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Old 07-24-2006, 06:55 PM   #101
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Sorry to hear that, bro. You've been a huge part of the FF mapping community, and its sad to see you depart (at least until FF is out).

Good luck with Ham & Jam.
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Old 07-24-2006, 07:00 PM   #102
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~ my fav mapper here
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Old 07-24-2006, 07:02 PM   #103
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ohh http://www.hamandjam.org/images/scre...s/radar_01.jpg that so reminds me of pdh_r ~ love ur work
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Old 07-24-2006, 07:05 PM   #104
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i would have a bash at mulch, but i'd never equal the standard of art you put in. not in a million years would i. thanks anyway for giving my doomed silo project some cool looking sunlight!
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Old 07-24-2006, 08:15 PM   #105
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I'll still be around

I just don't have time to map for anything else other than HaJ at the moment. You don't get rid of me that easily.

Unless I break my neck rock climbing or something, in which case it would be rather easily.
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Old 07-24-2006, 08:25 PM   #106
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Damn, I really liked what you'd done so far. I really hope to see trench in ff, and op2k1 too...which noone seems to be bothering to remake either!
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Old 07-24-2006, 09:12 PM   #107
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you're more likely gonna die in a freak gardening accident!
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Old 07-24-2006, 09:35 PM   #108
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See, the trick is to "find" an "authentic" WW2 location that "surprisingly" resembles Mulch_Trench
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Old 07-25-2006, 05:49 AM   #109
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Quote:
Originally Posted by valk
ohh http://www.hamandjam.org/images/scre...s/radar_01.jpg that so reminds me of pdh_r ~ love ur work
fuck yes
ff_pointeduhoc GL, you know you wanna!
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Old 07-25-2006, 06:10 AM   #110
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you're more likely gonna die in a freak gardening accident!
Or choke on vomit. And you know, you can't really dust for vomit.
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Old 07-25-2006, 03:53 PM   #111
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Quote:
Originally Posted by Jiggles
See, the trick is to "find" an "authentic" WW2 location that "surprisingly" resembles Mulch_Trench

now thats what you need to do!!!
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Old 08-07-2006, 12:52 AM   #112
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HEY, I JUST SAW THIS. Terrible news, but thanks for giving it a shot!

Perhaps if I get time I could revive it.
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Old 08-07-2006, 01:55 AM   #113
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how about carentan or something urban? just seal it up with rubble and vehicles
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Old 09-21-2006, 12:15 AM   #114
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Quote:
Originally Posted by Ginger Lord
Sadly not a lot, I'm co-lead of a unannouced Source Engine TC and that takes all my spare time, the rest of the time is taken up by my Degree course at university.



High End Modelling and animating (Cinema4D and XSI) and 2D Multimedia Design (Interface/Animation/Menu stuff) is time consuming stuff!

I will get down sometime and get some work done on it, hopefully before the Semester break (six weeks time)
You should distribute that as a crowbar model. I'd hit it.
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Old 09-21-2006, 08:00 PM   #115
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I'd hit you with it.
*insert evil laugh track here*
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Old 09-21-2006, 10:03 PM   #116
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ROFL
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Old 09-22-2006, 04:16 AM   #117
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I'd hit you with it.
*insert evil laugh track here*
It'd be an honor.
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Old 09-22-2006, 06:19 AM   #118
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The flag point should be raised slightly just like in the original. Slows things down for a second if O can't see the pipes between the flag point and the wall.
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Old 09-26-2006, 02:22 PM   #119
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Hey... ginganutz was supposed to send me his source files!
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Old 09-26-2006, 04:01 PM   #120
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I did...
Quote:
07/08/2006
00:56:39




Transfer of "ff_mulch_trench.rar" is complete.
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