-2016, 07:17 PM | #1230 |
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AfterShockFF pushed 4 commits to fortressforever/fortressforever:beta
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06-05-2016, 07:17 PM | #1231 |
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AfterShockFF merged pull request fortressforever/fortressforever#266 ('Add viewmodel charge effects to the jump gun') from squeek502 to beta
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06-05-2016, 07:24 PM | #1232 |
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squeek502 created fortressforever/fortressforever:fixes/spawn-weapon at 9a11e4 (+1 new commit)
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06-05-2016, 07:25 PM | #1233 |
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squeek502 opened pull request fortressforever/fortressforever#272 ('Fix cl_spawnweapon_ cvars when set to the last weapon slot')
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06-05-2016, 07:45 PM | #1234 |
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AfterShockFF closed issue fortressforever/fortressforever#222 ('Fix cl_spawnweapon_spy tranq')
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06-05-2016, 07:45 PM | #1235 |
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AfterShockFF merged pull request fortressforever/fortressforever#272 ('Fix cl_spawnweapon_ cvars when set to the last weapon slot') from squeek502 to beta
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06-05-2016, 07:45 PM | #1236 |
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta
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06-05-2016, 08:58 PM | #1237 |
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06-06-2016, 12:06 AM | #1238 |
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squeek502 opened issue fortressforever/fortressforever#273 ('Maliciously sabotaged SG explosion damage can kill teammates when friendlyfire is off')
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06-06-2016, 12:40 AM | #1239 |
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squeek502 created fortressforever/fortressforever:fixes/weapon-crosshairs at 434abb (+1 new commit)
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06-06-2016, 12:41 AM | #1240 |
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squeek502 opened pull request fortressforever/fortressforever#274 ('Fix weapon-specific crosshairs for tranq/ac/rpg')
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