06-04-2016, 12:42 PM | #1181 |
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AfterShockFF merged pull request fortressforever/fortressforever#262 ('Reduce ragdoll lifetime from 15 to 5 sec') from AfterShockFF to beta
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06-04-2016, 12:42 PM | #1182 |
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta
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06-04-2016, 12:43 PM | #1183 |
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AfterShockFF created fortressforever/fortressforever:features/ragdolls-cant-conc at 168519 (+1 new commit)
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06-04-2016, 12:48 PM | #1184 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack
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06-04-2016, 12:48 PM | #1185 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/ragdolls-cant-conc
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06-04-2016, 12:50 PM | #1186 |
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AfterShockFF opened pull request fortressforever/fortressforever#263 ('Reduce effects of explosions and concs on ragdolls')
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06-04-2016, 12:53 PM | #1187 |
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06-04-2016, 12:53 PM | #1188 |
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06-04-2016, 12:55 PM | #1189 |
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AfterShockFF force-pushed fortressforever/fortressforever:more-sniper-laser from 9869f5 to d1af6d
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06-04-2016, 12:59 PM | #1190 |
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AfterShockFF opened pull request fortressforever/fortressforever#264 ('WIP: Sniper laser always visible')
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06-04-2016, 03:09 PM | #1191 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#264 ('WIP: Sniper laser always visible')
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06-04-2016, 03:09 PM | #1192 |
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AfterShockFF force-pushed fortressforever/fortressforever:more-sniper-laser from d1af6d to ebad70
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06-04-2016, 03:12 PM | #1193 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#263 ('Reduce effects of explosions and concs on ragdolls')
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06-04-2016, 03:12 PM | #1194 |
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AfterShockFF force-pushed fortressforever/fortressforever:features/ragdolls-cant-conc from a1c3a3 to 4ca031
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06-04-2016, 04:06 PM | #1195 |
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AfterShockFF commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
I think its thisView on Github |
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06-04-2016, 08:57 PM | #1196 |
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squeek502 commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
Surely pBuildable would be NULL if the gun gets dismantled, though, right?View on Github |
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06-04-2016, 11:32 PM | #1197 |
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AfterShockFF commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
What if m_hSabotaging is also null?View on Github |
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06-04-2016, 11:38 PM | #1198 |
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AfterShockFF commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
@fpsmoto can you remember if your bar was nearly full at the time? i.e. within 0.2s of finishing?View on Github |
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06-05-2016, 12:25 AM | #1199 |
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06-05-2016, 12:26 AM | #1200 |
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squeek502 created fortressforever/fortressforever-models:master at dd7979 (+2 new commits)
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