02-24-2009, 10:49 PM | #81 |
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Add Lua stuff like in ID maps. Shows who is carrying the flag. Where the flag is at while dropped. Disable it in leagues and pickups.
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02-24-2009, 10:52 PM | #82 |
Stuff Do-er
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Other gametypes don't have the same problem (or to the extent that CTF does). Therefore, it IS the gametype.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-25-2009, 12:39 AM | #83 |
Supa-leet-cap-a-cop
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you take away CTF and there's no FF. How many servers do you see running AVD maps? Not very many, if any at all. Why would that be? Possibly because people like CTF? nnnaaahhh it's broken, people can't like it.
So let's re-do something that everyone already likes and change it around. Time well spent. Taking something people enjoy and twisting it around to cater to a handful of people who don't like it. |
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02-25-2009, 12:46 AM | #84 |
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I don't think CTF is broken, the players are just used to playing other, slower, dumber games.
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02-25-2009, 12:53 AM | #85 | |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
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These kind of things are so simple to add to the game it's a real surprise they aren't already there. I would favour a compromise on these features so that they can remain on in all modes of play, purely because standardisation is a major key towards create a good level of competetive play. Having publics being a little easier with certain features you could become 'dependent' on, then being thrust into a pickup or clan match where you are suddenly without that feature, it wouldn't be a good thing. You ideally want the game people play on publics to be the same fundamental game they play in pickups, clan games and leagues. Oh and Hammock, I've played a lot on the US servers so I am aware of what some of them are like. I like the AE/e0 and Talos servers most of all, although AE/e0 are often empty and Talos usually has a better map cycle. Also a final point, the 'classic' maps need proper remakes asap. |
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02-25-2009, 02:57 AM | #86 | ||
pwning CTF since 1999
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We can't make players be able to, or learn to, bunny hop or conc - they have to want to learn. I've offered my services to MANY players to help teach them how to do some of those things. Sadly, they simply aren't serious about it and give up when it seems difficult. Quote:
What is wrong with kids these days? Taking the easy road out in a video game :-/ Don't worry though - I'm going to try to recruit him and teach him the ropes of FF... And, please, call me illo
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Last edited by illogicality-; 02-25-2009 at 03:09 AM. |
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02-25-2009, 03:22 AM | #87 |
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market trend. hmmph
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02-25-2009, 03:42 AM | #88 | |
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02-25-2009, 06:28 AM | #89 | |
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Quote:
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02-25-2009, 11:49 AM | #90 |
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02-25-2009, 11:56 AM | #91 |
Exceedingly Correct.
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The double tap bind tu! suggested is one press for prime, another for release if I'm not mistaken. If that's true then a little research is needed amongst the newer players. See if they'd prefer it that way, if they would then add it as default (with a simple and clear option to change it between double tap / normal). If they wouldn't then add it as an option in the menus to allow people to use it easily. This kind of stuff is basic and simple to add to the game but really adds to it.
@illo (hrhr) That trend is something that is occuring throughout gaming. People are getting lazier and lazier and far more content to enjoy an easy gaming experience than strive for improvement and push themselves to be the best. I'm seeing a similar thing in Quake Live. So many of the newer players want things a lot easier and in a way I can understand them. It's little fun being demolished everytime you spawn by a guy with all the guns/armour/megahealth. However, that's part of the game for most of us and that's how we learnt. Ideally you want to play against someone one or two rungs above you skillwise. Someone skillful enough to do things you can't do, but who's not too far ahead of you that you can't see how to kill him, how to stop him capping or how to get past him and cap. It's really the vastness of the gap which is causing the issue. Most players seem ok with trying harder to beat someone better than them, but when they are trying to be someone leagues ahead of them it turns into a frustrating and difficult experience that they'd rather give up on. I'm sure the majority of new players in FF are willing to improve, but their rate of improvement or the pace at which they are able to do it is likely to be very different from ours when we played TFC. I see plenty of players who are capable of killing people with a soldier or bunnyhopping/concing with the scout and these don't seem like experienced players, they seem like newer players to the game. Their problem is they don't have that extra bit of knowledge and finesse that gives us the edge over them and that final bit is hard to learn without strong motivation. |
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02-25-2009, 01:02 PM | #92 | |
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There's already a thread on the grenade keys, with some good theory in it. I think striker's plugin has gone along way toward helping the newbs interact with vets. I had several occasions last night, when I was tossed the flag by a new player because they knew that they would get points for carrying it as far as they did. |
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02-25-2009, 01:26 PM | #93 | ||
pwning CTF since 1999
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It really is. All we as, experienced - veteran, FF players can do is offer our services to help make the people that want to get better, get better.
