07-14-2005, 10:12 AM | #81 |
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
|
PF is/was for wankers!
|
|
07-14-2005, 01:31 PM | #82 |
Join Date: Dec 2004
Posts Rated Helpful 0 Times
|
PF was awesome
|
|
07-14-2005, 02:22 PM | #83 |
Join Date: Feb 2005
Location: Just east of the jug handle
Posts Rated Helpful 0 Times
|
While PFF has fallen on hard times due to a number of factors, including management issues, it was during it's heyday a fantastic place... somewhere that I acquired a large number of online friends who remain so even to this day. It was one of the coolest and best places to talk about TFC. It was also a great site to just consort with a lot of the old school team players. The day that the "owners" switched from the 'lith forums to the current format was a sad day indeed.
That being said, I can hope that it will again be a resource once FF is released to the wilds of internet play... if nothing more than to point to these forums for assistance and commentaries. Oh, and Hi Bunsy! |
|
07-14-2005, 04:19 PM | #84 |
Join Date: Feb 2005
Location: san jose CA
Posts Rated Helpful 0 Times
|
Napalm you can shoot out of the IC and it sticks to the walls and burns for say 15 secs it jsut does less dmg every second it's ont he wall or somthing. Oh and i hope they dun take away the pyros ability to light people on fire. that owned.
|
|
07-14-2005, 04:38 PM | #85 | |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
07-14-2005, 08:01 PM | #86 |
Join Date: Mar 2005
Posts Rated Helpful 2 Times
|
Asbestos.
|
|
07-15-2005, 03:32 AM | #87 | |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
Re: Serious Class Replacement for the Pyro
Quote:
|
|
|
07-15-2005, 04:12 AM | #88 |
Join Date: Jul 2005
Location: MN
Posts Rated Helpful 0 Times
|
<<< would rather have pyro, maybe a few small changes to attract more players to the class, but keep the style of gameplay.
|
|
07-15-2005, 10:49 AM | #89 |
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
|
lets just end this and get rid of BOTH of them.
|
|
07-15-2005, 11:30 AM | #90 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
pyro wins
|
|
07-15-2005, 06:08 PM | #91 |
Join Date: Apr 2005
Posts Rated Helpful 0 Times
|
...
|
|
07-15-2005, 06:08 PM | #92 |
Join Date: Apr 2005
Posts Rated Helpful 0 Times
|
Keep Pyro. Just make him a little more powerful (Soldiers can kill Pyros easily).
|
|
07-15-2005, 06:21 PM | #93 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
saying that, i was playing pyro a while back, and i was suprised how much damage is dealt by the flamethrower providing you keep the flames on him. more lasting burn damage is needed for after you've torched him :p
|
|
07-15-2005, 06:22 PM | #94 |
Join Date: Apr 2005
Posts Rated Helpful 0 Times
|
Nothing like roasting HW Guys.
|
|
07-15-2005, 10:52 PM | #95 | ||
Join Date: Jun 2005
Location: Yorkshire
Posts Rated Helpful 0 Times
|
Quote:
<3 PF, even though I wasn't exacly old-skool on it I was still having to be coped with for about a year. Ooooh. Methinks.... Quote:
|
||
|
07-15-2005, 11:22 PM | #96 | |
Join Date: Mar 2005
Posts Rated Helpful 2 Times
|
Quote:
Aye, the fat adds to the flavor. |
|
|
07-16-2005, 01:09 AM | #97 |
Join Date: Jul 2005
Location: Ohio
Posts Rated Helpful 0 Times
|
Banter..
I don't really feel like reading through all the banter.. I already read 2 pages of it..
One, I don't think the Pyro should be taken out, as it IS classic, even though its definitly not my favorite class. I do wish to point out one thing though, I don't know if this was addressed on the third or fourth page, who can tell, without reading it But -- If one uses the pyro's flamethrower, you see the flames. What are the flames? They're sprites. They had to be, or else the HL1 (.. I know it's a Quake engine, don't badger me :P ) engine would lag, crash, or start playing Jennifer Lopez's music instead of sound effects. Either way, it would be a bad thing. In Source, I realize that sprites do indeed still exist, but is that the route the dev team is going to take? And if so, what's the current conjecture on it? Because I'm sure lag is no problem for any of us with TFC, besides those with computers like the ones in my closet.. (500mhz.. radeon 7000... 256mb SDRAM PC133.. etc etc), but... The Havok/Source engines rather laugh at my computer. It isn't a bad system, but it's not made for the new stuff. I worry about the Pyro's Flamethrower, with regards to server side lag, and graphical lag. Thx w00t |
|
07-16-2005, 01:12 AM | #98 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
as far as i can tell, i think its a volumetric jobby, like RTCW. i could be wrong tho
|
|
07-17-2005, 07:42 AM | #99 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
keep pyro in just change him a bit. All this talk bout pyro has made me actually wanna go and play pyro, might pop onto the CTFCL server and play pyro off, see wat happens...
|
|
08-03-2005, 03:29 PM | #100 |
Join Date: Aug 2005
Posts Rated Helpful 0 Times
|
I love playing pyro, he is great for killing the weaker classes and his flames do a great job of softening up incoming sollys and hws. A scout that gets hit with even only splash damage is half dead in a second or two.
And who hasnt had a great time roasting the living crap out of snipers? And those napalm nades are great for keeping snipers in hiding on 2fort, or for torching an sg. Plus you can clear off sgs from roofs from firing from below through the ceiling. Whats not to love? If I could change anything, it would be to make the flamethrower a little more splashy with the damage. Too many times I have chased someone around with the thrower, burning up cells, but because I havent aligned them up exactly with they dont catch fire. Its a little ridiculous, all that heat and flame but no fire? I would even prefer the throwers damage be lessened if they were easier to get a lock with. Oh, and the pyro should be given a fire extinguisher too. Makes sense, what doesnt make sense is that the flames go out when the medic heals ya. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|