08-11-2015, 07:17 AM | #981 |
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squeek502 created fortressforever/fortressforever:features/water-splashes at a3fcfe (+1 new commit)
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08-11-2015, 07:21 AM | #982 |
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squeek502 created fortressforever/fortressforever:features/lua-bots at 5fe620 (+1 new commit)
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08-11-2015, 07:23 AM | #983 |
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squeek502 created fortressforever/fortressforever:fixes/spec-speedometer at c29dc0 (+1 new commit)
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08-11-2015, 07:27 AM | #984 |
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squeek502 created fortressforever/fortressforever:lua/buildables at f1af2d (+1 new commit)
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08-11-2015, 07:29 AM | #985 |
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squeek502 created fortressforever/fortressforever:lua/convars at 254b38 (+1 new commit)
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08-11-2015, 07:30 AM | #986 |
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squeek502 created fortressforever/fortressforever:features/ramp-sliding-sparks at 517579 (+1 new commit)
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08-11-2015, 07:32 AM | #987 |
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squeek502 opened pull request fortressforever/fortressforever#240 ('Lua: Expose more buildable functions')
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08-11-2015, 07:34 AM | #988 |
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squeek502 opened pull request fortressforever/fortressforever#241 ('Fix speedometer not showing while spectating in certain cases')
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08-11-2015, 07:36 AM | #989 |
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squeek502 opened pull request fortressforever/fortressforever#242 ('Lua: Add convar integration')
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08-11-2015, 07:40 AM | #990 |
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squeek502 opened pull request fortressforever/fortressforever#243 ('Add splashes for entities/players entering water')
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08-11-2015, 07:42 AM | #991 |
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squeek502 opened pull request fortressforever/fortressforever#244 ('Lua: Add simple Lua-controlled bots')
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08-11-2015, 07:44 AM | #992 |
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squeek502 opened pull request fortressforever/fortressforever#245 ('Add sound to rampsliding')
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08-11-2015, 07:45 AM | #993 |
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squeek502 opened pull request fortressforever/fortressforever#246 ('Send lua_dostring feedback to client from server')
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08-11-2015, 08:03 AM | #994 |
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BullyFF commented on issue fortressforever/fortressforever#245 ('Add sound to rampsliding'):
https://soundcloud.com/tudberry/sets/ffsoundstuffView on Github |
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08-11-2015, 08:22 AM | #995 |
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squeek502 commented on issue fortressforever/fortressforever#245 ('Add sound to rampsliding'):
Right, I tested it with those sounds, but I think it needs to be more subtle. I don't really know what it should sound like, but it shouldn't be too distracting.View on Github |
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08-11-2015, 08:26 AM | #996 |
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BullyFF commented on issue fortressforever/fortressforever#245 ('Add sound to rampsliding'):
If everyone could please comment on what type of sound we are looking for and then i'll have another go asap.View on Github |
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08-11-2015, 08:27 AM | #997 |
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squeek502 created fortressforever/fortressforever-scripts:hud-keystate at 886570 (+1 new commit)
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08-11-2015, 08:29 AM | #998 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#53 ('Add script changes for hud_keystate addition')
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10-03-2015, 09:15 PM | #999 |
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alaswell commented on issue fortressforever/fortressforever-scripts#53 ('Add script changes for hud_keystate addition'):
Merging, the positioning is the best place we have available and it's far better than nothing!View on Github |
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10-03-2015, 09:15 PM | #1000 |
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alaswell merged pull request fortressforever/fortressforever-scripts#53 ('Add script changes for hud_keystate addition') from squeek502 to master
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