05-31-2016, 07:51 PM | #1161 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
FDA- commented on issue fortressforever/fortressforever#261 ('Reduce default gib lifetime from 10 sec to 4'):
Will this really make a big impact?View on Github |
|
05-31-2016, 08:07 PM | #1162 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)'):
Nice solution to avoid shotgun gibs. :+1:View on Github |
|
05-31-2016, 08:09 PM | #1163 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#259 ('Use cl_gib_lifetime for dropped weapons from dead players'):
Fair enough. :+1:View on Github |
|
05-31-2016, 08:14 PM | #1164 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#261 ('Reduce default gib lifetime from 10 sec to 4'):
No opinion on this.View on Github |
|
05-31-2016, 08:14 PM | #1165 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#261 ('Reduce default gib lifetime from 10 sec to 4'):
No opinion on this.View on Github |
|
05-31-2016, 08:19 PM | #1166 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
FDA- commented on issue fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)'):
Uh, except shotgun gibs are pretty much the best. Besides I think it only happens when you meat shot someone who is literally one health. Seems like it anyways. It's like a fatality, or the cherry on a DM cake. Doesn't happen all the time but when it does you know you messed that guy up. Or you...View on Github |
|
05-31-2016, 08:20 PM | #1167 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#262 ('Reduce ragdoll lifetime from 15 to 5 sec'):
It'd be nice if we could get this to be able to be controlled client-side, but doing so is harder than it might seem, unfortunately (I tried a while back and the mess of server-client interaction caused CL_CopyExistingEntity errors).View on Github |
|
05-31-2016, 08:22 PM | #1168 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)'):
This doesn't change that--it makes the threshold for explosions lower without changing the threshold for non-explosions. So I meant 'good way to make gibs more common without making shotgun gibs more common.'View on Github |
|
05-31-2016, 08:22 PM | #1169 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)'):
This doesn't change that--it makes the threshold for explosions lower without changing the threshold for non-explosions. So I meant 'good way to make gibs more common without also making shotgun gibs more common.'View on Github |
|
05-31-2016, 09:04 PM | #1170 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
FDA- commented on issue fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)'):
Oh. +2View on Github |
|
05-31-2016, 09:14 PM | #1171 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF merged pull request fortressforever/fortressforever#259 ('Use cl_gib_lifetime for dropped weapons from dead players') from AfterShockFF to beta
View on Github |
|
05-31-2016, 09:16 PM | #1172 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF closed issue fortressforever/fortressforever#184 ('Dynamic gib threshold.')
View on Github |
|
05-31-2016, 09:16 PM | #1173 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF merged pull request fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)') from AfterShockFF to beta
View on Github |
|
05-31-2016, 10:52 PM | #1174 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF force-pushed fortressforever/fortressforever:features/pyro-jetpack from 18e91f to 5dc034
View on Github |
|
05-31-2016, 11:23 PM | #1175 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF pushed 3 commits to fortressforever/fortressforever:features/pyro-jetpack
View on Github |
|
05-31-2016, 11:26 PM | #1176 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF created fortressforever/fortressforever-scripts:pyro-revamp at dcddf1 (+1 new commit)
View on Github |
|
06-01-2016, 09:18 PM | #1177 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack
View on Github |
|
06-02-2016, 12:04 AM | #1178 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack
View on Github |
1 members found this post helpful. |
06-04-2016, 12:41 PM | #1179 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF merged pull request fortressforever/fortressforever#261 ('Reduce default gib lifetime from 10 sec to 4') from AfterShockFF to beta
View on Github |
|
06-04-2016, 12:41 PM | #1180 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta
View on Github |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|