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Old 08-19-2006, 05:40 PM   #81
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Quote:
Originally Posted by Force
good shit.
yes.
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Old 08-19-2006, 05:41 PM   #82
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Excellent work! Keep it up!
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Old 08-19-2006, 05:46 PM   #83
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<3 FF
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Old 08-19-2006, 06:09 PM   #84
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Quote:
Originally Posted by rizzo
Guess im the only one who doesnt like the conc effect at all -_-

But the other stuff looks great!
i agree with you, however before i completely "not like it at all", an small avi clip of how the conc effect works/looks would really clear it all up for me.

other than that.. i'm digg'n everything.
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Old 08-19-2006, 06:27 PM   #85
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We're not letting this go without an answer.... dead spy?

Dont toy with our emotions like that... clear it up!
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Old 08-19-2006, 06:34 PM   #86
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just another quick criticism/suggestion..
i'm sure you guys already thought of that but please replace the stock HL2 flames on flaming objects/models by the pyro flames.
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Old 08-19-2006, 06:46 PM   #87
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Quote:
Originally Posted by nagual678
just another quick criticism/suggestion..
i'm sure you guys already thought of that but please replace the stock HL2 flames on flaming objects/models by the pyro flames.
This is kind of an example of why media doesn't come out as fast as you like it.

Everything is a work in progress until we release it.
We don't have a finished game yet, and in order to show you things, we can only show what we have. So when we pull together a media release we try to show what we have done, but know that we'll get nitpicked on every single pixel that's involved.

Yeah, I agree that we need some better napalm effects. But we have to prioritize what gets worked on. Since there's a flame already available to us, we're using it until we get a full-time effects coder.
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Old 08-19-2006, 06:55 PM   #88
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Thanks for the update, FF team.



I can't wait to kill you all in your own mod
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Old 08-19-2006, 07:06 PM   #89
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The laser has kind of got me thinking... will it always be visible in fog? That way mappers can purposely put fog/dust in certain spots to make sure snipers don't take advantage of oh-so taking-advantage-of-able places.
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Old 08-19-2006, 07:27 PM   #90
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Hopefully that laser thing is severly limited in degrees visable. Also, I'm still confused about the double scout and that blurred AC fire.
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Old 08-19-2006, 07:43 PM   #91
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I thought I'd read that you wouldn't be able to see the laser in the game until you're one jiffy away from getting a bullet between the eyes? I'd personally like that better than seeing it, it's way too easy to spot a sniper. And what is the purpose of a sniper? Shooting from a hidden position of course, pretty damn impossible with a thick red line projecting from your gun, I should think. Apart from that, I don't like the looks of the laser: it's way too thick and opaque. I personally liked the way the sniper lasers looked in half-life 2 (the single player game). Do that, but perhaps in red.

just my suggestions
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Old 08-19-2006, 08:43 PM   #92
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Quote:
Originally Posted by sabre
About the dead spy? screeny, does this mean the feign issue was solved (did i miss the thead saying it was?).
Offically, there wil be no feigning in FF (at first release, at least)
From the Community FAQ:
http://forums.fortress-forever.com/s...6&postcount=34

Quote:
Originally Posted by MrBeefy
This is kind of an example of why media doesn't come out as fast as you like it.

Everything is a work in progress until we release it.
We don't have a finished game yet, and in order to show you things, we can only show what we have. So when we pull together a media release we try to show what we have done, but know that we'll get nitpicked on every single pixel that's involved.
Oh boo hoo. You guys obviously know what you're doing (in terms of mod making) so I think you should suck it up for the sake of attracting a community.
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Old 08-19-2006, 08:48 PM   #93
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People, read the thread before you comment please. Your questions and concerns have already been addressed.
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Old 08-19-2006, 09:27 PM   #94
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Quote:
Originally Posted by Tennovan
People, read the thread before you comment please. Your questions and concerns have already been addressed.
Mine hasn't
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Old 08-19-2006, 10:22 PM   #95
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So what does "A dead spy?" mean? You got feigning to work?
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Old 08-19-2006, 10:33 PM   #96
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Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Or it's legitimately dead and they wanna confuse you.
__________________
Look at all those dead links.
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Old 08-19-2006, 10:44 PM   #97
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A treat it is, indeed.
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Old 08-19-2006, 10:52 PM   #98
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Quote:
Originally Posted by MrMojo
So what does "A dead spy?" mean? You got feigning to work?
It does look as though its not a ragdoll, he seems to be slightly off the ground so it could be a scripted death anim, or a bad angle.

Or he's dead and they put the ? on the end to throw us all.
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Old 08-20-2006, 12:00 AM   #99
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Quote:
Originally Posted by MrBeefy
This is kind of an example of why media doesn't come out as fast as you like it.

Everything is a work in progress until we release it.
We don't have a finished game yet, and in order to show you things, we can only show what we have. So when we pull together a media release we try to show what we have done, but know that we'll get nitpicked on every single pixel that's involved.

Yeah, I agree that we need some better napalm effects. But we have to prioritize what gets worked on. Since there's a flame already available to us, we're using it until we get a full-time effects coder.
Oh, I guess this is an example of the fact that people tend to speak more about defects than qualities. Rest assured that, at least as far as I'm concerned, the flame effect is perfectly fine, as with everything else. This is quality stuff we're seeing, as you said people that criticize the media you guys put out is but nitpicking. I'm going to say that, beyond reasonable doubt, nobody cares that much about flames or the dimension of sniper dot and very few will disagree that the few screenshots you let us glance at are extremely promising.

I could talk about how I love the animations I can try to guess from the still screenshots (the sidestepping medic lets out a huge feeling of movement and dynamism.). About how great the weapon models look (have you seen the AC ? the SS ?). About how masterfully you seem to have recaptured the classic maps' feel, while giving them a new look. About how quickly classes can be told apart, quite instinctively. About this and that. This game looks really great, and what can be guessed from the screenshots raises much hope about the gameplay.

Unfortunately for the crew's morale, this "business" is pretty unfair to developers as as I said, underlining errors and quirks comes a lot more naturally than pointing out what looks just good. In a nutshell, do know that negative criticism is farly more represented than its positive counterpart, and most importantly, keep that in mind. Please don't get discouraged because of the seemingly tepid feedback. Rock on, you're not only on the right track, but from here it looks like you're getting to the end of it.
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Old 08-20-2006, 12:24 AM   #100
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Wewt.
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