08-19-2006, 05:40 PM | #81 | |
Join Date: Nov 2005
Location: houston, texas
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08-19-2006, 05:41 PM | #82 |
Join Date: Jan 2005
Location: Work
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Excellent work! Keep it up!
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08-19-2006, 05:46 PM | #83 |
Join Date: Jan 2005
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<3 FF
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08-19-2006, 06:09 PM | #84 | |
Join Date: Feb 2005
Location: Ohio
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other than that.. i'm digg'n everything. |
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08-19-2006, 06:27 PM | #85 |
Join Date: Jul 2006
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We're not letting this go without an answer.... dead spy?
Dont toy with our emotions like that... clear it up! |
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08-19-2006, 06:34 PM | #86 |
Join Date: Feb 2005
Location: Europe, Front Yard
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just another quick criticism/suggestion..
i'm sure you guys already thought of that but please replace the stock HL2 flames on flaming objects/models by the pyro flames. |
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08-19-2006, 06:46 PM | #87 | |
Retired FF Staff
Join Date: Nov 2005
Location: detroit
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Everything is a work in progress until we release it. We don't have a finished game yet, and in order to show you things, we can only show what we have. So when we pull together a media release we try to show what we have done, but know that we'll get nitpicked on every single pixel that's involved. Yeah, I agree that we need some better napalm effects. But we have to prioritize what gets worked on. Since there's a flame already available to us, we're using it until we get a full-time effects coder. |
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08-19-2006, 06:55 PM | #88 |
Join Date: Jul 2005
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Thanks for the update, FF team.
I can't wait to kill you all in your own mod |
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08-19-2006, 07:06 PM | #89 |
Join Date: Dec 2005
Location: Puyallup, Washington
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The laser has kind of got me thinking... will it always be visible in fog? That way mappers can purposely put fog/dust in certain spots to make sure snipers don't take advantage of oh-so taking-advantage-of-able places.
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08-19-2006, 07:27 PM | #90 |
Join Date: Jan 2005
Location: Tampa
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Hopefully that laser thing is severly limited in degrees visable. Also, I'm still confused about the double scout and that blurred AC fire.
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08-19-2006, 07:43 PM | #91 |
Join Date: May 2005
Location: Belgium
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I thought I'd read that you wouldn't be able to see the laser in the game until you're one jiffy away from getting a bullet between the eyes? I'd personally like that better than seeing it, it's way too easy to spot a sniper. And what is the purpose of a sniper? Shooting from a hidden position of course, pretty damn impossible with a thick red line projecting from your gun, I should think. Apart from that, I don't like the looks of the laser: it's way too thick and opaque. I personally liked the way the sniper lasers looked in half-life 2 (the single player game). Do that, but perhaps in red.
just my suggestions |
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08-19-2006, 08:43 PM | #92 | ||
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Quote:
From the Community FAQ: http://forums.fortress-forever.com/s...6&postcount=34 Quote:
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08-19-2006, 08:48 PM | #93 |
Join Date: Jun 2005
Location: Texas
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People, read the thread before you comment please. Your questions and concerns have already been addressed.
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08-19-2006, 09:27 PM | #94 | |
Join Date: Dec 2005
Location: Puyallup, Washington
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08-19-2006, 10:22 PM | #95 |
Join Date: Feb 2005
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So what does "A dead spy?" mean? You got feigning to work?
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08-19-2006, 10:33 PM | #96 |
Useless
Retired FF Staff
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Or it's legitimately dead and they wanna confuse you.
__________________
Look at all those dead links. |
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08-19-2006, 10:44 PM | #97 |
Join Date: Jun 2006
Location: USA
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A treat it is, indeed.
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08-19-2006, 10:52 PM | #98 | |
Join Date: Jun 2005
Location: Carlisle, UK
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Or he's dead and they put the ? on the end to throw us all. |
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08-20-2006, 12:00 AM | #99 | |
Join Date: Feb 2005
Location: Europe, Front Yard
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I could talk about how I love the animations I can try to guess from the still screenshots (the sidestepping medic lets out a huge feeling of movement and dynamism.). About how great the weapon models look (have you seen the AC ? the SS ?). About how masterfully you seem to have recaptured the classic maps' feel, while giving them a new look. About how quickly classes can be told apart, quite instinctively. About this and that. This game looks really great, and what can be guessed from the screenshots raises much hope about the gameplay. Unfortunately for the crew's morale, this "business" is pretty unfair to developers as as I said, underlining errors and quirks comes a lot more naturally than pointing out what looks just good. In a nutshell, do know that negative criticism is farly more represented than its positive counterpart, and most importantly, keep that in mind. Please don't get discouraged because of the seemingly tepid feedback. Rock on, you're not only on the right track, but from here it looks like you're getting to the end of it. |
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08-20-2006, 12:24 AM | #100 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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Wewt.
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