Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

View Poll Results: Is the current Laser Grenade too strong?
Yes 20 51.28%
No 19 48.72%
Voters: 39. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 03-03-2012, 08:42 PM   #101
Agent Buckshot Moose
Wiki Standards Team
Wiki Team
 
Agent Buckshot Moose's Avatar
 
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman
Gametype: CTF
Affiliations: :e0: Co-leader
Posts Rated Helpful 6 Times
I tested the nail grenade yesterday. The fact that you die if you just hold it and stand there is a bit silly. Damage in the center of the grenade needs to be way lowered. The rest seems fine though.
Agent Buckshot Moose is offline   Reply With Quote


Old 03-13-2012, 10:11 PM   #102
Ragdoll
Blacknight's Test Guy
D&A Member
 
Ragdoll's Avatar
 
Join Date: Mar 2010
Class/Position: Scoot
Gametype: Capture the Flag
Affiliations: [Brik], F-in-S, [HelpStar]
Posts Rated Helpful 4 Times
I think the main issue with the laser grenade is that the laser grenade and the nail grenade are fundamentally different in function.
The nail grenade is meant to deter people from staying in one area. If you're within enough of a radius of it, you'll try and get out because you'll be taking plenty of damage from the nails and the eventual explosion. However, if you're determined enough and quick enough, you can move through it with no real issues unless you're low on health.
The laser grenade is meant to prevent people from moving through an area. If you try and move through the area it covers, unless you time it correctly (difficult to do when under fire or when moving too fast to stop soon enough), you will get fucked over by multiple laser swipes. People are used to the way the nail grenade functions so they try and deal with the laser grenade in the same way and it fucks them over because they're very different weapons. They need to either amount to the same thing or bring the old nails back.
Ragdoll is offline   Reply With Quote


Old 03-13-2012, 10:49 PM   #103
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
That's a strange argument. Things need to stay the same because people refuse to adapt?
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 03-13-2012, 10:55 PM   #104
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
Why haven't you adapted to TF2?

[puts on the flame resistant suit]
XPelargos is offline   Reply With Quote


1 members found this post helpful.
Old 03-13-2012, 10:58 PM   #105
Ragdoll
Blacknight's Test Guy
D&A Member
 
Ragdoll's Avatar
 
Join Date: Mar 2010
Class/Position: Scoot
Gametype: Capture the Flag
Affiliations: [Brik], F-in-S, [HelpStar]
Posts Rated Helpful 4 Times
Quote:
Originally Posted by squeek. View Post
That's a strange argument. Things need to stay the same because people refuse to adapt?
No, I'm saying the grenades do different things. The grenades should do the same thing. Just make the nails disappear after they fly for a while and then it's good.
Ragdoll is offline   Reply With Quote


Old 03-13-2012, 10:59 PM   #106
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by XPelargos View Post
Why haven't you adapted to TF2?

[puts on the flame resistant suit]
That's a different argument.

The argument, "We need to go back to the nail grenade because it's better and I like it more" is way different than, "We need to go back to the nail grenade because people are used to the way the nail grenade functions and haven't been able to adapt to the new change."
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 03-13-2012 at 11:00 PM.
squeek. is offline   Reply With Quote


Old 03-13-2012, 11:02 PM   #107
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
Quote:
Originally Posted by squeek. View Post
That's a different argument.

The argument, "We need to go back to the nail grenade because it's better and I like it more" is way different than, "We need to go back to the nail grenade because people are used to the way the nail grenade functions and haven't been able to adapt to the new change."
You make a good point.

Now I see where the whole issue and thread came up.

Duly noted, sir.
XPelargos is offline   Reply With Quote


Old 03-13-2012, 11:07 PM   #108
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by Ragdoll View Post
No, I'm saying the grenades do different things. The grenades should do the same thing. Just make the nails disappear after they fly for a while and then it's good.
Why should they do the same thing?
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 03-13-2012, 11:10 PM   #109
Ragdoll
Blacknight's Test Guy
D&A Member
 
Ragdoll's Avatar
 
Join Date: Mar 2010
Class/Position: Scoot
Gametype: Capture the Flag
Affiliations: [Brik], F-in-S, [HelpStar]
Posts Rated Helpful 4 Times
Because it makes the soldier more powerful with less skill required on defense.
Ragdoll is offline   Reply With Quote


Old 03-13-2012, 11:12 PM   #110
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
That's an even stranger argument.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 03-13-2012, 11:24 PM   #111
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
This is a linguistics problem, not logic at the moment, squeek.

Frege's "Sense and Reference" would be helpful right about now. We don't know what "it" refers to.
XPelargos is offline   Reply With Quote


Old 03-14-2012, 12:21 AM   #112
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Quote:
Originally Posted by squeek. View Post
That's an even stranger argument.
Lol, squeek seems like a good argument to me.

Quote:
Because it makes the soldier more powerful with less skill required on defense.
He was refering to lasers I believe.

