09-14-2005, 04:00 PM | #81 |
Join Date: Feb 2005
Location: Finland
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Map is coming along nicely. And good thing your hasselhoff image has left the building :P
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09-15-2005, 04:46 AM | #82 |
Join Date: Jul 2005
Location: San Diego
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Just make sure there is a HUGE areola and a good size nipple on the tip of the silo :P
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09-15-2005, 11:34 AM | #83 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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yea the two caps will be a huge wonderbra.
ive had a bit of a thought, and came up with a few things still to do (besides the post playtest tweaking)
i really should find time to do this :/ |
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10-03-2005, 07:47 AM | #84 |
Join Date: Mar 2005
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Youll find the time, especially as the release of FF draws nearer.
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10-03-2005, 07:09 PM | #85 |
Join Date: May 2005
Location: Changes every few months
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Let me suggest making a texture blend of the snow with some dirt and using it as the snowy ground inside the base - make it look like there are tire tracks, or the snow has been piled up in certain lumps, exposing dirt or dirty grass underneath. Keep up the good work.
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02-13-2006, 12:01 PM | #86 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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right um yeah, time to dig this map up out the abyss and resume work i think. ive got a reading week coming up
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02-13-2006, 01:29 PM | #87 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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okay.. just a quick bit of advice im seeking here. is there any easy way of aligning textures in a circular fashion. its in relation to the roof of this archway:
i'll get a better updated screenie when i get the damn thing compiled again. that ones waay old EDIT: heres some new screenies yeah that last one is a bit hard to see, but demonstrates the problems im havign with aligning the textures :/ |
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02-14-2006, 06:14 AM | #88 |
Join Date: Feb 2005
Location: United States
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Have you tried selecting the texture, ALT+Right Clicking on the adjacent face... left clicking on the newly applied face, and ALT+Right Clicking on the next adjacent face, etc etc?
The ALT+Right Click is really useful for texture alignment around pillars, but I'm not sure how it will look on your ceilings. Worth a shot though, right? |
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02-14-2006, 06:51 AM | #89 |
Useless
Retired FF Staff
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Yeah, just rotate the textures until they line up. What Buckshot posted oughtta do it.
__________________
Look at all those dead links. |
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02-14-2006, 12:52 PM | #90 | |
Join Date: Jan 2006
Location: Southern USA
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Quote:
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02-14-2006, 01:27 PM | #91 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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yeah ive heard something about the alt button when using textures, but wasnt sure in the slightest what it did or how to do it
cheers, i'll give it a go |
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02-14-2006, 02:30 PM | #92 |
A Very Sound Guy!
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Join Date: May 2005
Location: UK
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worked a treat! cheers
took me a second to figure i had to go horizontally across the bottom again before i went vertically up each segment. screenshots pending... |
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02-14-2006, 02:51 PM | #93 |
Join Date: Jan 2006
Location: Bath, UK
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looking good Mervaka, have you thought about blending the road and snow textures? will look a hell of alot smoother
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02-14-2006, 02:59 PM | #94 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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yeah, all in good time
only thing is, i already have bagloads of displacements as it is, both in the quarter toriod for the tunnel roof, and in the masses of snow i have. the snow surface was hand sliced and bumped :/ |
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02-14-2006, 03:41 PM | #95 |
A Very Sound Guy!
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Join Date: May 2005
Location: UK
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02-14-2006, 06:57 PM | #96 |
Join Date: Feb 2005
Location: United States
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That ceiling texturing looks much better, glad you got it to work!
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02-15-2006, 10:44 PM | #97 |
Join Date: Jan 2005
Location: Davis, CA
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it's looking great merv... but i can't get over the small tile texture. I really don't like it. plus, what missle silo would tile their walls... especially ones that large? I know the concrete gets boring... but you can get by with it (being it is realistic) and then spice it up with pipes, platforms, etc. I mean, it's up to you of course, but I would go with a different texture.
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02-15-2006, 10:50 PM | #98 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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yeah i was just trying out custom texture bumpmapping. the open silo was the first room (see page one)
i'll have a look for alternative textures when i get a minute, see whats hot and whats not. hell i might even find someone to put an icbm prop down the centre of the open silo! anyway, many thanks for feedback. i still need to look at the reference photos posted waaaay back during the initial development of the map, and try and emulate the styles |
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02-16-2006, 02:51 PM | #99 |
Join Date: Feb 2005
Location: United States
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It wouldn't hurt to take a look at the old Counterstrike map de_foption, and see how that mapper handled the missile silo. See what he did well and then try to emulate it (I'm talking lighting and architecture).
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02-16-2006, 02:53 PM | #100 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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at the moment i'm trying out the same concrete block texture as used in the tunnel. looks good so far, providing i put pipes and shit in like xnarf said
btw you got a copy of foption? |
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