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Old 08-21-2007, 05:51 PM   #81
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i suggested a cave midmap also, but he didnt like it =[
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Old 08-21-2007, 09:33 PM   #82
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Quote:
Originally Posted by mistermojo
here's an idea: make the entire middle except bridge just some crazy dugout rock design, with ramps built in for concing

also make bridge connect to ground and no stairs, i hate those. you could make it a really rickety looking bridge so it would look like something that was done quick to walk across the place
Yeah, as badger said, I don't like the idea of a cave/dug-out mid-map. This is mostly because I want to keep the 'pit' the only real 'pit' in the map. I like the idea of the pit just being a hole in the ground, while everything else is at ground level.

Also, as much as I dislike the raised bridge, I think it would be balance-breaking to take it away. Heavy offense would be able to cross the mid-map in a very short amount of time (increasing spam), and concing classes wouldn't be forced to conc over the mid-map anymore (saving a conc). It would be ambitious to remove the raised bridge, but I think it would make the map lose it's greatness.

New screenshots soon. I've almost finished the bottom-to-top side ramps.
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Old 08-22-2007, 04:24 PM   #83
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lazers =(
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Old 08-22-2007, 07:18 PM   #84
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go make ff_lazers
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Old 08-22-2007, 08:20 PM   #85
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Old 09-20-2007, 12:38 PM   #86
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RELEASE
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Old 09-20-2007, 10:51 PM   #87
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Quote:
Originally Posted by IvaQuaL
RELEASE
Far from it, actually. Still working on it though.

But, since we're on the topic:
I've ran through the map (the part that is done) as a scout and realized that there may be some balance issues with the new 'reverse trimping' or whatever you want to call it (gaining speed jumping down a slope). The ramps going from the top level to the bottom-level pit can make you gain incredible speeds, then a double jump off the flagroom ramp gets you into the flagroom in a heartbeat.

Not sure if this will be a problem or not. It'll make for some great plays, that's for sure. SG in the flagroom might solve the problem, but we'll have to wait and see.

Still having trouble thinking of a concept for the exterior of the base. Hopefully I'll get something soon. I think I'll start on the yard and see if I get any inspiration.
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Old 12-09-2007, 04:05 AM   #88
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Bump!
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Old 12-09-2007, 04:10 AM   #89
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If all goes well, Pitfall will be ready for playtesting within the week. I have finally gotten the midmap/bases to look at least somewhat decent.

EDIT: Screenshots coming soon (but probably not today)

Last edited by squeek.; 12-09-2007 at 04:17 AM.
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Old 12-09-2007, 05:55 AM   #90
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[11:12 pm] <+StatisticZ> I bumped your threadz for e-proz
[11:12 pm] <+StatisticZ> e-propz*
[11:12 pm] * @[MoC]Gogeta`eS (~kapri0gog@cpe-76-87-209-8.socal.res.rr.com) Quit (Ping timeout)
[11:12 pm] <+squeek> thanks bro I need the e-propz
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Old 12-09-2007, 12:30 PM   #91
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This looks awesome, I'm waiting for release!
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Old 12-14-2007, 01:30 AM   #92
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Um, so I'm a little bit embarrassed to have forgotten this, but:

Is the small resupply (including the grenade pack) on the raised platform on the middle level of the bottom-to-top-level sideramp passage available to all teams, or is it specific to one team?

Other than that, I am hoping to have this making the playtesting rounds by this Sunday.

I've made some pretty drastic changes (that will remain a surprise until beta release), and am curious to see how they pan out in clanstyle play.
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Old 12-14-2007, 02:04 AM   #93
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you mean the platform that's like just after the top ramp and leads left or right around and down to flag? (hope that makes since lol)

If that's what your talking about it was available to all players...one armor, one backpack and a nade bag...all available to all.
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Old 12-14-2007, 03:16 AM   #94
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Quote:
Originally Posted by Dr.Satan
you mean the platform that's like just after the top ramp and leads left or right around and down to flag? (hope that makes since lol)

If that's what your talking about it was available to all players...one armor, one backpack and a nade bag...all available to all.
That is what I thought. I have the specs on the bags, I just wasn't sure if they were originally available to everyone or not. I don't have TFC installed currently, so I can't check for myself.

Thanks for your help.
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Old 12-14-2007, 08:27 AM   #95
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Updated first post; exterior of the base revealed

Quick link to the new preview:
Blue Base Exterior
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Old 12-14-2007, 08:41 AM   #96
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That Looks good
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Old 12-14-2007, 04:08 PM   #97
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Quote:
Originally Posted by GeoKill----->
That Looks good
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Old 12-16-2007, 10:01 PM   #98
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I love the exterior man...that is sweet and the FR looks awesome. The wood is just perfect for this map! Can't wait to test it out...hope you get a beta out soon!
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