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Old 08-03-2006, 08:00 PM   #81
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Quote:
Originally Posted by Circuitous
In desperate need of suitably badass skybox.
Would be awsome if you BumGravy, could get someone to model a bronze, copper statue of the mythical Colossus statue standing high in the 3D skybox.
Just a thought.
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Old 08-03-2006, 08:14 PM   #82
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Quote:
Originally Posted by Etzell
I loved High_flag! UGC used it all the time.
didnt know that. if i get a big enough petition ill remake it

and like i said, any decent models i get will be used if i can!
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Old 08-03-2006, 10:08 PM   #83
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The following would like high_flag remade:

*signs*
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Old 08-04-2006, 12:47 AM   #84
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Quote:
Originally Posted by BumGravy
no one ever played high_flag
remember high_security?

theres still leaks so ive not bothered checking showbudget, and ive not blocked the areas between bases yet, so atm you can pretty much see everything all the time.
lol what you on about, I can remember playing it loads of times even after you misteriously disappeared o_O think it was on 187 server rotation all the time.
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Old 08-04-2006, 02:18 AM   #85
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This looks awesome so far. It's going to be in the top 5 customs, that's for sure.
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Old 08-07-2006, 08:17 PM   #86
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Post more Screenies
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Old 08-11-2006, 03:31 PM   #88
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Weeeeee nice
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Old 08-11-2006, 03:36 PM   #89
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still working on those outside displacements , so thought id show you what i have so far. remember a sky box is still to go in too, so itll look huge.
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Old 08-11-2006, 03:55 PM   #90
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Looks pretty, trees look a little odd though. And i agree with the other dude, an epic statue is needed.
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Old 08-11-2006, 03:58 PM   #91
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Displacement texture needs scaling up, its really obvious where the texture is repeating itself.
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Old 08-11-2006, 05:36 PM   #92
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Lookin better and better each update. I hope the gameplay is as good as the map looks

Keep up the good work!
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Old 08-11-2006, 06:22 PM   #93
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Looking really nice, keep us updated
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Old 08-11-2006, 09:46 PM   #94
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lots of good places to get good air concing and rj'ing it seems...good stuff..
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Old 08-12-2006, 01:11 AM   #95
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Quote:
Originally Posted by Ginger Lord
Displacement texture needs scaling up, its really obvious where the texture is repeating itself.
And rotate it at a random angle to make it even less obvious, especially the grass/dirt. The rock/sand stuff is looking a little lumpy. If you use intersecting displacements you can make it look a little more jaggedy.

Otherwise the map is looking great so far though.
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Old 08-12-2006, 01:37 PM   #96
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I never realised you were on these forums High! How you doing man, good to see you coming out with new maps again (and damn impressive ones at that).

Don't you dare say nobody used to play High_Flag, it used to be on the HK server and I distinctly remember playing it quite a bit Admittedly the only players ever seemed to be HK and 187, but we played it nonetheless, and it was everyone elses loss!
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Old 08-13-2006, 08:27 AM   #97
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Damn this map looks tight
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Old 08-13-2006, 12:28 PM   #98
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That's awsome! I may only drool on what cool battles will be held in this point.

Though I'd add something to this picture if I were you. Maybe few bushes or something and/or more ruin blocks? Maybe few of these models seen on the left side this pic?

It looks truly awsome and I assume it'll be played many times on many servers.
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Old 08-13-2006, 04:55 PM   #99
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New pics:


This is just about the first room for CP3, leading into more caves that lead to the final room
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Old 08-13-2006, 06:35 PM   #100
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Etzell... likey... the... map.
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