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View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) | 54 | 38.03% | |
de_dust/rockwall01 (new screens) | 48 | 33.80% | |
nature/rockwall009b (see hammer) | 16 | 11.27% | |
halflife/-*out_rk* (hl: source & hl1) | 14 | 9.86% | |
other (please specify in a post) | 10 | 7.04% | |
Voters: 142. You may not vote on this poll |
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12-21-2007, 02:58 PM | #1061 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I totally agree with ya nod!
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12-21-2007, 05:54 PM | #1062 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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What about ff_2fort?
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12-22-2007, 05:25 AM | #1063 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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I think he should keep the name.
Like ff_crossover different but that doesn't mean it should have a different name.
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12-29-2007, 11:37 AM | #1064 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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remakes means that some things have to be revisioned, look at well, that should be ff_dev_well then, untill someone remakes it exactly like tfc?
i made this changes becouse of the long discussions in this thread about how bad the gameplay was in the original badlands, and i still dont know why you dont like the elevator, its an alternative escape route, but the risque of getting shot is bit bigger, or at least as big as going right through the crowded front door ... and the elevator stopping in the middle of the pipe, thats a bug :P |
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12-29-2007, 11:48 AM | #1065 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Are you close to a final version? I would love to put the final up. Been stuck on the ff_badlands_beta6 for a good while.
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01-02-2008, 10:29 AM | #1066 |
Annoying people since 1986
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I tried it the other day and it plays very similar to the TFC version, wich is good, because badlands was always one of my favo maps.
The only thing that bugs me is the midmap, but I can't quite put my finger on what's wrong... |
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01-02-2008, 02:12 PM | #1067 | |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Quote:
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01-08-2008, 06:09 PM | #1068 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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if you fall on it, run to the side, you have time enough.. if not, then you are to slow to play FF :s
i never dropped down the elevator by accident. and the midmap, cant think of anything thats different, i decompiled and placed my displacements around the old brushes so it should be the same dimensions, only the cliffs may be a bit higher. |
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01-08-2008, 07:10 PM | #1069 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I'm currently on ff_badlands_beta6. Any info on a final? Personally I think the map works fine just like it is.
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01-08-2008, 09:28 PM | #1070 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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no its not fine at all there is a huge bug where you can build sg's under the ground in the yard right outside main bottom door right where the 1st right turn is. and im sure there are others.
but i would love to see this finished its been months since any news on whats going on with this map.
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01-08-2008, 10:01 PM | #1071 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I'll have to check that out. So it has that aardvark thing going on.
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I Love GenghisTron . I miss you sooooo Much. LOL. |
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01-11-2008, 10:35 AM | #1072 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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nothing is going on, i'm to busy and this map takes ages to compile. i'd like to have all bugs worked out in hammer (the bugs in beta6, some bugs i know of aren't even reported by players) and the sg under displacement, well thats a FF problem isnt it? every map has problems with displacements, look at well ...
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01-11-2008, 07:43 PM | #1073 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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well i was just making sure everyone is aware of it maybe you can just put no build zone i dunno im not mapper
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01-19-2008, 04:29 AM | #1074 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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badlands
we need it. Valve is working on it, and they turned it into a CP map. people may come to FF because they are sick and tired of stupid CP maps, and they want the orginal badlands. Please someone, get on badlands!!!
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01-19-2008, 04:43 AM | #1075 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Well, three things.
1. Wrong section XP 2. http://www.fortress-forever.com/foru...927#post313927 3. A CP MAP?!?! WTF VALVE? AGAIN? IS HUNTED GOING TO BE A CP MAP TOO?
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01-19-2008, 05:05 AM | #1076 | |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Quote:
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01-19-2008, 05:10 AM | #1077 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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when is it going to be released with an offical patch?
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01-19-2008, 05:30 AM | #1078 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Naw, Stino is doing a good job at it
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01-19-2008, 02:30 PM | #1079 | |
a fucking comedian
Beta Tester
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Quote:
Not really, but that would make me laugh. And cry. Mostly cry. *sob* -Joker |
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01-19-2008, 04:02 PM | #1080 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
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I'm glad it will be a CP map. TF2 just doesn't play well on CTF maps. That is, TF2 doesn't play well on defensive CTF maps like 2fort, and TFC's badlands was pretty darn defensive.
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