08-12-2009, 08:06 AM | #101 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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i ve seen it and looks very polished and ready, ownage looking map btw one of the best : )
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08-12-2009, 12:00 PM | #102 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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yeah it did look amazing. cant remember how it played
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08-12-2009, 08:23 PM | #103 |
Lua Team
Join Date: Mar 2007
Posts Rated Helpful 1 Times
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The attached .lua fixes the crash-on-cap bug
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08-12-2009, 10:34 PM | #104 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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The biggest flaw with the map was that it was slightly too big. It looked amazing, it was just slightly too big. The first thing that was needed was an O spawn at 1, and then D spawns at 2 and 3.
That was really it. If someone could do that somehow that would be amazing.
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08-12-2009, 10:42 PM | #105 |
Lua Team
Join Date: Mar 2007
Posts Rated Helpful 1 Times
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I went ahead and used black magic to make the basic changes to the bsp
http://users.ox.ac.uk/~bras1644/ff_meltdown_r1.zip Changes: - Separate O and D spawns - No bag in flagroom - Doesnt crash on cap |
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08-13-2009, 02:00 AM | #106 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Oh wow thats really cool sidd
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08-13-2009, 03:29 PM | #107 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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nice sidd, added to the pile.
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