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Old 06-04-2016, 12:42 PM   #1181
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AfterShockFF merged pull request fortressforever/fortressforever#262 ('Reduce ragdoll lifetime from 15 to 5 sec') from AfterShockFF to beta

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Old 06-04-2016, 12:42 PM   #1182
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta

  • 66bc88 AfterShockFF: 'Reduce ragdoll lifetime from 15 to 5 sec'
  • c12560 AfterShockFF: 'Merge pull request #262 from fortressforever/features/reduce-ragdoll-lifetime. Reduce ragdoll...'

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Old 06-04-2016, 12:43 PM   #1183
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AfterShockFF created fortressforever/fortressforever:features/ragdolls-cant-conc at 168519 (+1 new commit)

  • 168519 AfterShockFF: 'Prevent concs moving ragdolls'

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Old 06-04-2016, 12:48 PM   #1184
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack

  • 11dd93 AfterShockFF: 'Clean up some comments and add a BUG comment to come back to'

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Old 06-04-2016, 12:48 PM   #1185
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/ragdolls-cant-conc

  • a1c3a3 AfterShockFF: 'Reduce blast movement on ragdolls'

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Old 06-04-2016, 12:50 PM   #1186
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AfterShockFF opened pull request fortressforever/fortressforever#263 ('Reduce effects of explosions and concs on ragdolls')

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Old 06-04-2016, 12:53 PM   #1187
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AfterShockFF created fortressforever/fortressforever:features/scout-movement-weapon


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Old 06-04-2016, 12:53 PM   #1188
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AfterShockFF created fortressforever/fortressforever:cheaper-dispenser


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Old 06-04-2016, 12:55 PM   #1189
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AfterShockFF force-pushed fortressforever/fortressforever:more-sniper-laser from 9869f5 to d1af6d

  • d1af6d AfterShockFF: 'Always show sniper laser, also make it originate from the gun rather than the snipers eyes. WIP...'

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Old 06-04-2016, 12:59 PM   #1190
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AfterShockFF opened pull request fortressforever/fortressforever#264 ('WIP: Sniper laser always visible')

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Old 06-04-2016, 03:09 PM   #1191
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AfterShockFF synchronized pull request fortressforever/fortressforever#264 ('WIP: Sniper laser always visible')

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Old 06-04-2016, 03:09 PM   #1192
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AfterShockFF force-pushed fortressforever/fortressforever:more-sniper-laser from d1af6d to ebad70

  • ebad70 AfterShockFF: 'Always show sniper laser, also make it originate from the gun rather than the snipers eyes. WIP...'

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Old 06-04-2016, 03:12 PM   #1193
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AfterShockFF synchronized pull request fortressforever/fortressforever#263 ('Reduce effects of explosions and concs on ragdolls')

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Old 06-04-2016, 03:12 PM   #1194
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AfterShockFF force-pushed fortressforever/fortressforever:features/ragdolls-cant-conc from a1c3a3 to 4ca031

  • c5c2f3 AfterShockFF: 'Prevent concs moving ragdolls'
  • 4ca031 AfterShockFF: 'Reduce blast movement on ragdolls'

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Old 06-04-2016, 04:06 PM   #1195
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AfterShockFF commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
I think its this

https://github.com/fortressforever/fortressforever/blob/beta/dlls/ff/ff_player.cpp#L7364
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Old 06-04-2016, 08:57 PM   #1196
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squeek502 commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
Surely pBuildable would be NULL if the gun gets dismantled, though, right?
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Old 06-04-2016, 11:32 PM   #1197
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AfterShockFF commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
What if m_hSabotaging is also null?
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Old 06-04-2016, 11:38 PM   #1198
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AfterShockFF commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
@fpsmoto can you remember if your bar was nearly full at the time? i.e. within 0.2s of finishing?
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Old 06-05-2016, 12:25 AM   #1199
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squeek502 created repository fortressforever/fortressforever-models

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Old 06-05-2016, 12:26 AM   #1200
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squeek502 created fortressforever/fortressforever-models:master at dd7979 (+2 new commits)

  • 5f788e squeek502: 'Initial commit of all .smd and .qc files'
  • dd7979 squeek502: 'Add basic README'

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