11-07-2007, 04:59 PM | #101 |
Join Date: Jul 2007
Location: Upstate New York
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i doubt anyone is interested, but this is mine..its jsut set up for the 4 main def classes, with announce to teamates in red and sloted for default class weapons(i think).
alias spy1 "disguise enemy soldier; speak vox/female/soldier; slot4; say_team ^2Disguised as enemy soldier; alias spyrotate spy2" alias spy2 "disguise enemy Demoman; speak vox/female/demoman; slot4; say_team ^2Disguised as enemy demo; alias spyrotate spy3" alias spy3 "disguise enemy Hwguy; speak vox/female/heavyweapons; slot4; say_team ^2Disguised as enemy HW; alias spyrotate spy4" alias spy4 "disguise enemy Engineer; speak vox/female/engineer; slot3; say_team ^2Disguised as enemy Engineer; alias spyrotate spy1" alias spyrotate "spy1" Bind mwheeldown "spyrotate" |
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11-08-2007, 07:41 AM | #102 |
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Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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rocketjumping seems a bit touchy in FF for me at least, at times i blast the ground to get up on building etc. yet its like im sticking to the ground, was wondering if i could use a rocketjump script to get better results? b/c i see alot of these scripts have delays in them like 2.0sec etc. so i was wondering if someone could make me a simple rj script i use arrow keys and mouse1 to fire. and some of you might laugh at me but do most of these scripts still go into autoexec? mostly i asked b/c i looked over tao's bible and there are so many things like aliases, class cfg, and cfg ahh just seems alot more complicated then it was in tfc, and im not good with coding of any kind =P
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11-08-2007, 04:09 PM | #103 |
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Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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It's no more complicated then it was. You still just have a class.cfg for each class...soldier.cfg, medic.cfg, etc. You can put in your autoexec, but if you have keys that are used for different things depending on the class (my "f" for example does something different for scout then for solly then for demo then for spy) you will want to put those different scripts into the coresponding class cfg.
Also the class cfg's exec everytime you die so you can't put something like say_team "Medic I shall heal and steal" or anything b/c everytime you died it would go off! If ya need help PM me or post here and we'll get ya set up!
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11-08-2007, 05:28 PM | #104 |
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well i would just like a rj script for my solly class only. and thx for your time brother.
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11-08-2007, 06:05 PM | #105 | |
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Quote:
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11-09-2007, 05:47 PM | #106 |
Come on Soulja, are you not able to rocketjump yourself? You are not that clumsy.
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11-09-2007, 07:26 PM | #107 |
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satan the look up down i can do manual as long as this script will keep me from sticking to the ground like i am now trying to rj ide be happy!
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11-09-2007, 08:32 PM | #108 |
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what do you mean by sticking to the ground?
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11-10-2007, 03:54 AM | #109 |
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its like a choke point i rj from the ground and go pretty much nowhere or could that just be actually fps choke doing that? other ppl i play with seem to encounter it also though, so im not sure.
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11-10-2007, 11:09 AM | #110 | |
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Quote:
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11-10-2007, 05:40 PM | #111 |
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i guess ur right sasuke u nubbins!
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11-19-2007, 04:28 PM | #112 |
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Ok i need a indvidual class autoreload and discard script plz. but no discard for NG b/c i needs mah cells fool oh and i use arrow keys guess that makes me a goofy hand eh? thx in advance but if cant be made for me f u in advance rofl j/k
well autoexec script be fine to as long as Ng dont discard ammo i guess, either way it needs to be made is fine.
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11-19-2007, 05:27 PM | #113 |
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well you know the game has a built in auto reload script right?
discard won't be hard. Do you want a button to do it or it to automatically discard when you move (f, b, l, r)
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11-19-2007, 06:28 PM | #114 |
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Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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cl_autoreload 1
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11-19-2007, 07:45 PM | #115 |
Join Date: Jul 2007
Location: Upstate New York
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in autoexec.
alias +disforward "+forward; discard" alias -disforward "-forward" bind w "+disforward" in engie cfg bind "w" "+forward" |
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11-19-2007, 09:40 PM | #116 |
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i hate the autoreload thats already in the game it likes to hang up on reloading, or after i fire all rounds and it starts to reload 2-4-6 rounds and i try to fire it doesnt let me shoot properly. but yea ide want discard to forward backward left right i guess or however you usally do it.the above post i think i tried it that way before but it was discarding still on all classes i cant remember.
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11-19-2007, 10:18 PM | #117 |
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Make sure you have set:
cl_autoreload 0 Code:
RELOAD SCRIPT NO ANIMATION: Special Instructions: Change w, s, a, d to your desired movement keys. Place in specific class.cfg Script: alias +f "+forward; +reload; discard" alias -f "-forward; +reload; -reload; discard" alias +b "+back; +reload; discard" alias -b "-back; +reload; -reload; discard" alias +l "+moveleft; +reload; discard" alias -l "-moveleft; +reload; -reload; discard" alias +r "+moveright; +reload; discard" alias -r "-moveright; +reload; -reload; discard" bind w "+f" bind s "+b" bind a "+l" bind d "+r PUT IN ENGY.CFG bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" Code:
Instructions: Open a new notepad and save to your /cfg file as "cleanup.cfg" (w/out the quotes) Insert the following: echo Cleanup Config Loaded unbind w unbind s unbind a unbind d PLACE IN YOUR AUTOEXEC.CFG exec cleanup.cfg EDIT - also please test this...idk if moveright and moveleft are the correct commands (just copied this over from my old TFC auto reload script) so let me know if it works!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 11-19-2007 at 10:33 PM. |
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11-20-2007, 01:48 AM | #118 |
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thx dr satan all working perfectly, but your still not getting my cookies
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11-20-2007, 01:52 AM | #119 |
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11-20-2007, 05:03 AM | #120 |
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oh can you edit engy so he has reload with movement?
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