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Old 03-05-2008, 04:54 PM   #81
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lua is broke
[SCRIPT] maps\includes\base_conc.lua either does not exist or could not be opened.

I know it's easy enough to get a hold of but you should include it in your zip file.
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Old 03-05-2008, 05:05 PM   #82
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Quote:
Originally Posted by DD`
lua is broke
[SCRIPT] maps\includes\base_conc.lua either does not exist or could not be opened.

I know it's easy enough to get a hold of but you should include it in your zip file.
That's supposed to be included with the default files, but I don't have it either.

Stino do you know what was in that lua? I don't see any base.lua for concing actually.
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Old 03-05-2008, 05:20 PM   #83
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oh that was the inofficial official conc script released on these forums a while back.
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Old 03-05-2008, 05:20 PM   #84
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thanks stino
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Old 03-05-2008, 05:21 PM   #85
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thanks for?
hmm, adding the base_conc lua to my lua since it doesnt seem to be default

its running on sgware.be:29001

Last edited by stino; 03-05-2008 at 05:26 PM.
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Old 03-05-2008, 05:46 PM   #86
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so re-download your file again or hold off?

EDIT: Nevermind...I just re-downloaded and it's there...Thanks again man!
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Old 03-05-2008, 11:08 PM   #87
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Nice work Stino. Thanks for sticking with it and finishing it.
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Old 03-08-2008, 02:49 AM   #88
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I just finished this and fucking good job.
It was easy but the detail is what makes this map great. I felt like I was playing Portal.

BTW, few parts were too dark, had to turn on flashlight. and a few bugs, not too major though.

I could stand in all of lights





Also in this part, when you go through to look out the window, there's an invisible wall there, you could go through it still.
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Old 03-11-2008, 12:57 PM   #89
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an invisible wall where you could go through? wtf?
could be back of the displacement, if you stand on the other side of the invisble wall, do you see rock?

and i have had a friend play the map (fist time he played ff) and he got stuck in that part you showed me (last screen), its a window ... the big part on the left is the hallway where you can go to the other side

and the lights, well i thought i fixed those, but seems not, well, its not that bad anyway.

and the darkness, its the same as in the last beta, but i cranked up the constant and brightness of every single light

as for conc_course2, the skill required for that map will be a lot higher, but that will lead into a tiny little problem: i cant conc that good
first jump is an O-jump over the top, second one is to aim in a hole in the ceiling (just to pass the gap between that jump and the following jump ) the tird one is a s-jump, then we have another o jump, but this time not over the top but under the platform and then ... (well, need to think of the rest).

also i made the platforms even bigger since one thing that really annoys me is having other concers conc you off the platform , and i also hate the teleporter piles (players stuck into eachother), but thats not an issue with my conc script anyway

EDIT: hehe, i used quite a lot of
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Old 03-11-2008, 04:13 PM   #90
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lol was totally going to say you used a lot of those!

2 sounds interesting!
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Old 03-12-2008, 03:33 PM   #91
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I played this last night and I just wanted to say very nice map man!

I really enjoyed and hated the strafe jump (17 I think) and the 2nd to the last jump with the shoot you have to fly out of (29?). I think you could really make this map a difficult one if you took out some of the areas people are able to stand, but at the same time it's a very great map.
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Old 03-12-2008, 03:35 PM   #92
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17 was easy and so much fun that I kept returning to it

Also for 29, strafe on to the left of the rock wall and you'll make it everytime.
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Old 03-12-2008, 03:42 PM   #93
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Quote:
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17 was easy and so much fun that I kept returning to it

Also for 29, strafe on to the left of the rock wall and you'll make it everytime.
Yeah...I have done a few surfing maps in TFC days so 29 wasn't difficult just really cool to see something like that in FF!

17 was a bitch for me, but only b/c I suck at circle strafing. In fact playing that I am going to put a jump just like that in conc_school to help newbs...probably will have one less platform so it's easier, but it's definitely going in.

The only complaint I had is that you die each round...I would rather see a tele. cause after doing it as demo, scout, and solly I have like 1538 deaths or some crap! Also not like it really matters on a skills map, and for demo and solly it's awesome cause if you accidentally kill yourself you don't go back to 1.
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Old 03-12-2008, 04:44 PM   #94
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you die becouse i have more power in that system then in a teleporter system.

If you change team you restart at the start (on purpose), but if you change class, you stay at your jump. so you can do every jump with another class very usefull if you are stuck at one jump and want to try the rest.
Also, if you die, you spawn on a FREE spot, becouse thats the way the spawn system works

as for making it more difficult, have a bit of discipline!! dont use the platforms if you want a difficult jump, the map is called course becouse its getting more difficult to the end, but also to teach new players some tricks, and they wont learn them if they keep failing the same jump over and over again.

i learned a friend of mine to conc in less then an hour, he made it to the end!
it was the first time he played ff, and he never played tfc before

and difficult jumps are coming soon in the sequel!
speaking of wich, i need some higher skilled concers to test the jumps, the better you can conc, the more difficult this map will be in the end since i'll keep your feedback in mind for the rest of the jumps.
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Old 03-12-2008, 04:51 PM   #95
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yeah...not complaining and I know and like the death system, kind of annoying as a medic / scout but every other class it's a great system, plus with the button it's really cool!

As far as the jumps go, I pretty much did. On the really easy maps I would go back and redo them if I did them to easy, but I like that the potential for a difficult map is there and yet it's very easy for a newbie to get thru the map and learn all sort of new techniques.
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Old 03-12-2008, 08:18 PM   #96
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just wondering, why is the dead system more annoying to concers?
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Old 03-12-2008, 08:24 PM   #97
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Quote:
Originally Posted by stino
just wondering, why is the dead system more annoying to concers?
Cause there is no real benefit for having it...a teleport could do the same thing.

With others you have the accidental death thing and the changing class thing, but for a scout / med your never going to accidentally die and most scouts / meds aren't going to change to a solly / demo etc. to get past a jump.

Just a slight annoyance, not a bad thing at all IMO just feels wierd to die while concing...also I think I still get that angryness I get with mappers that use trigger_kills and it DOES send you back to the start for all jumps...that really bugs me so it could just be that feeling crossing over even though it has no direct correlation.
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Old 03-12-2008, 08:29 PM   #98
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I personally like to keep a conc I primed before failing the jump, with your system I am incapable of doing so.

But I can cope with dying every now and then if it means other players get more functionality from your map.
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Old 03-12-2008, 10:15 PM   #99
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Quote:
Originally Posted by Dr.Satan
Cause there is no real benefit for having it...a teleport could do the same thing.
except that it whould require a whole set of entities to check if a spawn destination is available

stacks of players stuck in eachother are a bit more annoying then not being able to prime before being teleported.

also, check this out, i'd like to have a bit of feedback on the jumps:
http://www.sgware.be/?p=downloads&f=view&id=44
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Old 03-13-2008, 12:38 AM   #100
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yep I agree...

And I'll test it out sometime tomorrow if I can...have a match tonight.
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