08-21-2007, 05:51 PM | #81 |
i suggested a cave midmap also, but he didnt like it =[
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08-21-2007, 09:33 PM | #82 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Also, as much as I dislike the raised bridge, I think it would be balance-breaking to take it away. Heavy offense would be able to cross the mid-map in a very short amount of time (increasing spam), and concing classes wouldn't be forced to conc over the mid-map anymore (saving a conc). It would be ambitious to remove the raised bridge, but I think it would make the map lose it's greatness. New screenshots soon. I've almost finished the bottom-to-top side ramps. |
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08-22-2007, 04:24 PM | #83 |
Banned
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lazers =(
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08-22-2007, 07:18 PM | #84 |
Alcoholic Artist
Join Date: Mar 2007
Location: Sweden
Posts Rated Helpful 2 Times
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go make ff_lazers
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08-22-2007, 08:20 PM | #85 |
Banned
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k
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09-20-2007, 12:38 PM | #86 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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RELEASE
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09-20-2007, 10:51 PM | #87 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
But, since we're on the topic: I've ran through the map (the part that is done) as a scout and realized that there may be some balance issues with the new 'reverse trimping' or whatever you want to call it (gaining speed jumping down a slope). The ramps going from the top level to the bottom-level pit can make you gain incredible speeds, then a double jump off the flagroom ramp gets you into the flagroom in a heartbeat. Not sure if this will be a problem or not. It'll make for some great plays, that's for sure. SG in the flagroom might solve the problem, but we'll have to wait and see. Still having trouble thinking of a concept for the exterior of the base. Hopefully I'll get something soon. I think I'll start on the yard and see if I get any inspiration. |
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12-09-2007, 04:05 AM | #88 |
My title is... Custom.
Join Date: Mar 2007
Location: Tri-State Area
Posts Rated Helpful 0 Times
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Bump!
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12-09-2007, 04:10 AM | #89 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
If all goes well, Pitfall will be ready for playtesting within the week. I have finally gotten the midmap/bases to look at least somewhat decent.
EDIT: Screenshots coming soon (but probably not today) Last edited by squeek.; 12-09-2007 at 04:17 AM. |
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12-09-2007, 05:55 AM | #90 |
My title is... Custom.
Join Date: Mar 2007
Location: Tri-State Area
Posts Rated Helpful 0 Times
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[11:12 pm] <+StatisticZ> I bumped your threadz for e-proz
[11:12 pm] <+StatisticZ> e-propz* [11:12 pm] * @[MoC]Gogeta`eS (~kapri0gog@cpe-76-87-209-8.socal.res.rr.com) Quit (Ping timeout) [11:12 pm] <+squeek> thanks bro I need the e-propz |
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12-09-2007, 12:30 PM | #91 |
Its over nine thousands!!!
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
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This looks awesome, I'm waiting for release!
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12-14-2007, 01:30 AM | #92 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Um, so I'm a little bit embarrassed to have forgotten this, but:
Is the small resupply (including the grenade pack) on the raised platform on the middle level of the bottom-to-top-level sideramp passage available to all teams, or is it specific to one team? Other than that, I am hoping to have this making the playtesting rounds by this Sunday. I've made some pretty drastic changes (that will remain a surprise until beta release), and am curious to see how they pan out in clanstyle play.
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12-14-2007, 02:04 AM | #93 |
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you mean the platform that's like just after the top ramp and leads left or right around and down to flag? (hope that makes since lol)
If that's what your talking about it was available to all players...one armor, one backpack and a nade bag...all available to all.
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12-14-2007, 03:16 AM | #94 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Thanks for your help.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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12-14-2007, 08:27 AM | #95 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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12-14-2007, 08:41 AM | #96 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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That Looks good
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12-14-2007, 04:08 PM | #97 | |
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Quote:
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12-16-2007, 10:01 PM | #98 |
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I love the exterior man...that is sweet and the FR looks awesome. The wood is just perfect for this map! Can't wait to test it out...hope you get a beta out soon!
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