12-15-2014, 07:48 AM | #101 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#12 ('Remove nailgun from sniper')
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12-15-2014, 08:08 AM | #102 |
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squeek502 opened issue fortressforever/fortressforever#98 ('Investigate self-damage in TFC')
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12-15-2014, 08:39 AM | #103 |
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squeek502 created fortressforever/fortressforever:features/tfc-hh-grens at 00ce38 (+2 new commits)
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12-15-2014, 08:40 AM | #104 |
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squeek502 opened pull request fortressforever/fortressforever#99 ('Make handheld frag jumps more TFC-likeā¢')
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12-15-2014, 08:57 AM | #105 |
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squeek502 pushed 2 commits to fortressforever/fortressforever:features/scout-movement-weapon
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12-15-2014, 08:57 AM | #106 |
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squeek502 synchronized pull request fortressforever/fortressforever#85 ('Scout movement weapon')
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12-15-2014, 01:02 PM | #107 |
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AfterShockFF commented on issue fortressforever/fortressforever#98 ('Investigate self-damage in TFC'):
Pretty sure FF grenades do less damage than TFC.View on Github |
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12-15-2014, 09:11 PM | #108 |
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squeek502 opened issue fortressforever/fortressforever#100 ('Add splashes for entities/players entering water')
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12-15-2014, 09:13 PM | #109 |
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squeek502 opened issue fortressforever/fortressforever#101 ('Add effect/sound while sharking')
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12-15-2014, 09:34 PM | #110 |
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squeek502 opened issue fortressforever/fortressforever#102 ('We need a better jump animation')
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12-15-2014, 09:37 PM | #111 |
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squeek502 opened issue fortressforever/fortressforever#103 ('Add viewmodel bobbing while running')
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12-16-2014, 12:03 AM | #112 |
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bigoj commented on issue fortressforever/fortressforever#103 ('Add viewmodel bobbing while running'):
It was me squawk. Match the bobbing with the footstep sounds and the movement + audio game play will be visually and aurally improved . It would be cool to be toggle able as well to further optionality.View on Github |
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12-16-2014, 12:47 AM | #113 |
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FDA- commented on issue fortressforever/fortressforever#103 ('Add viewmodel bobbing while running'):
Slightly related and not really a big deal, but, one thing that always bothered me is how far out of FOV the viewmodels can drift while concing. As in sometimes they drift entirely out of FOV. You might get a stronger aesthetic out of a stronger/snappier initial slant, and then less Z drift...View on Github |
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12-16-2014, 01:44 AM | #114 |
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Xylemon commented on issue fortressforever/fortressforever#103 ('Add viewmodel bobbing while running'):
Will that side swaying feature that was in Quake and in Half-Life (very first release) be added back? Or just simple weapon bobbing?View on Github |
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12-16-2014, 06:42 AM | #115 |
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squeek502 commented on issue fortressforever/fortressforever#98 ('Investigate self-damage in TFC'):
You seem to be correct. TFC grens seem to do ~160-180 damage. Still going to investigate this some more and get some hard numbers, though, as damage in TFC is really perplexing me (it seems to have some randomness to it).View on Github |
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12-16-2014, 09:34 AM | #116 |
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the-cake commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
Jaws theme.View on Github |
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12-16-2014, 10:37 AM | #117 |
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the-cake commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
The fact that this is even a thing annoys me a little bit. There are situations when little shotty is the best choice of weapon. Are they obvious or common or easily understandable? no. Should that even matter? Hell no. Niche mechanics add depth. I hate this modern gamer logic of "if I don't...View on Github |
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12-16-2014, 02:51 PM | #118 |
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ddm999 commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
quoted from the future: "jaws theme unbalanced they always know where i am underwater as spy"View on Github |
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12-16-2014, 03:54 PM | #119 |
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DarthMan commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
Add teleporters for enginners before the game gets released on Steam (maybe choose between building a jump pad as a scout or a tele as an engi , depending on the map).For example tele is very usesfull on dustbowl , but but not on maps like xpress :)View on Github |
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12-16-2014, 04:37 PM | #120 |
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squeek502 commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
@the-cakeView on Github |
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