04-04-2016, 09:26 PM | #1021 |
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AfterShockFF created fortressforever/fortressforever:more-sniper-laser at 9869f5 (+1 new commit)
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04-04-2016, 09:43 PM | #1022 |
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AfterShockFF commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
Is there a corresponding script change, presumably it just needs the scout with the gun added to his inventory?View on Github |
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04-04-2016, 09:48 PM | #1023 |
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squeek502 commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
Yeah, I assume there are a few script changes necessary. Weapon script file, scout player script file, sound script addition. Those changes should be buried somewhere in the old SVN branch. I'll try to dig them up and submit a corresponding PR on the scripts repo later tonight.View on Github |
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04-04-2016, 09:52 PM | #1024 |
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AfterShockFF commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
Ok, thanksView on Github |
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04-04-2016, 09:55 PM | #1025 |
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squeek502 commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
@Bully made something (see #115) but it's no longer online. I'll check if I downloaded it when I get a chance.View on Github |
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04-05-2016, 03:35 AM | #1026 |
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BullyFF commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
@squeek502 it's here https://soundcloud.com/bullrushband/ffjumpgun1View on Github |
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04-05-2016, 03:37 AM | #1027 |
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BullyFF commented on issue fortressforever/fortressforever#115 ('Sound for scout movement weapon'):
File now located at https://soundcloud.com/bullrushband/ffjumpgun1View on Github |
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04-05-2016, 04:53 AM | #1028 |
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squeek502 created fortressforever/fortressforever-scripts:jumpgun at 2a7bb8 (+1 new commit)
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04-05-2016, 04:54 AM | #1029 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#54 ('Add super basic weapon script for the scout jumpgun')
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04-05-2016, 04:56 AM | #1030 |
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squeek502 commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
@AfterShockFF, added what we had in the old beta to fortressforever/fortressforever-scripts#54. Will definitely need some fleshing out (given its own sound, adding a localized string for its name to the language files, etc).View on Github |
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04-05-2016, 05:00 AM | #1031 |
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squeek502 created fortressforever/fortressforever-scripts:hookgun-scripts at d196ca (+1 new commit)
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04-05-2016, 05:05 AM | #1032 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#55 ('Add super basic weapon script for spy hookgun')
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04-05-2016, 12:12 PM | #1033 |
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AfterShockFF commented on issue fortressforever/fortressforever-scripts#55 ('Add scripts for spy hookgun'):
Great - thanksView on Github |
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04-05-2016, 12:13 PM | #1034 |
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AfterShockFF commented on issue fortressforever/fortressforever-scripts#50 ('ff_monkey: Bump regular respawn bag respawn time up to 7 seconds (from 2 secs)'):
Can you remember the reasoning behind this? Was it to slow down SG building in front of resupplies?View on Github |
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04-05-2016, 04:47 PM | #1035 |
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squeek502 commented on issue fortressforever/fortressforever-scripts#50 ('ff_monkey: Bump regular respawn bag respawn time up to 7 seconds (from 2 secs)'):
Yeah I believe so.View on Github |
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04-05-2016, 05:01 PM | #1036 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-scripts:hookgun-scripts
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04-05-2016, 05:01 PM | #1037 |
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squeek502 synchronized pull request fortressforever/fortressforever-scripts#55 ('Add scripts for spy hookgun')
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04-05-2016, 07:25 PM | #1038 |
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FDA- commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
If the jump gun is going to replace one of the other weapons I'd like to opt for the scout keeping his nailgun, I think it's weapon for team work allowing the scout to help with very weak sentries occasionally.View on Github |
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04-05-2016, 07:49 PM | #1039 |
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squeek502 commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
Definitely agree. Right now in fortressforever/fortressforever-scripts#54 it's in slot3, not replacing any weapons.View on Github |
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04-15-2016, 04:21 AM | #1040 |
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TrepidJon commented on commit fortressforever/fortressforever@a07dbc:
So this was the rename script. Interesting.View on Github |
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