05-21-2016, 03:17 PM | #1101 |
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fryl0ch commented on issue fortressforever/fortressforever#252 ('weird positioning w/ hud_centerid 1'):
> The debug screenshot you posted might be before surface()->GetScreenSize() has been calledView on Github |
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05-21-2016, 03:25 PM | #1102 |
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fryl0ch commented on issue fortressforever/fortressforever#252 ('weird positioning w/ hud_centerid 1'):
this may not be related, but after i detached i saw this in the ff consoleView on Github |
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05-21-2016, 09:36 PM | #1103 |
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squeek502 commented on issue fortressforever/fortressforever#252 ('weird positioning w/ hud_centerid 1'):
Hm, m_flYOffset ending up as 15 after 277.777 is passed to `scheme()->GetProportionalScaledValue()` is really bizzare; the return should be larger than the input. When I step through on 1920x1080 res, an input of 277.777 gets (correctly) scaled to 623.View on Github |
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05-21-2016, 09:50 PM | #1104 |
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squeek502 commented on issue fortressforever/fortressforever#252 ('weird positioning w/ hud_centerid 1'):
Haha, I'm actually just a dummy. All of this proportional scaling has actually never done anything. It's scaling down and then up using the same ratio, resulting in (what should be) the same value anyway. Like so:View on Github |
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05-21-2016, 09:51 PM | #1105 |
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squeek502 synchronized pull request fortressforever/fortressforever#255 ('Fix various HUD positioning on non-standard resolutions')
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05-21-2016, 09:51 PM | #1106 |
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squeek502 pushed 1 commit to fortressforever/fortressforever:fixes/getscreensize
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05-21-2016, 09:52 PM | #1107 |
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squeek502 commented on issue fortressforever/fortressforever#252 ('weird positioning w/ hud_centerid 1'):
Alright, @fryl0ch, if you could test these changes: https://github.com/fortressforever/fortressforever/commit/7e5264898b1bf1aa122edc923ad7e09c60ab5e99 and let me know if crosshair info shows up for you, it'd be much appreciated.View on Github |
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05-22-2016, 09:58 AM | #1108 |
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jechamt commented on issue fortressforever/fortressforever#227 ('Persist mutes so we don't have to re-mute players every map and server change'):
Perhaps a bridge/temporary workaround could be to log/show in console changes to mute, and show a brief tooltip on screen?View on Github |
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05-22-2016, 01:09 PM | #1109 |
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AfterShockFF opened pull request fortressforever/fortressforever#256 ('Refactoring: Put SG / Dispenser costs to one centralised place.')
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05-22-2016, 01:24 PM | #1110 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#256 ('Refactoring: Put SG / Dispenser costs to one centralised place.')
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05-22-2016, 01:25 PM | #1111 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#256 ('Refactoring: Put SG / Dispenser costs to one centralised place.')
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05-22-2016, 01:28 PM | #1112 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#256 ('Refactoring: Put SG / Dispenser costs to one centralised place.')
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05-22-2016, 01:32 PM | #1113 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#256 ('Refactoring: Put SG / Dispenser costs to one centralised place.')
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05-22-2016, 02:59 PM | #1114 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#256 ('Refactoring: Put SG / Dispenser costs to one centralised place.')
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05-22-2016, 04:39 PM | #1115 |
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AfterShockFF merged pull request fortressforever/fortressforever#256 ('Refactoring: Put SG / Dispenser costs to one centralised place.') from AfterShockFF to beta
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05-22-2016, 04:56 PM | #1116 |
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AfterShockFF edited pull request fortressforever/fortressforever#85 ('Scout movement weapon')
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05-22-2016, 04:57 PM | #1117 |
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AfterShockFF commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
Going to merge this - it's releasable in this state. It doesnt have a unique weapons model but thats unlikely to come soon and we can do it later. I've added the sounds. Weapons naming and adding a better effect can always be added later.View on Github |
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05-22-2016, 04:57 PM | #1118 |
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AfterShockFF merged pull request fortressforever/fortressforever#85 ('Scout movement weapon') from squeek502 to beta
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05-22-2016, 08:43 PM | #1119 |
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squeek502 commented on issue fortressforever/fortressforever#256 ('Refactoring: Put SG / Dispenser costs to one centralised place.'):
Nice one. :+1:View on Github |
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05-28-2016, 05:21 PM | #1120 |
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AfterShockFF force-pushed fortressforever/fortressforever:features/hover-turret from 5413c6 to 577241
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