The soldier is a good solid class. I don't even think he really needs a secondary. But giving him lasers was no way to fix that.
FDA_Approved is offline   Reply With Quote


Old 03-14-2012, 12:22 AM   #113
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by XPelargos View Post
This is a linguistics problem, not logic at the moment, squeek.

Frege's "Sense and Reference" would be helpful right about now. We don't know what "it" refers to.
True enough. What is "it"? I assumed "it" was the nail grenade.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 03-14-2012 at 12:22 AM.
squeek. is offline   Reply With Quote


Old 03-14-2012, 12:46 AM   #114
Ragdoll
Blacknight's Test Guy
D&A Member
 
Ragdoll's Avatar
 
Join Date: Mar 2010
Class/Position: Scoot
Gametype: Capture the Flag
Affiliations: [Brik], F-in-S, [HelpStar]
Posts Rated Helpful 4 Times
Fucking lasers. The whole time we've been talking about the goddamn lasers.
Ragdoll is offline   Reply With Quote


1 members found this post helpful.
Old 03-14-2012, 12:48 AM   #115
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by Ragdoll View Post
Fucking lasers. The whole time we've been talking about the goddamn lasers.
Quote:
Originally Posted by Ragdoll View Post
No, I'm saying the grenades do different things. The grenades should do the same thing. Just make the nails disappear after they fly for a while and then it's good.


I believe lasers are fixable without reverting to nails, as nail grenades have their own set of problems.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 03-14-2012 at 12:49 AM.
squeek. is offline   Reply With Quote


Old 03-14-2012, 01:04 AM   #116
Ragdoll
Blacknight's Test Guy
D&A Member
 
Ragdoll's Avatar
 
Join Date: Mar 2010
Class/Position: Scoot
Gametype: Capture the Flag
Affiliations: [Brik], F-in-S, [HelpStar]
Posts Rated Helpful 4 Times
All right, look, which one has nails? Do laser grenades have nails? No. I was talking about nail grenades right there.
All pointless bickering aside, nails are better balance-wise than lasers. Lasers make soldiers much too strong.
Ragdoll is offline   Reply With Quote


1 members found this post helpful.
Old 03-14-2012, 01:11 AM   #117
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Yes, but that can, and will, be changed. Nail grenades are worse design-wise, in that they have inherent problems that would need to be fixed by changing the design of the grenade itself (like by adding defined arms instead of a non-interactive nail pattern and removing the frustration-causing explosion at the end, which is what the laser grenade essentially is).

The design flaw of the laser grenade is that the center deals significant damage and is therefore too easy to use when denying a single point (like a flag). Again, that can, and will, be solved.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 03-14-2012, 01:18 AM   #118
Ragdoll
Blacknight's Test Guy
D&A Member
 
Ragdoll's Avatar
 
Join Date: Mar 2010
Class/Position: Scoot
Gametype: Capture the Flag
Affiliations: [Brik], F-in-S, [HelpStar]
Posts Rated Helpful 4 Times
The design flaw of the laser grenade is that it deals significant damage in a short period of time, instead of significant damage over a long period of time. How are you going to fix that without making it useless?
Ragdoll is offline   Reply With Quote


Old 03-14-2012, 01:31 AM   #119
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
But that wasn't even true of the nail grenade, as you could get out of its range pretty quickly and the most damaging part was the explosion. Only something like the napalm gren is even capable of dealing damage over a long period of time; in other words, the gren would either have to follow you or deal damage over time indirectly.

But, one thing that will happen is that the laser grenade will no longer deal damage every single tick, but instead will deal damage based on time. This will allow the damage to be controlled much more precisely and make it so running through a laser will no longer instagib you.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 03-14-2012, 02:06 PM   #120
eomoyaff
The Crowbar Commander
Beta Tester
 
eomoyaff's Avatar
 
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything.
Gametype: CTF/CP (AvD needs fixing)
Posts Rated Helpful 28 Times
Here's an arguement.

FUCK LASER GRENADES.

Soldiers are fine without them. It's been tested and tested and tested.

As I've stated before many times, the laser nade now, the way it is, makes the soldier look like a panzy. It takes away from the soldiers main feature (Which is the RPG, obv) by allowing the shitty laser grenade do create half the soldiers kills. It can be spammed/griefed easily and really takes away from the immersion of the game. Don't ask how, you know the answer. You know how pickups work.

New idea IMO: How about you make the secondary a massive shit that the soldier takes, and every thing that passes the soldier during this time disrupts the opponent and causes them to vomit carrot juice because that's what i would assume they would be drinking prior to going for any objective.

Just kidding, troll - troll -troll - troll

But seriously, Fuck the laser grenades. If the laser's damage doesn't nerf in the next update, you're a douche Mcdoogle.
eomoyaff is offline   Reply With Quote


2 members found this post helpful.
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:03 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.