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Old 07-14-2005, 10:12 AM   #81
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PF is/was for wankers!
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Old 07-14-2005, 01:31 PM   #82
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PF was awesome
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Old 07-14-2005, 02:22 PM   #83
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While PFF has fallen on hard times due to a number of factors, including management issues, it was during it's heyday a fantastic place... somewhere that I acquired a large number of online friends who remain so even to this day. It was one of the coolest and best places to talk about TFC. It was also a great site to just consort with a lot of the old school team players. The day that the "owners" switched from the 'lith forums to the current format was a sad day indeed.

That being said, I can hope that it will again be a resource once FF is released to the wilds of internet play... if nothing more than to point to these forums for assistance and commentaries.

Oh, and Hi Bunsy!

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Old 07-14-2005, 04:19 PM   #84
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Napalm you can shoot out of the IC and it sticks to the walls and burns for say 15 secs it jsut does less dmg every second it's ont he wall or somthing. Oh and i hope they dun take away the pyros ability to light people on fire. that owned.
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Old 07-14-2005, 04:38 PM   #85
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Quote:
Originally Posted by Oinker
Napalm you can shoot out of the IC and it sticks to the walls and burns for say 15 secs it jsut does less dmg every second it's ont he wall or somthing. Oh and i hope they dun take away the pyros ability to light people on fire. that owned.
How, exactly, would shooting fire at someone NOT light them on fire?
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Old 07-14-2005, 08:01 PM   #86
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Asbestos.
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Old 07-15-2005, 03:32 AM   #87
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Re: Serious Class Replacement for the Pyro

Quote:
Originally Posted by Buns
As we all know, the Pyro class has never worked decently in any fortress mod.... well ever. Here is a new class idea I feel that fits in with the Team Fortress theme while maintaining the need for that something extra special for taking Fortress Forever from average awesome new mod for HL2 to OMGCUMINYOURMUM's pants awesome.

THE SHOCK TROOPER
STATS
Max Health: 100
Max Armor: 150 Rubber Armor
Max Speed: HWGuy Speed.

WEAPONS
5 Telsa Coil - uses 50 cells
4 Static gun - uses cells
2 Single-Barrel Shotgun
1 Crowbar

GRENADES
Hand Grenades, Shock Grenades

ABILITIES
Fire resistant. Like pyro.
Very susceptable to EMP`s
Regains cells like medic.

Telsa coil fires a large bolt of electricity. It takes two blasts to kill most enemies. It instantly kills sentryguns/dispensers/teleporters. It MUST be aimed, it takes the same time as a HWGuy spin up before firing. The telsas range is that of a flamethrower.

The shock grenade is like a single blast telsa. It will not hurt you if you hold it for more then four seconds cause of your rubber armor.

Static gun fires a continuious stream of electricity. It is weak though. It has NO affect on sentrys or dispensers.

He cannot be affective alone. His main purpose is taking out sentries, and hiding in the shadows zapping those unsuspecting enemies. He is fairly weak however

I hope this has helped to enlighten the Fortress Forever team
I'd rather have a pyro , you're stupid shock trooper comes out from C&C. Kill yourself now.
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Old 07-15-2005, 04:12 AM   #88
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<<< would rather have pyro, maybe a few small changes to attract more players to the class, but keep the style of gameplay.
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Old 07-15-2005, 10:49 AM   #89
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lets just end this and get rid of BOTH of them.
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Old 07-15-2005, 11:30 AM   #90
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pyro wins
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Old 07-15-2005, 06:08 PM   #91
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Old 07-15-2005, 06:08 PM   #92
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Keep Pyro. Just make him a little more powerful (Soldiers can kill Pyros easily).
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Old 07-15-2005, 06:21 PM   #93
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saying that, i was playing pyro a while back, and i was suprised how much damage is dealt by the flamethrower providing you keep the flames on him. more lasting burn damage is needed for after you've torched him :p
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Old 07-15-2005, 06:22 PM   #94
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Nothing like roasting HW Guys.
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Old 07-15-2005, 10:52 PM   #95
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Quote:
Originally Posted by Vanquish
pfft, can't get much old-skooler than me and I don't remember that thread on the pf forums. then again I haven't visited more than 5 or 6 times since they dumped the old lith style.
Lol, it really is there. I searched for it the other day.

<3 PF, even though I wasn't exacly old-skool on it I was still having to be coped with for about a year.

Ooooh. Methinks....

Quote:
PF is/was for wankers!
Not exacly making many friends with that comment Fresh?
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Old 07-15-2005, 11:22 PM   #96
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Quote:
Originally Posted by The Phenom
Nothing like roasting HW Guys.

Aye, the fat adds to the flavor.
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Old 07-16-2005, 01:09 AM   #97
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Banter..

I don't really feel like reading through all the banter.. I already read 2 pages of it..

One, I don't think the Pyro should be taken out, as it IS classic, even though its definitly not my favorite class.

I do wish to point out one thing though, I don't know if this was addressed on the third or fourth page, who can tell, without reading it But --

If one uses the pyro's flamethrower, you see the flames. What are the flames? They're sprites. They had to be, or else the HL1 (.. I know it's a Quake engine, don't badger me :P ) engine would lag, crash, or start playing Jennifer Lopez's music instead of sound effects. Either way, it would be a bad thing.

In Source, I realize that sprites do indeed still exist, but is that the route the dev team is going to take? And if so, what's the current conjecture on it? Because I'm sure lag is no problem for any of us with TFC, besides those with computers like the ones in my closet.. (500mhz.. radeon 7000... 256mb SDRAM PC133.. etc etc), but... The Havok/Source engines rather laugh at my computer. It isn't a bad system, but it's not made for the new stuff.

I worry about the Pyro's Flamethrower, with regards to server side lag, and graphical lag. Thx


w00t
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Old 07-16-2005, 01:12 AM   #98
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as far as i can tell, i think its a volumetric jobby, like RTCW. i could be wrong tho
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Old 07-17-2005, 07:42 AM   #99
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keep pyro in just change him a bit. All this talk bout pyro has made me actually wanna go and play pyro, might pop onto the CTFCL server and play pyro off, see wat happens...
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Old 08-03-2005, 03:29 PM   #100
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I love playing pyro, he is great for killing the weaker classes and his flames do a great job of softening up incoming sollys and hws. A scout that gets hit with even only splash damage is half dead in a second or two.

And who hasnt had a great time roasting the living crap out of snipers? And those napalm nades are great for keeping snipers in hiding on 2fort, or for torching an sg. Plus you can clear off sgs from roofs from firing from below through the ceiling. Whats not to love?

If I could change anything, it would be to make the flamethrower a little more splashy with the damage. Too many times I have chased someone around with the thrower, burning up cells, but because I havent aligned them up exactly with they dont catch fire. Its a little ridiculous, all that heat and flame but no fire? I would even prefer the throwers damage be lessened if they were easier to get a lock with.

Oh, and the pyro should be given a fire extinguisher too. Makes sense, what doesnt make sense is that the flames go out when the medic heals ya.
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