01-24-2008, 10:45 PM | #81 | |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
Quote:
That's the worrying part. Expect your D to be flooded with heavy classes. IMO the jump pad effect should be heavily influenced by the players "weight", HW guys will get a boost from them, but nothing that'd propel them from one end of the aardvark yard to the other or any such silliness. Either you use speed and armor and so forth to assign certain classes a role in gameplay, or you don't. Still, looking forward to this patch! |
|
|
01-24-2008, 10:54 PM | #82 | |
D&A Member
Join Date: Jun 2007
Posts Rated Helpful 0 Times
|
Quote:
I think it's important for all of us to remember that the Devs are making some pretty drastic changes here, adding something like the Jump pad into the game could bring chaos to balance, but at the same time, this game NEEDED these type of changes. Before we jump down their throats let's actually play it, if you don't like it, then criticize it. It's like having seen the new Star Wars movies and saying the old ones are terrible if you haven't even watched them (IMO old Trilogy > new one.....anyways...) give it a chance. You might just like it. |
|
|
01-24-2008, 11:00 PM | #83 | ||
Fortress Forever Staff
|
Quote:
There will no allowances made for this bug. If it happens to you (or me) it's just tough luck. Quote:
I was playing demo ramp on Aardvark and killing and/or severly injuring a LOT of the incoming enemies. Pyro OWNS. Also, he is a quite a movement class for ADL too. You can do backwards IC + nade jumps and REALLY move without taking much damage. The key is to catch the shockwave of the blast and not the damage radius. I see this as a pyro upgrade. Last edited by 4est; 01-24-2008 at 11:25 PM. |
||
|
01-24-2008, 11:03 PM | #84 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
|
I see this thread going in the same direction as the 3-slot thread.
"It doesn't matter what you post cause it's gonna be there." Any news on bhop? |
|
01-24-2008, 11:05 PM | #85 | |
Fortress Forever Staff
|
Quote:
|
|
|
01-24-2008, 11:25 PM | #86 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
|
n1 4est
|
|
01-24-2008, 11:35 PM | #87 | |
Useless
Retired FF Staff
|
Quote:
Needs to be faster still, but it's better. Slightly.
__________________
Look at all those dead links. |
|
|
01-24-2008, 11:36 PM | #88 | |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
Wow... Aftershock, I don't think you need to justify yourself like this. The game's been moving alot more since you took over and you're bringing fresh and interesting modifications that are more than welcome. This new patch looks very interesting so keep up the good work! KubeDawg's arguments are non-sense to me anyways, I feel he's just bitching because someone has to bitch when the game gets a face lift. |
|
|
01-24-2008, 11:47 PM | #89 | |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
Quote:
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
|
01-24-2008, 11:51 PM | #90 | |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
Quote:
Aye, i'm not bitching - sorry if it sounded like it. It's obvious that with so many changes there'll be an issue or two that crops up.. but at least stuff is happening! |
|
|
01-25-2008, 12:02 AM | #91 |
D&A Member
Join Date: Jun 2007
Posts Rated Helpful 0 Times
|
Nah, you weren't bitching, just think there are some people who talk non-sense and need to actually play this before making broad generalizations about the new patch.
FOR EXAMPLE! Most of the people I've encountered (including myself) thought TF2 was the anti-christ of online gaming...I was dead set against it without even giving it a fair chance...soon as I did I found it to be fun, for every reason I spoke out AGAINST it. Point being, none of us except the beta testers have ANY room to talk bad about it until we try it. |
|
01-25-2008, 12:21 AM | #92 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
where is 2fort?
|
|
01-25-2008, 12:43 AM | #93 | |
The last true Emperor
D&A Member
Wiki Team Join Date: Dec 2007
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
01-25-2008, 12:43 AM | #94 |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
|
I can't wait to throw a medikit!
__________________
Steam Profile |
|
01-25-2008, 01:10 AM | #95 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
real answer: we havent got much manpower in the way of mappers at the moment. on the subject of mappers however, i still wanna finish off my castle map when i get a minute!
|
|
01-25-2008, 01:17 AM | #96 | |
The last true Emperor
D&A Member
Wiki Team Join Date: Dec 2007
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
01-25-2008, 01:19 AM | #97 |
Fortress Forever Staff
|
1 thought about the new HH feature for newbies. Sometimes I am in the situation where i have a conc primed and im hanging around the flag, and im waiting to conc over it, grab the flag, and bhop out. Sometimes im 5 feet away and have a 1 second or less window of time when i want to just run for the flag and not jump, because the jump will send me and my primed conc flying up without the flag. With the new system, if i decide that i dont want any air when i have a conc primed, i may miss some flags. Is this something that went overlooked? Should i be worried? If this situation is not clear, i may have to clarify it further.
|
|
01-25-2008, 01:27 AM | #98 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Is there any chance someone could test pyro speeds while turned around shooting his flamethrower at various angles while moving over a jump pad?
I'd be curious to know what his speeds are.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
01-25-2008, 01:42 AM | #99 | |
Fortress Forever Staff
|
Quote:
|
|
|
01-25-2008, 02:05 AM | #100 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
^ ...overpowered.
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|