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But you're right, there are QUITE a few players who have the understanding and have learned these skills (bhop, conc, etc) but just can't manage to put it all together - but they're getting better... which is a FANTASTIC sign! @ Ihmhi and all who don't know what to do: I really think we need to just let the whole learning curve take its place.. but make yourself available (in a non-arrogant way) to help and offer support/tips/training whenever asked or what not. Some players have had GREAT ideas in the past like fiddy for making a fyc league for newer players to get used to league play - I kind of wish that hadn't died off. I even see some of those fyc players now playing in league and doing pretty well - that's a HUGE step for FF. There was also someone who set up a FF training school but, from what I understand, some of the people who wanted to be a part of the 'training school' were called names like 'noob' and told they weren't good enough to take part. I would LOVE to help with this, but I am at a point in my life where I have almost no free time. Wednesdays, some weekend nights and the random weekday night are about the only times I have to spend playing FF or with [ gr. ] doing 2v's or pickups or what not. As soon as some more time becomes available I'll be more than happy, as always, to do what I can.
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02-25-2009, 02:28 PM | #94 | |
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So he released trimpz_training. Best map released yet to help newbies learn movement. He designed it for HW's to be difficult, but at some point decided to let all the classes do it, segregating the teams into easy/medium/hard. These maps, or so these types of communities do far more training and teaching than any video could ever do. Because the experienced people stick and help and instruct on what to do how to do it, and how some game mechanics work. Just a couple weeks ago, I took a guy that couldn't get past jump 8 for the life of him and spent about an hour and a half and got him all the way through the map. This guy before showing him didn't know how to air strafe, didn't even know about the auto-jump feature. He pretty much didn't know anything about movement. But by the end you could tell he was picking it up, because he would try what I already taught him for the next jump until he discovered it didn't work and needed to know a new piece of information about the game. And I'm just one person helping a few people whenever I'm on there. I know for sure partial and a few others on his server help tons like daily, and not just with trimping but with concing and other stuff. And the great thing about communities like this is that they teach themselves. Once one person gets a handle on it, he's usually more than willing to help the next new guy out. These trimp maps teach a lot about game movement. Hell I was there when trepid_jon himself learned something about the game he never knew from one of those maps. |
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02-25-2009, 03:28 PM | #95 | |
Exceedingly Correct.
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02-25-2009, 03:53 PM | #96 |
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BH has a great point - these new training maps can really help gain some of the skill. Aircontrol is a HUGE aspect of this game of which many new players have no clue. Even for experienced players, these trimp training maps are awesome - I'd give it a try if you haven't already.
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02-25-2009, 04:08 PM | #97 | |
Exceedingly Correct.
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Could add an item on the menu called "Training" and add a couple of simple achievement stickers and icons to encourage people. Now you have a built in system that a good deal of players are going to play or get involved with before playing the game online. Although for total newcomers it would be quite difficult I expect, can always have something a little easier to begin with. |
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02-25-2009, 04:57 PM | #98 | |
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Been in the works for a while, with much more than you've mentioned. Polishing takes a long time. Especially to give someone an actual trainer, because this would be an offline mode. |
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02-25-2009, 05:16 PM | #99 | |
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The way I sorta show people how to trimp is to do the jump, tell them how to do it then watch them. After some effort put into the jump with consistent failures I'll then tell them what they're doing wrong and take them step by step on how to do it. It's easier for someone to learn why something works a particular way when they fail at it first, then they have a better understanding of why something works, and be able to apply it later. |
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02-25-2009, 06:13 PM | #100 | |
pwning CTF since 1999
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A long time ago there was a flash demonstration on how to bunny hop. It had a person's hands and the keyboard and mouse. It highlighted the wasd, space bar and mouse and also when to press them. I know that flash demo helped a LOT of players learn to bhop.. does anyone know where I can find this? This would be HUGE for the game if they could have something like a bunny-hop practice facility where it's taken away the forward and backward keys and only gives you the strafe left and right keys. then it has visuals for when to move your mouse left and press the left strafe, jump, then move the mouse right and press right strafe.. that would be HUGE!!!!
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