10-21-2005, 08:13 PM | #81 |
Useless
Retired FF Staff
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Weeee... this download is slow. Heh. Need a mirror? I'll upload it - no charge, even.
Dang college servers. 17kb/s! Edit. Haha, I actually uploaded it faster than I originally downloaded it. Now to go run around in it!
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10-21-2005, 08:20 PM | #82 |
Join Date: Jan 2005
Location: Montreal
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That's nice to see. I'll try it asap.
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10-23-2005, 06:53 PM | #83 |
Join Date: Feb 2005
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Looking really good! That map brings back incredibly terrible memories however. Back in the day when I was a total noob in OGL 5v5 we played Jell-() and lost 1130-310 Hated that map ever since
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10-24-2005, 12:18 PM | #84 |
Join Date: Jan 2005
Location: Sweden
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Now we're talking!
These new screenshots looks amazing, nice work Imbrifer! |
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10-24-2005, 12:32 PM | #85 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Imb, I can help you with packing files, if you want. I've done it successfully a few times.
If it helps, step 1 is downloading winbspzip, or pakrat (which I haven't used but heard is better). Step 2 is not compiling cubemaps before trying to pak the file, which always gives me errors (although some people seem to be able to pull it off) |
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10-24-2005, 05:50 PM | #86 |
Join Date: May 2005
Location: Changes every few months
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Thanks for the offer, Nezumi. Where I'm at is I have winbspzip and I've loaded the files, but I don't know what directory structure to give the custom textures I load in.
I have 11 files in "half-life 2 deathmatch/hl2mp/materials/HourPitores/" that I want to load into my map. Like I said, I don't know what directory structure to give them - I've loaded them individually as "hl2mp/materials/HourPitores/file.ext" and as mimicing the other files in the bsp file "materials/maps/2morforeverbeta/file.ext" and neither works. I'm stumped, and don't know how to go about it. Any help is appreciated. |
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10-25-2005, 04:52 AM | #87 |
Join Date: Feb 2005
Location: Tennessee
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I'm loving your remake dude!
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10-25-2005, 12:58 PM | #88 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Have you tried materials/HourPitores/file.ext ?
Everything is relitive to the hl2mp folder. Oh, a tiny bit off topic, but I've discovered that <mapname>.txt can be packed too, so all maps can be distributed as one file. I love that. |
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10-25-2005, 11:41 PM | #89 |
Join Date: May 2005
Location: Changes every few months
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Nezumi: I. Love. You.
'tworks! So, now all that's left is fixing a few texture errors I caught while running about in celebration, and then it will be on the streets! Thanks a bunch! |
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10-26-2005, 02:44 PM | #90 |
Join Date: May 2005
Location: Changes every few months
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Download Mirrors:
http://www.feafe.com/2morforeverdm.zip thanks to Tennovan http://nagual7.free.fr/2morforeverdm.zip thanks to nagul678 http://prankme.com/Gator/ff_maps/2morforeverdm.zip thanks to Alligator www.circuitous.net/files/2morforeverdm.zip thanks to Circuitous |
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10-26-2005, 02:47 PM | #91 |
Join Date: Jan 2005
Location: Montreal
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Cool I'm trying this when I get home.
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10-26-2005, 03:22 PM | #92 |
Join Date: Feb 2005
Location: Europe, Front Yard
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LINK WHICH HOST DOESN'T SUCK (ACCEPT NO IMITATIONS):
http://nagual7.free.fr/2morforeverdm.zip |
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10-26-2005, 04:40 PM | #93 |
Join Date: Jun 2005
Location: Yorkshire
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Very, very nice. Just a couple of things I noticed.
http://img378.imageshack.us/img378/2...rdm00001hd.jpg In this screeny in one of the jail thingies you can see a little bit of the skybox. http://img378.imageshack.us/img378/8...rdm00017uw.jpg and while most of the ceilings and walls etc look like concing will be alright on them (as long as you know how to conc properly) but these two corridors in particular look like they will be an absolute bitch to conc round/through as the low hanging lights are pretty much where you're going to want to conc and not just blocking you if you mess up your conc. |
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10-26-2005, 04:53 PM | #94 |
Join Date: Jun 2005
Location: Texas
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ANOTHER HOST THAT DOESN'T SUCK:
http://www.feafe.com/2morforeverdm.zip ----------------------------------------------------- Everything looks great to me except that the blue corridor looks a lot darker than the red corridor, dunno if you meant for it to be that way. Also you can see the outline of your brush under water in the middle of the map: http://www.feafe.com/jp2/2morforeverdm0000.jpg |
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10-26-2005, 06:57 PM | #95 |
Useless
Retired FF Staff
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Are you putzes suggesting my hosting sucks? Best not be. I'll rock your heads. With rocks.
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10-26-2005, 09:38 PM | #96 |
Join Date: Mar 2005
Location: California
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i just went through the map and I can say...
NICE! Nice job on it, you were very created and it turned out being good. There are some stuff that I didn't like about it though . GJ Btw... A link that DOESNT SUCK AS MUCH as the other two...lol http://prankme.com/Gator/ff_maps/2morforeverdm.zip |
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10-26-2005, 09:39 PM | #97 |
Useless
Retired FF Staff
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A link that rocks all links ever. The first, the original. THE SINGLE MOST TRUSTED LINK FOR ALL YOUR 2MORFOREVER NEEDS.
www.circuitous.net/files/2morforeverdm.zip
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10-26-2005, 10:01 PM | #98 | |
Join Date: Mar 2005
Location: California
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Quote:
..... or not. |
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10-27-2005, 01:54 AM | #99 | |
Join Date: Jun 2005
Location: Yorkshire
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Quote:
Compared to 120kb/s of the others. And 10 kb/s of the original. :E |
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10-27-2005, 03:47 AM | #100 |
Join Date: Jun 2005
Location: Texas
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Nagual: 80 kb/s
Circ: 240 kb/s Alligator: 190 kb/s Tennovan: 330 kb/s |
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