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Old 06-05-2016, 04:29 PM   #1221
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AfterShockFF closed issue fortressforever/fortressforever#232 ('Jump Pad + Conc should allow for same speed as conc')

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Old 06-05-2016, 04:29 PM   #1222
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AfterShockFF commented on issue fortressforever/fortressforever#232 ('Jump Pad + Conc should allow for same speed as conc'):
Closing - this is a deliberate decision to ensure depth of choice between a consistent but slower conc using the jumppad vs a riskier but stronger conc via handheld.
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Old 06-05-2016, 05:27 PM   #1223
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AfterShockFF opened pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')

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Old 06-05-2016, 05:51 PM   #1224
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AfterShockFF created fortressforever/fortressforever:features/railgun-glow at f80921 (+1 new commit)

  • f80921 AfterShockFF: 'Increase railgun glow dramatically when fully charged'

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Old 06-05-2016, 05:51 PM   #1225
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AfterShockFF opened pull request fortressforever/fortressforever#271 ('Increase railgun glow when fully charged')

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Old 06-05-2016, 07:11 PM   #1226
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squeek502 commented on issue fortressforever/fortressforever#266 ('Add viewmodel charge effects to the jump gun'):
:+1:
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Old 06-05-2016, 07:12 PM   #1227
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squeek502 commented on issue fortressforever/fortressforever#271 ('Increase railgun glow when fully charged'):
Cool with me. :+1:
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Old 06-05-2016, 07:17 PM   #1228
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AfterShockFF merged pull request fortressforever/fortressforever#271 ('Increase railgun glow when fully charged') from AfterShockFF to beta

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Old 06-05-2016, 07:17 PM   #1229
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta

  • f80921 AfterShockFF: 'Increase railgun glow dramatically when fully charged'
  • 71afcc AfterShockFF: 'Merge pull request #271 from fortressforever/features/railgun-glow. Increase railgun glow when...'

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Old 06-05-2016, 07:17 PM   #1230
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AfterShockFF pushed 4 commits to fortressforever/fortressforever:beta

  • 88a428 squeek502: 'Add viewmodel charge effects to the jump gun. - Basically the railgun effects, but red instead of...'
  • 3dec26 AfterShockFF: 'Make halo effect scale up as well, change the colour to green to match the xhair'
  • 6ded4b AfterShockFF: 'Tone down the green color a bit'
  • 16adb2 AfterShockFF: 'Merge pull request #266 from fortressforever/features/jumpgun-charge-fx. Add viewmodel charge...'

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Old 06-05-2016, 07:17 PM   #1231
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AfterShockFF merged pull request fortressforever/fortressforever#266 ('Add viewmodel charge effects to the jump gun') from squeek502 to beta

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Old 06-05-2016, 07:24 PM   #1232
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squeek502 created fortressforever/fortressforever:fixes/spawn-weapon at 9a11e4 (+1 new commit)

  • 9a11e4 squeek502: 'Fix cl_spawnweapon_ cvars when set to the last weapon slot. - Fixes #222'

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Old 06-05-2016, 07:25 PM   #1233
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squeek502 opened pull request fortressforever/fortressforever#272 ('Fix cl_spawnweapon_ cvars when set to the last weapon slot')

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Old 06-05-2016, 07:45 PM   #1234
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AfterShockFF closed issue fortressforever/fortressforever#222 ('Fix cl_spawnweapon_spy tranq')

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Old 06-05-2016, 07:45 PM   #1235
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AfterShockFF merged pull request fortressforever/fortressforever#272 ('Fix cl_spawnweapon_ cvars when set to the last weapon slot') from squeek502 to beta

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Old 06-05-2016, 07:45 PM   #1236
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta

  • 9a11e4 squeek502: 'Fix cl_spawnweapon_ cvars when set to the last weapon slot. - Fixes #222'
  • b75d37 AfterShockFF: 'Merge pull request #272 from fortressforever/fixes/spawn-weapon. Fix cl_spawnweapon_ cvars when set...'

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Old 06-05-2016, 08:58 PM   #1237
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AfterShockFF tagged fortressforever/fortressforever:v2.6 at beta


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Old 06-06-2016, 12:06 AM   #1238
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squeek502 opened issue fortressforever/fortressforever#273 ('Maliciously sabotaged SG explosion damage can kill teammates when friendlyfire is off')

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Old 06-06-2016, 12:40 AM   #1239
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squeek502 created fortressforever/fortressforever:fixes/weapon-crosshairs at 434abb (+1 new commit)

  • 434abb squeek502: 'Fix weapon-specific crosshairs for tranq/ac/rpg. See...'

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Old 06-06-2016, 12:41 AM   #1240
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squeek502 opened pull request fortressforever/fortressforever#274 ('Fix weapon-specific crosshairs for tranq/ac/rpg')

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